Alexandermb Posted February 21, 2018 Author Report Share Posted February 21, 2018 hair can't be rendered on my pc so i wil go for the same method stan used on the last helmet committ, make the player colours, crest's, feathers and any kind of hair look like meshes another mesh apart using the textures already done Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 21, 2018 Author Report Share Posted February 21, 2018 (edited) if feathers/hair can be black or white only and not player colour, it could be done like this and use basic_trans_parallax_spec as material, rendered on a basic plane low poly Edited February 21, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 22, 2018 Author Report Share Posted February 22, 2018 On 20/2/2018 at 8:19 PM, stanislas69 said: If you find great materials like this feel free to make a thread in the art forum so everyone can benefit from them speaking of materials, theres also something i used before for make basic normal maps, it won't give perfect results but at least ir works for a basic texture for rendering. on gimp theres a script i added long time ago for make normal maps i'm not sure if this was posted here before but it worth using sometimes. Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 Don't forget to press invert Y else your normals will look bad ( Default is DirectX normal format not openGl) Interesting for feathers Why can't you render hair ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 I'll pack the textures for the Kushites helmet Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 22, 2018 Author Report Share Posted February 22, 2018 if the hair is big, it crash about 50% rendering and pc overheat but the feathers didn't take more than a minute. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 If you need me to render some just share the blendfile Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 22, 2018 Author Report Share Posted February 22, 2018 6 minutes ago, stanislas69 said: If you need me to render some just share the blendfile Thanks, i'll leave the post's with blender files attached when needed: Feathers example: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 Updated blendfile. kush_skullcap1.blend Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 22, 2018 Report Share Posted February 22, 2018 1 hour ago, Alexandermb said: if the hair is big, it crash about 50% rendering and pc overheat but the feathers didn't take more than a minute. This is unnecessary detail. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 22, 2018 Author Report Share Posted February 22, 2018 (edited) 39 minutes ago, wowgetoffyourcellphone said: This is unnecessary detail. is for the variants, for now it has this, if that isn't the variant wanted then i'l leave it as it is, but this is just a plane Edited February 22, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 22, 2018 Report Share Posted February 22, 2018 Interesting renders. can be useful to many art purposes. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 22, 2018 Report Share Posted February 22, 2018 (edited) I imagine the alpha channelled feather texture will just anti-alias into a smudge in game at a playable zoom. I'm not saying it doesn't look cool tho. Edited February 22, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 1 hour ago, wowgetoffyourcellphone said: I imagine the alpha channelled feather texture will just anti-alias into a smudge in game at a playable zoom. I'm not saying it doesn't look cool tho. i'll try to keep the alpha visible from a playable zoom haven't tested yet ingame while i'll try to get the properly helmet colour also there could be an iron variant of texture ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 23, 2018 Report Share Posted February 23, 2018 The Agen-Port helmet could have an iron variant if you want to model one of those. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 23, 2018 Report Share Posted February 23, 2018 I love them. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 23, 2018 Report Share Posted February 23, 2018 This? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 still missing the lower feathers but at least is visible 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 Managed to make it hide the feathers while formation 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 6 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 things that should be added to formations: Disable movement or some function to switch the unit state from aggresive/defensive or any other stance to Hold position. Circle shape if ins't added. Keep the formation shape until the first row attack. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 23, 2018 Author Report Share Posted February 23, 2018 Anti cavalry done, made one attack for the front guys but the formation shows error 3 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 (edited) There is other formation but is mixed... Here is mostly of mechanic of combat. https://en.wikipedia.org/wiki/Roman_infantry_tactics Quote At the command orbem formate, the legionaries assumed a circle-like formation with the archers placed in the midst of and behind the legionaries providing missile fire support. This tactic was used mainly when a small number of legionaries had to hold a position and were surrounded by enemies. Edited February 24, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Report Share Posted February 24, 2018 Look this... Spoiler Quote Link to comment Share on other sites More sharing options...
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