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Building on another Building


Trinketos
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I plan to do something similar to what they have planned for 0 A.D. with the settlements, it is for a map that I am doing

in the templates i see this:

<BuildRestrictions>
    <Territory>own neutral</Territory>
    <Category>CivilCentre</Category>
    <Distance>
      <FromClass>CivilCentre</FromClass>
      <MinDistance>200</MinDistance>
    </Distance>
  </BuildRestrictions>

 

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as long as buildings are capturable, this would be nice. I am not sure that civs at time had technologies to dig mines and use carts though. The most annoying thing about the current system, is that there are many points from where to mine a mine (lol at words joke) and units don't choose the mining spot with the shortest path from the dropsite,  often happens to build a storehouse to shorten the path of delivery but units keep to gather on the otherside of the mines being forced to turn around the whole mine.

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