Jump to content

Building on another Building


Trinketos
 Share

Recommended Posts

I plan to do something similar to what they have planned for 0 A.D. with the settlements, it is for a map that I am doing

in the templates i see this:

<BuildRestrictions>
    <Territory>own neutral</Territory>
    <Category>CivilCentre</Category>
    <Distance>
      <FromClass>CivilCentre</FromClass>
      <MinDistance>200</MinDistance>
    </Distance>
  </BuildRestrictions>

 

Link to comment
Share on other sites

as long as buildings are capturable, this would be nice. I am not sure that civs at time had technologies to dig mines and use carts though. The most annoying thing about the current system, is that there are many points from where to mine a mine (lol at words joke) and units don't choose the mining spot with the shortest path from the dropsite,  often happens to build a storehouse to shorten the path of delivery but units keep to gather on the otherside of the mines being forced to turn around the whole mine.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...