Andrej Posted September 1, 2017 Report Share Posted September 1, 2017 hello i have a not very good pc when i play 0 ad i have on the begining 30-50 FPS what is very good but when i am in the mid game i have like 20-14 FPS , can someone help to improve my FPS(the windowe mod is the same) my performace: 750 vram intel core i3 2.93 GHz 2gb ram Windows 7 64bit Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 1, 2017 Report Share Posted September 1, 2017 Sadly the problem is not your computer it's the game. You could try to play on smaller maps on lower population cap. 1 1 Quote Link to comment Share on other sites More sharing options...
Andrej Posted September 1, 2017 Author Report Share Posted September 1, 2017 oh thank you Quote Link to comment Share on other sites More sharing options...
Clandenas Posted November 16, 2017 Report Share Posted November 16, 2017 I'd like to put in my 2 cents for what it's worth; I do have a decent pc (GTX 1070, i7 6700 with the game on SSD) and I experience the same issue. It's just the optimization for the number of units in the game is currently limited. It's also worse if you play with a friend (or group of friends) because then internet connectivity becomes an issue too. (since the host PC has to process everything) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted November 16, 2017 Report Share Posted November 16, 2017 34 minutes ago, Clandenas said: (since the host PC has to process everything) Each client does as well as a check make sure all the clients have the same data the lag you see is mostly related to the pathfinder algorithm more units need more calculations it is being worked on as well as work on the render engine there is also the fact that we still really only use a single core of multi-core CPU's refactoring for multi-threading will be a very long and difficult task. Enjoy the Choice 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 16, 2017 Report Share Posted November 16, 2017 There is a difference between low FPS and 'simulation lag'. While too many units and a too big mapsize worsens the performance both in the simulation and rendering, it's also possible to have a crappy framerate even if the simulation runs smoothly. FPS is certainly getting worse with every tree and unit added to the screen. So you gotta resort to reducing the graphics settings and limiting the mapsize + population anyhow as Stan recommended. (There is also an FPS limiter in the options in case you want to get above 60 fps) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 16, 2017 Report Share Posted November 16, 2017 By the way this technical issue and non game play related. Quote Link to comment Share on other sites More sharing options...
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