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=== 1000(Anglo) Storehouse === [COMMITED]


Alexandermb
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  On 08/07/2017 at 8:44 PM, vladislavbelov said:

I'm looking at the storehouse and understanding: we need ambient occlusion. I need to reveal some old threads about SSAO.

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  On 08/07/2017 at 9:03 PM, stanislas69 said:

Could be nice. I'm wonderering if there isn't something similar that should be done first. Instancing, automatic lods maybe ? Dunno

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  On 08/07/2017 at 10:12 PM, vladislavbelov said:

It requests higher version of OpenGL, @Yves works on it.

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There are couple way we can "fake" SSAO. Can render AO maps for decals under buildings. For shadows, can make them fade slightly, so that they are darker near the origin and lighter farther away. Subtle.

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  On 09/07/2017 at 3:03 AM, wowgetoffyourcellphone said:

There are couple way we can "fake" SSAO. Can render AO maps for decals under buildings. For shadows, can make them fade slightly, so that they are darker near the origin and lighter farther away. Subtle.

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Good idea for terrain rendering, it's static. But decals have a form, depended on terrain height.

Edited by vladislavbelov
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