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Glory and Cult Statues


wowgetoffyourcellphone
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On 4/16/2021 at 9:20 AM, Stan` said:

Would be fine as long as you credit the original author. One could ask him permission too. However the model is no way game ready

image.png

See all those triangles?

EDIT: Would pretty great to bake onto a low poly model to get a perfect normal map.

Did you start doing? If I still don’t think I’m going to try something today.

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44 minutes ago, wowgetoffyourcellphone said:

Oooh looking very nice. How many triangles? Should probably keep it less than 3000 or so.

we have a little problem here :loool:

I was already thinking about this, I will try a different approach mainly for the ram he has a lot of triangles on his wings.

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1 hour ago, Lopess said:

we have a little problem here :loool:

I was already thinking about this, I will try a different approach mainly for the ram he has a lot of triangles on his wings.

5000 could be okay. That's still only comparable to about 3 or so fully propped units. Static geometry with no transparency is pretty cheap to render. 1600 triangle units (including helmets, shields, weapons; cavalry are even worse) with transparent feathers and boned animations and pathing, and a dozen prop points, etc. cost a lot more resources for the game to render. 

Edited by wowgetoffyourcellphone
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