Eraser Posted December 8, 2016 Author Report Share Posted December 8, 2016 Did the mod update fix the roman house thing? Works for me. And I'm thinking on a way to improve Carthage's mechanic, maybe reduce non-embassy citizens metal cost to 50, or making merchants free. I'll watch your replays soon, I've been busy with other stuff. Did you use Tophets in late game? Were they good or was the maxpop handicap too big? Quote Link to comment Share on other sites More sharing options...
Eraser Posted December 9, 2016 Author Report Share Posted December 9, 2016 (edited) On 7/12/2016 at 5:05 PM, Lion.Kanzen said: here is 0.0.22metamodlion.rar which revision are you currently using for the testing? I can't see your replays because you seem to be using a latest SVN release to make tests. About Carthage gameplay, I'm posting a replay on Alpha 21 so you can see how I inteded Carthage to be played. Please compare it to how you played it so I can see if both styles match. Thx you for the tests Edited December 9, 2016 by Eraser Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 9, 2016 Report Share Posted December 9, 2016 The latest version of Tuesday 12pm (-6 GTM) and first Version of MetaGameV2 Mod Version Quote Link to comment Share on other sites More sharing options...
Eraser Posted December 9, 2016 Author Report Share Posted December 9, 2016 12 minutes ago, Lion.Kanzen said: The latest version of Tuesday 12pm (-6 GTM) and first Version of MetaGameV2 Mod Version Ah you're using the v1 of the mod? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 9, 2016 Report Share Posted December 9, 2016 The first version you posted here( this post) is called 2 not version 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 11, 2016 Report Share Posted December 11, 2016 its still dislike me. Quote Link to comment Share on other sites More sharing options...
Langbart Posted October 11, 2021 Report Share Posted October 11, 2021 On 22/11/2016 at 9:02 PM, Eraser said: New building Tall Spikes. Special building for Spartan women. Deals heavy damage to cavalry on contact. It's a good idea to have spikes for certain civs. Video from this mod with Alpha XXI - Ulysses (releases.wildfiregames.com). spikes.mp4 Tall spikes were also included in the Borg Expansion Pack for 0 A.D.. @borg - was there a reason they were not included in the main game? 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.