Phalanx Posted October 27, 2016 Report Share Posted October 27, 2016 How is xp calculated in SVN? Is it on hit or based off of damage delt? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2016 Report Share Posted October 27, 2016 The last time a check out was by hit. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 27, 2016 Author Report Share Posted October 27, 2016 In that case, could pikes be given a little boost? In battles, other units level up in two to three times less it takes pikes to level, due to the slow speed of their attacks. I've encountered a problem a lot, where the spears I'm fighting are leveling up, but my pikes are not. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 27, 2016 Report Share Posted October 27, 2016 @SeleucidKing: It's given by damage dealt (the proportion of the loot you get is the proportion of health you take). (Else indeed there would be a problem due to differents attack repeat time). 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 27, 2016 Author Report Share Posted October 27, 2016 Well still, in that case. It's still the same issue. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 27, 2016 Report Share Posted October 27, 2016 Quote Guy1: - Is it A or B ? Guy2: - It's A. Guy1: - Oh it's A, in that case we have C. Guy3: - Hum, no it's B. Guy1: - Oh it's B, we have still C. ;-) Imo, it's not the same as the pikemen can hold a long time (armour + health) and so give the same amount of damage. 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 27, 2016 Author Report Share Posted October 27, 2016 Lolz. But in this case A=C. I'm just going based off of experience (ba dum tiss) I watch enemy troops level up during a fight, but my pikes will not. Even when it is a duel, just spears vs pikes, the spears lvl up faster due to more damage at a faster rate. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 31, 2016 Author Report Share Posted October 31, 2016 This is a prime example. These pikes and thureos spears were grouped, fought the same fights, and I even had to replace about two thirds of the spears throughout the match, while I replaced no pikes. After plowing through two medium Petra opponents, this is what they looked like. There are a large number of level 3 and level 2 thureos spears, while not a single pike has leveled up to even level two. They fought exactly the same enemies at the same time. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 31, 2016 Report Share Posted October 31, 2016 It s the sample effect. For pikemen it s more homogeneous. Look at big armies and big battles. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 31, 2016 Report Share Posted October 31, 2016 Perhaps there should be some experience given for taking damage? I imagine a commander ordering his troops to stand in archer fire to 'harden them up'. He'd be a bit of a loony but it'd probably teach the troops real quick where they should be holding their shields of course with tank units like pikes, it's their most useful trait. 5 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 31, 2016 Author Report Share Posted October 31, 2016 (edited) 1 hour ago, fatherbushido said: It s the sample effect. For pikemen it s more homogeneous. Look at big armies and big battles. So the xp may be more spread across the pikes... I didn't look for that, you're probably right 1 hour ago, LordGood said: Perhaps there should be some experience given for taking damage? I imagine a commander ordering his troops to stand in archer fire to 'harden them up'. He'd be a bit of a loony but it'd probably teach the troops real quick where they should be holding their shields of course with tank units like pikes, it's their most useful trait. I do like that idea! Because battle can become unbalanced rapidly, when one side with faster and more damage dealing attacks is against an enemy who just soaks damage. Or possibly, experience is gathered by the amount of time in combat i.e. the time spent running the combat animation. Therefore there is a guaranteed even distribution of xp amongst any unit type in combat, but not every unit gains xp, as not every unit can be on the front line. Edited October 31, 2016 by Phalanx Quote Link to comment Share on other sites More sharing options...
Libervurto Posted December 29, 2016 Report Share Posted December 29, 2016 (edited) On 31/10/2016 at 10:35 PM, LordGood said: Perhaps there should be some experience given for taking damage? I imagine a commander ordering his troops to stand in archer fire to 'harden them up'. He'd be a bit of a loony but it'd probably teach the troops real quick where they should be holding their shields of course with tank units like pikes, it's their most useful trait. I was thinking this too. I think gaining xp from a combination of damage dealt and received would work best. I am assuming that units have a data flag to state when they are engaged in combat? While in this combat state, we record the damage dealt and received by the unit. The amount of experience gained is only calculated after the unit has left combat—at which point damage statistics are deleted. The experience gained is calculated simply by multiplying the damage dealt by the damage received during combat. Experience Gained = Damage Dealt × Damage Received This relationship makes a soldier's attacks count for more when fighting a tougher opponent; or conversely, his injuries teach him more when he is fighting well. Major battles become historic events. Fighting in one large battle gains far more experience than several minor battles. For example, let's say we have a soldier who fought in a major battle, he dealt and received 50 damage, so he gains 50² = 2500 XP (actual number of XP not important for this). His next combat is a minor battle, where he deals and receives 10 damage, so for this battle he gains only 10² = 100 XP. Therefore, he'd have to fight in 25 of these minor battles to gain the same amount of experience he received from his one major battle! So, either way, you can look at your veterans and know they are truly battle-hardened. Encouraging better battle strategy. Players will start to think about battles more as separate events. Players who are more strategic in the deployment of their troops will be rewarded: by engaging the enemy where they have an advantage or a route open to retreat, their troops stand a better chance of surviving the engagement and gaining XP. Addendum. It is almost absurd to me that I have this much to say about multiplying two numbers together! That's why I like thinking about this stuff, though. Simple changes in how these values relate to each other can have huge effects. Edited December 29, 2016 by Libervurto Quote Link to comment Share on other sites More sharing options...
Andrettin Posted December 29, 2016 Report Share Posted December 29, 2016 On 31.10.2016 at 11:35 PM, LordGood said: Perhaps there should be some experience given for taking damage? Alternatively, XP could be given when a unit is killed to units of the killer's player within a certain radius of the dead unit. Quote Link to comment Share on other sites More sharing options...
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