Garaf Posted July 25, 2016 Report Share Posted July 25, 2016 (edited) Hi I compiled for linux now the SVN updated last hour, and the screen for selecting the scenarios gives me this warning, copied and pasted from interestinglog.html: WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1372 Script value conversion check failed: v.isString() || v.isNumber() (got type undefined) WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1372 Script value conversion check failed: v.isString() || v.isNumber() (got type undefined) Engine exited successfully on 2016-07-25 at 16:21:45 with 432 message(s), 0 error(s) and 2 warning(s). I hope this will be useful Edited July 26, 2016 by Garaf Quote Link to comment Share on other sites More sharing options...
elexis Posted July 25, 2016 Report Share Posted July 25, 2016 Sounds like there was a scenario or mod that set a population cap that isn't defined in population_capacities.json. In theory those values could support arbitrary numbers. The dropdowns would need to vanish. Or the value could be reset to default beforehand. 1 Quote Link to comment Share on other sites More sharing options...
Garaf Posted July 25, 2016 Author Report Share Posted July 25, 2016 I'll see if I have left something old in the / user ... placed here in two minutes ... thanks for now. Quote Link to comment Share on other sites More sharing options...
Garaf Posted July 25, 2016 Author Report Share Posted July 25, 2016 Done and ... Resolved.@elexis You were right, I left thinking that a zip file, however it did not consider him as bed, was a previous map, as amended on trial. (I have to be more careful) Then I cleared the cache and now everything is OK, I can bring together the 0.20 to the SVN, I only have the classic mistake on the cache but it was expected and does not bother me. Thanks again for your feedback. PS how do I put [solved] in the subject Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 25, 2016 Report Share Posted July 25, 2016 2 hours ago, Garaf said: PS how do I put [solved] in the subject Edit the Title line of your initial post you do have permission to edit your own post 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 26, 2016 Report Share Posted July 26, 2016 I think you can also mark the post as answer therby markingthe thread as solved Quote Link to comment Share on other sites More sharing options...
elexis Posted July 26, 2016 Report Share Posted July 26, 2016 I wouldnt entirely consider that as closed, since the game should handle broken data without becoming broken itself. Quote Link to comment Share on other sites More sharing options...
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