wowgetoffyourcellphone Posted June 13, 2016 Report Share Posted June 13, 2016 Hi guys. AI is back to its old trick of putting all defense tower toward top of map: 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 13, 2016 Report Share Posted June 13, 2016 Nice color player. ----- how work your defense tower mod? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 14, 2016 Author Report Share Posted June 14, 2016 14 hours ago, Lion.Kanzen said: how work your defense tower mod? The defense tower mod works good, except the actor switching does not stay permanent in the fog of war for some reason (this might have a ticket already, if not needs one). Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 14, 2016 Report Share Posted June 14, 2016 AFAIK, the code prevents actor switching. Can you give a link to the actor you use, and tell between which variants it switches? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 14, 2016 Author Report Share Posted June 14, 2016 (edited) 33 minutes ago, sanderd17 said: AFAIK, the code prevents actor switching. Can you give a link to the actor you use, and tell between which variants it switches? I'll make a new thread for this. Original post was abou AIs tower place to the North. Edited June 14, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
mimo Posted June 14, 2016 Report Share Posted June 14, 2016 If you want to report something, adding some details would help (I've not encountered it). I guess it is on svn, but - which revision did you first see it ? - is it only when using your mod, or also with vanilla 0ad - can you upload a commands.txt (for vanilla game) which give the problem ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 15, 2016 Author Report Share Posted June 15, 2016 (edited) You are right. Does not happen in vanilla game. AI maybe confuse about a few things in mod that are different from vanilla: 1. There is only 1 type of defense tower (like in past alpha). 2. Number of defense tower limit increase with each new civic center. Those are the main difference. Edited June 15, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
mimo Posted June 15, 2016 Report Share Posted June 15, 2016 But then i don't understand your screenshot. These are all wooden_tower which are supposed to be removed from your mod ? Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted June 15, 2016 Report Share Posted June 15, 2016 According to the other thread, the stone defense tower is an upgrade to the wooden defense tower. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 16, 2016 Author Report Share Posted June 16, 2016 11 hours ago, mimo said: But then i don't understand your screenshot. These are all wooden_tower which are supposed to be removed from your mod ? It is the wooden tower actor, but Defense Tower template. It available in Village Phase. Come Town Phase, player can upgrde it to stone towers. 1 Quote Link to comment Share on other sites More sharing options...
mimo Posted June 16, 2016 Report Share Posted June 16, 2016 I've just tried a AI game with 4 AIs using the delenda mod, and do not see the reported problem in tower placement. That's true that the placement is not optimal as you have decreased the min distance between towers to 20m, so the AI has a tendancy to build a lot of nearby towers, but these are (as expected) on its nearest border to enemy territory and not in the top of the map. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 17, 2016 Author Report Share Posted June 17, 2016 I just tried me+1 AI vs. 2 AIs. All 3 AI, even my ally, put tower toward the north. I do not expect you to support my mod. But maybe there is something going on here that interest you. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 17, 2016 Report Share Posted June 17, 2016 @wowgetoffyourcellphone, but could you upload the commands.txt (and tell which SVN revision you used and what version of your mod)? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 17, 2016 Author Report Share Posted June 17, 2016 Ok, I think I am have r18373. I just synced local mod modification I was using last match to Github. Attach is the command.txt. commands.txt Quote Link to comment Share on other sites More sharing options...
mimo Posted June 18, 2016 Report Share Posted June 18, 2016 Thanks for the commands.txt. The problem was not from your mod, but because of the the CeaseFire setting you used. There was a problem with petra which would not update correctly its enemies when diplomacy changed. Should be fixed with r18403. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 19, 2016 Author Report Share Posted June 19, 2016 Oh! Glad I could be of some help! Quote Link to comment Share on other sites More sharing options...
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