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Lag with AI players (split from "new scenario map - malta island")


AtlasMapper
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It goes a bit off-topic, maybe I should start a new subject about my AI problems ? There should also be a safer/more direct way to report bugs to the dev team ?

A19 (release 17298-P), Linux.
OpenGL Drivers : 3.0 Mesa 10.1.0; OpenGL 3.0 Mesa 10.1.0
Video Mode     : 1280x1024:24

I modified the map according to more accurate oceanographic topographic informations (I tried to do my best). So far I tested a modification of my scenario with 1 AI, and I succeeded (I won the scenario). That was really fun even if it probably requires some little adjustments and balance, but as my goal is to create a 2AI scenario, so these adjustments are useless. I also created a skirmish from that map for testing purposes. My .zip files are ready to post, but I still can't upload my map yet. I would love to have some feedback, especially to have some advises and help on the JS part, I'll explain what I have in mind and what help I need when I will be able to post the scenario and when other player can try the map.

I can only post 0.16MB attachment, when this counter will be reset ?

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You could replay one of your games (non visual replay is enough if the lag comes from the AI, but you can also do a visual replay). That should create the file profile.txt which can already give some hints on the possible reasons for the lag.

 

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So many crashes, I even experienced some using Atlas (when selecting some objects, like triggers), in single player mode.. It is hard to aggregate all the profile/reports. I have some profile indicating that I have more than 3100MB of free memory, even after a crash versus AI.

Spoiler

 

Assertion failed: "!m_Commands.size()"
Location: CommandProc.cpp:64 (~CommandProc)
 
Call stack:
 
(0x91936b) /usr/games/pyrogenesis() [0x91936b]
(0x8c4931) /usr/games/pyrogenesis() [0x8c4931]
(0x8c5fe6) /usr/games/pyrogenesis() [0x8c5fe6]
(0x81c6a1) /usr/games/pyrogenesis() [0x81c6a1]
(0x7f61b3dd9259) /lib/x86_64-linux-gnu/libc.so.6(+0x3c259) [0x7f61b3dd9259]
(0x7f61b3dd92a5) /lib/x86_64-linux-gnu/libc.so.6(+0x3c2a5) [0x7f61b3dd92a5]
(0x7f61882bcf00) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2a3f00) [0x7f61882bcf00]
(0x7f61882c2d0a) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2a9d0a) [0x7f61882c2d0a]
(0x7f61882c3e94) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2aae94) [0x7f61882c3e94]
(0x7f61882c41a0) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2ab1a0) [0x7f61882c41a0]
(0x7f61882c9ecb) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x2b0ecb) [0x7f61882c9ecb]
(0x7f6188106bfa) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0xedbfa) [0x7f6188106bfa]
(0x7f61881ddf96) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x1c4f96) [0x7f61881ddf96]
(0x7f6188107e53) /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0xeee53) [0x7f6188107e53]
(0x8022dd) /usr/games/pyrogenesis() [0x8022dd]
(0x803493) /usr/games/pyrogenesis() [0x803493]
 
errno = 0 (Not enough memory)
OS error = ?

 

====================================

SVN Revision: 17298P-release

Engine Version: 0.0.19

System info:

(generated 2016-03-09 14:01:12 UTC)


Memory         : 3825 MiB; 3146 MiB free
Graphics Card  : Intel Open Source Technology Center Mesa DRI Intel(R) Haswell Desktop
OpenGL Drivers : 3.0 Mesa 10.1.0; OpenGL 3.0 Mesa 10.1.0
Video Mode     : 1280x1024:24
Sound Card     : Unknown
Sound Drivers  : Unknown

OpenGL Extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_MESA_ycbcr_texture
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_shader_bit_encoding
GL_ARB_timer_query
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object
GL_ARB_invalidate_subdata
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix

SMBIOS:

 

====================================

Main log:

<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. Main log</h2>
<p>Loading config file "config/default.cfg"</p>
<p>Loaded config string "windowed" = "false"</p>
<p>Loaded config string "showdetailedtooltips" = "false"</p>
<p>Loaded config string "splashscreendisable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "0"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "persistmatchsettings" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "0"</p>
<p>Loaded config string "yres" = "0"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "display" = "0"</p>
<p>Loaded config string "macmouse" = "false"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "waterugly" = "false"</p>
<p>Loaded config string "waterfancyeffects" = "false"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "shadowsonwater" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "false"</p>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "true"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "nohwcursor" = "false"</p>
<p>Loaded config string "force_s3tc_enable" = "true"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "preferglsl" = "false"</p>
<p>Loaded config string "gentangents" = "false"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "false"</p>
<p>Loaded config string "postproc" = "false"</p>
<p>Loaded config string "materialmgr.quality" = "2.0"</p>
<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
<p>Loaded config string "forcealphatest" = "false"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Found config header 'hotkey'</p>
<p>Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"</p>
<p>Loaded config string "hotkey.cancel" = "Escape"</p>
<p>Loaded config string "hotkey.leave" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Found config header 'hotkey.camera'</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Found config header 'hotkey.camera.jump'</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Found config header 'hotkey.camera.jump.set'</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Found config header 'hotkey.profile'</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Found config header 'hotkey.profile2'</p>
<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
<p>Found config header 'hotkey.selection'</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Found config header 'hotkey.selection.group.add'</p>
<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
<p>Found config header 'hotkey.selection.group.save'</p>
<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
<p>Found config header 'hotkey.selection.group.select'</p>
<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
<p>Found config header 'hotkey.session'</p>
<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Found config header 'hotkey.session.savedgames'</p>
<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p>
<p>Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"</p>
<p>Found config header 'hotkey.session.queueunit'</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Found config header 'hotkey.session.timewarp'</p>
<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
<p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p>
<p>Found config header 'hotkey.text'</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Found config header 'gui'</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "gui.scale" = "1.0"</p>
<p>Found config header 'gui.menu'</p>
<p>Loaded config string "gui.menu.limitfps" = "true"</p>
<p>Found config header 'gui.session'</p>
<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Found config header 'gui.session.minimap'</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Found config header 'joystick'</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Found config header 'joystick.camera'</p>
<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
<p>Found config header 'jsdebugger'</p>
<p>Loaded config string "jsdebugger.enable" = "false"</p>
<p>Found config header 'lobby'</p>
<p>Loaded config string "lobby.chattimestamp" = "false"</p>
<p>Loaded config string "lobby.history" = "0"</p>
<p>Loaded config string "lobby.room" = "arena19"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot19"</p>
<p>Found config header 'mod'</p>
<p>Loaded config string "mod.enabledmods" = "mod public"</p>
<p>Found config header 'overlay'</p>
<p>Loaded config string "overlay.fps" = "false"</p>
<p>Loaded config string "overlay.realtime" = "false"</p>
<p>Found config header 'profiler2'</p>
<p>Loaded config string "profiler2.autoenable" = "false"</p>
<p>Loaded config string "profiler2.script.enable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
<p>Found config header 'sound'</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Found config header 'tinygettext'</p>
<p>Loaded config string "tinygettext.debug" = "false"</p>
<p>Found config header 'userreport'</p>
<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Found config header 'view'</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Loading config file "config/local.cfg"</p>
<p>Loaded config string "windowed" = "false"</p>
<p>Loaded config string "showdetailedtooltips" = "false"</p>
<p>Loaded config string "splashscreendisable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "0"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "persistmatchsettings" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "0"</p>
<p>Loaded config string "yres" = "0"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "display" = "0"</p>
<p>Loaded config string "macmouse" = "false"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "waterugly" = "false"</p>
<p>Loaded config string "waterfancyeffects" = "false"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "shadowsonwater" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "true"</p>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "true"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "nohwcursor" = "false"</p>
<p>Loaded config string "force_s3tc_enable" = "true"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "preferglsl" = "false"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "false"</p>
<p>Loaded config string "postproc" = "false"</p>
<p>Loaded config string "materialmgr.quality" = "2.0"</p>
<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
<p>Loaded config string "forcealphatest" = "false"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Found config header 'hotkey'</p>
<p>Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"</p>
<p>Loaded config string "hotkey.cancel" = "Escape"</p>
<p>Loaded config string "hotkey.leave" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Found config header 'hotkey.camera'</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Found config header 'hotkey.camera.jump'</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Found config header 'hotkey.camera.jump.set'</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Found config header 'hotkey.profile'</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Found config header 'hotkey.profile2'</p>
<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
<p>Found config header 'hotkey.selection'</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Found config header 'hotkey.selection.group.add'</p>
<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+Num0"</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+Num1"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+Num2"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+Num3"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+Num4"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+Num5"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+Num6"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+Num7"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+Num8"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+Num9"</p>
<p>Found config header 'hotkey.selection.group.save'</p>
<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+Num0"</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+Num1"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+Num2"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+Num3"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+Num4"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+Num5"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+Num6"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+Num7"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+Num8"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+Num9"</p>
<p>Found config header 'hotkey.selection.group.select'</p>
<p>Loaded config string "hotkey.selection.group.select.0" = "Num0"</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "Num1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "Num2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "Num3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "Num4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "Num5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "Num6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "Num7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "Num8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "Num9"</p>
<p>Found config header 'hotkey.session'</p>
<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Found config header 'hotkey.session.savedgames'</p>
<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p>
<p>Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"</p>
<p>Found config header 'hotkey.session.queueunit'</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Found config header 'hotkey.session.timewarp'</p>
<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
<p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p>
<p>Found config header 'hotkey.text'</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Found config header 'gui'</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "gui.scale" = "1.0"</p>
<p>Found config header 'gui.menu'</p>
<p>Loaded config string "gui.menu.limitfps" = "true"</p>
<p>Found config header 'gui.session'</p>
<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Found config header 'gui.session.minimap'</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Found config header 'joystick'</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Found config header 'joystick.camera'</p>
<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
<p>Found config header 'lobby'</p>
<p>Loaded config string "lobby.chattimestamp" = "false"</p>
<p>Loaded config string "lobby.history" = "0"</p>
<p>Loaded config string "lobby.room" = "arena20"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot20"</p>
<p>Found config header 'mod'</p>
<p>Loaded config string "mod.enabledmods" = "mod public"</p>
<p>Found config header 'overlay'</p>
<p>Loaded config string "overlay.fps" = "false"</p>
<p>Loaded config string "overlay.realtime" = "false"</p>
<p>Loaded config string "overlay.netwarnings" = "true"</p>
<p>Found config header 'profiler2'</p>
<p>Loaded config string "profiler2.autoenable" = "false"</p>
<p>Loaded config string "profiler2.script.enable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
<p>Found config header 'sound'</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Found config header 'tinygettext'</p>
<p>Loaded config string "tinygettext.debug" = "false"</p>
<p>Found config header 'userreport'</p>
<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Found config header 'view'</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Loading config file "config/user.cfg"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Loaded config string "playername" = "anonymous"</p>
<p>Loaded config string "shadowpcf" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "showsky" = "true"</p>
<p>Loaded config string "silhouettes" = "false"</p>
<p>Loaded config string "splashscreenenable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "1441733026"</p>
<p>Loaded config string "userreport.enabledversion" = "0"</p>
<p>Loaded config string "userreport.id" = "b478747d1e2176fe"</p>
<p>Loaded config string "waterfancyeffects" = "true"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "watershadows" = "true"</p>
<p>CRenderer::Open: depth bits 24</p>
<p>CRenderer::Open: stencil bits 8</p>
<p>CRenderer::Open: alpha bits 8</p>
<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/Visibility.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/Visibility.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_bireme_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_bireme_move.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_qui_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_qui_move.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_salute_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_staff_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_staff_walk_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>


====================================


 

 

Edited by feneur
put the log in a spoiler to avoid making the page longer than it needs to be
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Hi From the crash report it looks like it's running out of memory trying to render the scene and you don't have to post the whole log just the interesting HTML file that's a filtered one with only the errors,your system_info.txt file says you have an integrated GPU how much memory do have assigned to it in your BIOS that might be where to start to remedy this.

Enjoy the Choice :)

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Sorry post the long log post, and thanks for your help.
I am not sure the problem comes from a low GPU memory. The game uses about 30% of my CPU and 50% of memory. The GPU/CPU ratio is changed dynamically, so if I have free resources on my CPU, it should be allocated to the GPU when needed. But anyway I tried to change the GPU modes, to some more graphical-performance profiles. I also tried to manually tweak the GPU ratio, increase GPU memory and frequency, but it didn't increased the stability with 2AI bots. I also tried to remove some graphical features like shadows, sea depth, etc etc, to lower the graphical usage, but without any positive results. However, I also tried to play the game in an another system, Win-based, with a lower configuration :

CPU : x86 Intel Core i5-2557M @ 1.70GHz (1x2x2), 1.67 GHz
Memory    : 4096 MiB; 2830 MiB free
Graphic card : Intel Intel R HD Graphic family
OpenGL Drivers : 3.1.0 Build 8.15.10.2559;IG4ICD64.dll (8.15.10.2559)
Video Mode : 1600x900:32

As you see, the configuration is much lower than mine, with a higher graphical need (Video mode with higher resolution, higher color depth), and the system has an integrated GPU too (Intel HD Graphic family, even poorest but same technology). However, on this poor system, the game (same release), works quite well even with 2AI bots (the animations are not as good, the game seems to have a lower display frequency or something). But no lags or crashes with the game on this OS version. So it seems to be related to the system version rather than any particular hardware specifications. Maybe the game is less optimized on Linux-based systems ? Maybe it is related to the open GL drivers available on both systems ? Maybe are they any other bugs ?

By the way, what are the minimum and recommended hardware specifications for the this game ? What GPU in term of memory (32 ? 1024 ??) and frequencies (700 Mhz ? 2.4 Ghz or even more ?) are needed ? Is it necessary to have such a high hardware spec for this game ? I am not a specialist, but I can play other games that seems to need more resources than 0AD on both systems, without any crashes. That would be nice if I could play 0AD without destroying my whole bios settings, without lowering the performance on my other applications.

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What is the recommended config to avoid freezes then ? I see that the minimum config is :

Processor: 1 GHz Intel or x86 compatible
Memory: At least 512 MB
Graphics Card: Any supporting OpenGL 1.3 with 3D hardware accelerated drivers and at least 128 MB memory, e.g.

Despite my problems I have a much better config. It has been suggested my problems come from my config. So what hardware should I have to run the game without freezes and crashes ?

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0 A.D. speed is limited mostly on the CPU side (unless you have a really bad GPU). As 0 A.D. doesn't use multiple cores yet (at least not for the intensive tasks), you only can count the speed of a single core.

And in your case, 1.7 GHz isn't that much faster than 1 Ghz. I think it would run very well on an old pentium IV, as they had up to 3.8 GHz.

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5 minutes ago, sanderd17 said:

And in your case, 1.7 GHz isn't that much faster than 1 Ghz. I think it would run very well on an old pentium IV, as they had up to 3.8 GHz.

This is true for the second test I made, with a low config, Win-based system. On this low config system, I didn't experienced any freezes/crashes. Just some lag. On the Linux-based system where I experienced and reported the lags/freezes/crashes, I have a multi core @ 3.10GHz (so let's say 3.10Ghz), and 3100MB of free memory prior launching the game. But it has been suggested from my error report that my config is not powerful enough to calculate others AI.

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Could this be a javascript issue? I would assume that the js engines for windows and linux would probably be different, which could explain the discrepancy. I have no idea how that works though. OOM issues with scripting languages aren't that uncommon though, sometimes happening even when there is technically free RAM available.

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After a few tests, it appears that my problem is probably related to this bug. (thanks @SandJ & @pikey).

I tried to launch a game, pause it at start, and wait for some time (30-60 minutes), then unpause and really play the game. The game freeze and crashes much more faster in this situation. So it appears that the game slowly eats all the memory in a much eager way than he should. So when I play games, especially with multiple AI, in the end the game will always lag, then completely freeze. I can play short games with 1-2 AI, but I will never see the end of a match with more AI.

So all the lazy comments stating my problem is just a config issue, and telling that the minimum recommended specs for the game are not accurate (yes thank you, I know these specs are indicative, but I have more than 2x the minimum specs, so it would be much more than unaccurate) are counter productive. It seems that it is easier for a few devs/contributors to deny, reject or mock any attempt of newcomers to make the game better rather than listening, trying to understand and eventually cheer up any positive initiative (even if unperfected). I think you're doing a huge error by acting this way. Especially for an open-source, collaborative project. The most valuable thing for such project is the man power.

Anyway, now I believe bug reported by others will be taken into account, and it might be solved soon or later.

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Just because suggestions are offered doesn't mean that people think that there can't be another issue, just that there can be more than one thing to think about. Also, I don't think anyone of the people who have replied in this thread have English as their first language, so things are most likely not expressed as well as they should and it can be easy to misunderstand. You might think of something else, but in this thread there isn't anything that's clearly mocking, so please give others the benefit of the doubt and assume it's with good intent they've posted their suggestions :)

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@AtlasMapper: I think I've at least 8x the minimum specs and I still have lag (but no crashes), so...

There is some issue with AMD cards (I can't find the ticket so fast) which is being worked on (by rewritting the render engine) but since you didn't post your full system info and didn't check what's the performance bottleneck by using F11 in-game it's hard to say anything about your issues. (Yes, it has some memory leaks here and there)

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