wackyserious Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) Crossroads (4) A forest map with numerous road junctions. The woodlands are rich in natural resources and is suitable for foraging and hunting. This map was created using the technique that I discussed at, Map overview (Reduced fog level in the map overview screenshot to help visualize the whole map) Screenshots Thanks to niektb, Quote For everyone's info: the extension of the zip folder on the first post needs to be changed to .rar, then you can uncompress it. crossroads.zip Edited April 3, 2016 by wackyserious 6 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 3, 2016 Author Report Share Posted February 3, 2016 (edited) Edit: [Solved] (Having errors when uploading zip file containing the map) Help, I'm having trouble uploading the map in .zip format Edited February 3, 2016 by wackyserious Quote Link to comment Share on other sites More sharing options...
Palaxin Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) Wow... Very beautiful! Make this map available in A20, please! For challenging AI games probably more open space around the CC is needed... But I would still take it as it is. Edited February 3, 2016 by Palaxin Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2016 Report Share Posted February 4, 2016 Nice work WackySerious ! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2016 Report Share Posted February 4, 2016 impresive Quote Link to comment Share on other sites More sharing options...
niektb Posted February 4, 2016 Report Share Posted February 4, 2016 (edited) The only thing I wish for are some hills and bumps here and there. Otherwise the style is very nice! Edit: and maybe a sort of center part that's completely different (some water / marsh) might be fun... Edited February 4, 2016 by niektb Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 4, 2016 Author Report Share Posted February 4, 2016 Thank you guys Do test it, I provided the .zip on the first post I'll try to add niektb's suggestions on the next map that I'm working on (By the way, how do I make the decal comply with the terrain height? When I make hills one of the decals that I use (grass_underbush_mediterranean.xml) floats and doesn't adapt to the terrain unlike the decal_stone_medit which adapts to terrain height) Quote Link to comment Share on other sites More sharing options...
niektb Posted February 4, 2016 Report Share Posted February 4, 2016 For everyone's info: the extension of the zip folder on the first post needs to be changed to .rar, then you can uncompress it. Quote Link to comment Share on other sites More sharing options...
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