nguyenhuukhoinw Posted August 11, 2015 Report Share Posted August 11, 2015 Our game should have changes about building when upgrading to new phase like AoK, also for soldiers when upgrade new weapons.We should have different between soldiers and peasants, I fell hard to control units to build and ward that will make the game is more simple. Thanks Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2015 Report Share Posted August 11, 2015 the difference between soldiers and peasants is obvious, the peasants are all females. Quote Link to comment Share on other sites More sharing options...
nguyenhuukhoinw Posted August 11, 2015 Author Report Share Posted August 11, 2015 the difference between soldiers and peasants is obvious, the peasants are all females.but, it is complex when soldiers are able to work. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2015 Report Share Posted August 11, 2015 but, it is complex when soldiers are able to work.Yeah is very hard to manage the dual role, so we are proposed something called "call to the arms", this button can select all military units at once. But no ones care or work on that feature. Quote Link to comment Share on other sites More sharing options...
nguyenhuukhoinw Posted August 12, 2015 Author Report Share Posted August 12, 2015 Yeah is very hard to manage the dual role, so we are proposed something called "call to the arms", this button can select all military units at once. But no ones care or work on that feature.I think we should have the function that can choose only soldiers when select all object. How do you think about my first idea? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2015 Report Share Posted August 12, 2015 There are many form to select only soldiersAlt+ perform a selection (drawing a box with the mouse) only select militaryOther useful is the same but pressing "I" for select idle units. Quote Link to comment Share on other sites More sharing options...
nguyenhuukhoinw Posted August 13, 2015 Author Report Share Posted August 13, 2015 Yep, I mean that the buildings need to change when up to new phase. Can u teach me how to mod this game? Or how join this project. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2015 Report Share Posted August 13, 2015 You need create new models for each civilization , and some programming.First you need have a concept, then you can create the 3D buildings with their texture.Try check the trac, there are some tutorial to add 3d to the game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2015 Report Share Posted August 14, 2015 I can also answer some of your questions. Quote Link to comment Share on other sites More sharing options...
nguyenhuukhoinw Posted August 14, 2015 Author Report Share Posted August 14, 2015 Thank you, I want to ask why the building does not change when we go to new phase. Quote Link to comment Share on other sites More sharing options...
niektb Posted August 14, 2015 Report Share Posted August 14, 2015 Very simple: we don't have enough buildings for that. 2 Quote Link to comment Share on other sites More sharing options...
nguyenhuukhoinw Posted August 14, 2015 Author Report Share Posted August 14, 2015 Very simple: we don't have enough buildings for that., I hope this game like that. I trying to build a building. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2015 Report Share Posted August 14, 2015 , I hope this game like that. I trying to build a building.you mean make new buildings, no isn't planned for next years make that, we first need to finish other task and art department lacks about artist. Quote Link to comment Share on other sites More sharing options...
oshron Posted August 15, 2015 Report Share Posted August 15, 2015 i think what nguyenhuukhoinw is asking is why the buildings' architectural style don't change with phase advancement, similar to how they did throughout the AOE series and in some other RTS games. the answer is simple: phase advancement doesn't represent the passage of time like advancing from the Stone Age to the Tool Age in AOE1, it represents the level of sophistication that your faction is going through. iirc, the idea is that you're not playing as a fledgling civilization in an untamed world, you're playing as a colony of that civ far and away from where they're supposed to be (usually) 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted August 15, 2015 Report Share Posted August 15, 2015 (edited) actually, oshron, I think a sort of architectural advance isn't strange at all. Where a village mostly has humble and small buildings a rich city has large and nice-looking buildings, more expensive build materials and so on...(for an extreme case, compare a small farming village to a large city like Rome)However, there are buildings (mostly Wonders) that have no model at all so I figure that there are higher priority tasks around. Edited August 15, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
oshron Posted August 15, 2015 Report Share Posted August 15, 2015 (edited) i wasn't saying it was strange, i was explaining why they don't change when you advance from Village to Town to City: it's not a passage of time, just what becomes available to you.though it WOULD be pretty cool if there were different architectural styles for buildings like houses for each phase, showing which ones were built when. thinking about it, i'm kinda reminded of the city-building portions for a SNES game called ActRaiser, which has each region starting with basic huts but, as they advance through expansion, they get more sophisticated-looking buildings depending on region: the first one gets some log cabins, one set in a desert goes from tents to adobe-like buildings, a Southeast Asia-like region gets elevated bungalows, stuff like that Edited August 15, 2015 by oshron Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 15, 2015 Report Share Posted August 15, 2015 This something like about what happen when age of empires meets Caesars ( a city builders) may be each phase can be a economical change in some building like houses or government buildings. When city is expanded new rich are coming from other places. Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted August 15, 2015 Share Posted August 15, 2015 · Hidden by leper, August 18, 2015 - flamebait Hidden by leper, August 18, 2015 - flamebait http://zimbabweempire.blogspot.be/ Link to comment
Lion.Kanzen Posted August 15, 2015 Share Posted August 15, 2015 · Hidden by leper, August 18, 2015 - flamebait response Hidden by leper, August 18, 2015 - flamebait response http://zimbabweempire.blogspot.be/this link is related to? Link to comment
JC (naval supremacist) Posted August 17, 2015 Share Posted August 17, 2015 · Hidden by leper, August 18, 2015 - flamebait Hidden by leper, August 18, 2015 - flamebait you, Mario Link to comment
Lion.Kanzen Posted August 18, 2015 Share Posted August 18, 2015 · Hidden by leper, August 18, 2015 - sensible reaction to flamebait, still hiding the whole thing Hidden by leper, August 18, 2015 - sensible reaction to flamebait, still hiding the whole thing you, Mariowelcome to my ignore list Link to comment
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