Totombo Posted May 20, 2015 Report Share Posted May 20, 2015 Lately multiplayer room is almost empty, I think this game lacks the hook or lure to attract players. Today other games that have many players, they have a system of levels, ranking objects to get ... something that encourages you to play more and more. I think in my opinion that 0AD lacks the ranking system between players where each must strive to learn and improve to be a good player. I would like to see more room filled with lots of multiplayer online games. Quote Link to comment Share on other sites More sharing options...
trompetin17 Posted May 20, 2015 Report Share Posted May 20, 2015 Im just wondering if you are using Public lobby or svn lobby, could you aswer me? Quote Link to comment Share on other sites More sharing options...
niektb Posted May 20, 2015 Report Share Posted May 20, 2015 What version of the game did you install? Quote Link to comment Share on other sites More sharing options...
leper Posted May 20, 2015 Report Share Posted May 20, 2015 He's in the Alpha 18 lobby, though not for more than 30 seconds most of the time. Also mostly quite early during the day when there's less activity. Staying in the lobby instead of joining, seeing no game waiting for players and leaving might help. 1 Quote Link to comment Share on other sites More sharing options...
EmperHidan II Posted May 20, 2015 Report Share Posted May 20, 2015 Well Lagg is so boring when u play with friends and everyone moves their units it starts to be annoying,,, :/ 1 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 20, 2015 Report Share Posted May 20, 2015 Like Leper said: Most people in europe are at work during the day " so less activity " then at night properly. And maybe because the witcher 3 is just released people that play 0.A.D are now playing the witcher . But a ranking system like COH with bonuses of some short might help players to invest more time in the game and have a goal to play different games/modes for there avatar and then it would be nice to have some UI changes for the player to make there own style of General with maybe some realistic perks. Hmm darn that would be Awesome...That would for sure atract more players and give's them a reason to keep playing "because when they dont have someting to play for most people stop playing after some time" and that we dont want right! Quote Link to comment Share on other sites More sharing options...
Totombo Posted May 20, 2015 Author Report Share Posted May 20, 2015 But a ranking system like COH with bonuses of some short might help players to invest more time in the game and have a goal to play different games/modes for there avatar and then it would be nice to have some UI changes for the player to make there own style of General with maybe some realistic perks. Hmm darn that would be Awesome...that's exactly what we want the players, a system as in many other games, which encourage even without playing a match, you play to get awards or the player levels up or improve your rank. I've been playing strategy games, from AOE1, that is a long time, and I've seen other games have lost all their players for lack of these systems. Remarked that it is only my opinion. Furthermore, the lag know that unhappy players but we have no doubt it will be solved. Sorry for my English._______________________ en español: eso es exactamente lo que buscamos los jugadores, un sistema como en muchos otros juegos, que aunque no tengas animo de jugar una partida, la juegas por conseguir premios o para que el jugador suba niveles o mejore su rank. Yo llevo jugando a juegos de estrategia, desde AOE1, es decir mucho tiempo, y he visto como otros juegos han perdido todos sus jugadores por no disponer de estos sistemas. Remarco que es solamente mi opinion. Por otro lugar, el lag sabemos que descontenta a los jugadores pero no tenemos ninguna duda que será solucionado. Perdon por mi ingles. Quote Link to comment Share on other sites More sharing options...
av93 Posted May 20, 2015 Report Share Posted May 20, 2015 I very disagree on having bonus or unlockable content with ranking. Ranking system it's done and was working on first multiplayer version, but I think that was closed cause the game it's on alpha (right?)There a lot of factors making a game losing popularity... look on starcraft 1 or age of empires 2, none of them have unlockeable content and are still played. BTW I have nothing against trophies or cosmetic content. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 20, 2015 Report Share Posted May 20, 2015 If there's any unlockable content, it should be for the singleplayer IMO (via a campaign). To give some sort of mission for players who prefer to play alone. Multiplayer should have all content unlocked from the start, as the mission is to get the highest ranking (without that ranking influencing other stuff). 2 Quote Link to comment Share on other sites More sharing options...
leper Posted May 20, 2015 Report Share Posted May 20, 2015 Rating was disabled because the rating code caused a slowdown of the bot itself once there were some users (~25) in the lobby, which impacted matchmaking itself. Unless that is fixed (patches welcome, guidance offered) ratings stay disabled. 1 Quote Link to comment Share on other sites More sharing options...
Totombo Posted May 20, 2015 Author Report Share Posted May 20, 2015 (edited) There a lot of factors making a game losing popularity... look on starcraft 1 or age of empires 2, none of them have unlockeable content and are still played. BTW I have nothing against trophies or cosmetic content.We are talking about very different eras for games before the players we wanted to just play against our friends, such as Warcraft and AOE. But as before the ranking system that was developed in aoe2 "zone" and then unlock system objects and rising levels aoe3, CoH and others. And if I speak of the content cosmetics, today's players appreciate it so much they pay with real money for special aspects in units, avatars, heroes, see Dota HoN ... The classification is something simple that moves and motivates much to the players. To this day these little things that move us to play. Edited May 20, 2015 by Totombo Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted May 20, 2015 Report Share Posted May 20, 2015 It's quite normal for a game in (laggy) alpha stage not to have a huge multiplayer community. On top of that we're not in the golden age of RTS anymore, and like others have said when you log in plays a part too.I'll strongly agree with av and sanderd on keeping the multiplayer free of buffs and extras that affect gameplay. It's unfair and a recipe for disaster, as AOEO proved (AOE III did it in moderation and was less of a failure, still AOM and especially AOK hold better despite their years). Ranking without buffs is fine ofc, cosmetic trophies and single player content could work as well, thankfully due to the game's direction not as freemium nonsense:p. 4 Quote Link to comment Share on other sites More sharing options...
LordMario Posted May 21, 2015 Report Share Posted May 21, 2015 The lag is the real and principal problem, thats the real reason why people leave the game , without a fluid game the rankeds would not be fair. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2015 Report Share Posted May 21, 2015 (edited) The lag is the real and principal problem, thats the real reason why people leave the game , without a fluid game the rankeds would not be fair. The new pathfinder is in Development , the biggest optimization issue/task to solve is that.Here a list of game performance Taskhttp://trac.wildfiregames.com/wiki/GamePerformanceHere the technical topichttp://www.wildfiregames.com/forum/index.php?showtopic=16991 Edited May 21, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
EmperHidan II Posted May 21, 2015 Report Share Posted May 21, 2015 The new pathfinder is in Development , the biggest optimization issue/task to solve is that.Here a list of game performance Taskhttp://trac.wildfiregames.com/wiki/GamePerformanceHere the technical topichttp://www.wildfiregames.com/forum/index.php?showtopic=16991Cuando podremos hablar de un juego sin lagg mas o menos, segun veo es dos años la anterior mejora pero este retoque cuanto necesita? :3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2015 Report Share Posted May 21, 2015 Cuando podremos hablar de un juego sin lagg mas o menos, segun veo es dos años la anterior mejora pero este retoque cuanto necesita? :3 3 alfas no estoy segura pero Itms está trabajando en ello/ 3 alphas To get the new path finder if someone else can check(corroborate) this, mi not sure how Itms is dealing with this huge task Quote Link to comment Share on other sites More sharing options...
raymond Posted May 21, 2015 Report Share Posted May 21, 2015 (edited) Personally I dont like to register for playing via lobby (anonymous access possible in the future). I use the IP address to connect with my friends to play 0.A.D.Hopefully more performance patches are in soon. I play mostly only one game, because it take very long while stuttering every few seconds for 1 second in late game (>= 100 unity/team). Edited May 21, 2015 by raymond 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2015 Report Share Posted May 21, 2015 Personally I dont like to register for playing via lobby (anonymous access possible in the future). I use the IP address to connect with my friends to play 0.A.D.Hopefully more performance patches are in soon. I play mostly only one game, because it take very long while stuttering every few seconds for 1 second in late game (>= 100 unity/team). I like the idea , this way for newcomer can play without be tagged as "noobs" or casual ( rare) player can try the lobby without tagged as bad player or noob, even for tester can test the game with real player without show himself as tester some times is useful for players like me because in online the players do it very different than the bots when I'm testing features, not all knows the full list of commands or exploits the unbalances, many times when I lost was the ability of others to have very strong strategy vs the ability to exploit little unbalances ( the other was made by masters/ very experienced players) but is a good for learning without be tagged. the other case when you have people that you don't like because you have own opinion, or you say something about their gameplay.... There a lot a situation I think. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 21, 2015 Report Share Posted May 21, 2015 Personally I dont like to register for playing via lobby (anonymous access possible in the future). I use the IP address to connect with my friends to play 0.A.D. Hopefully more performance patches are in soon. I play mostly only one game, because it take very long while stuttering every few seconds for 1 second in late game (>= 100 unity/team). How would you be able to chat if you can't have a nickname? The login is already quite anonymous. We don't ask your email, or any other verification. You must just choose a nickname and a password (so others can't use your nickname). 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2015 Report Share Posted May 21, 2015 (edited) How would you be able to chat if ...Can be with an id but the nickname can be random like 4chan ( sorry if mention this controversial site) Or like irc anonymous chat ( when you don't register the nickname) Edited May 21, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 21, 2015 Report Share Posted May 21, 2015 I like the idea , this way for newcomer can play without be tagged as "noobs" or casual ( rare) player can try the lobby without tagged as bad player or noob, even for tester can test the game with real player without show himself as tester some times is useful for players like me because in online the players do it very different than the bots when I'm testing features, not all knows the full list of commands or exploits the unbalances, many times when I lost was the ability of others to have very strong strategy vs the ability to exploit little unbalances ( the other was made by masters/ very experienced players) but is a good for learning without be tagged. the other case when you have people that you don't like because you have own opinion, or you say something about their gameplay.... There a lot a situation I think.My english is not great but i try to understand what you are saying.What do you mean with players being tagged? And for players that use bug/unbalance exploits yes its annoying but then when starting a match you sould set rules "I think a host sould have options to set up a game like they want" and if the player dont respect the rules KICK . But i dont understand the problem to create a ingame account to play online its also against cheaters and if the ranking ever come's back then there would be a option to play ranked or none ranked matches Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2015 Report Share Posted May 21, 2015 I see player be discriminated because have bad reputation because they are learning to play, the worst is if they can host, so they have possibilities to play, even if you ban or kick the user that give him that bad reputation the tag as bad player was done. Quote Link to comment Share on other sites More sharing options...
raymond Posted May 22, 2015 Report Share Posted May 22, 2015 (edited) nickname: automatically generated:anonymous1,anonymous2,anonymous3...orplayer1,player2,player3...or0adplayer1,0adplayer2,0adplayer3......So you can chat using this nicknames. Edited May 22, 2015 by raymond Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 22, 2015 Report Share Posted May 22, 2015 And what would be the advantage of automated nicknames? More spam? More sockpuppets? 2 Quote Link to comment Share on other sites More sharing options...
raymond Posted May 22, 2015 Report Share Posted May 22, 2015 (edited) And what would be the advantage of automated nicknames? More spam? More sockpuppets?advantages:- user, like me, who wants not to registrate use/some times use the lobby- chat to another player using the automated genereated nicknamesdisadvantages:- programming that featurespam:- anonymous user should limited in writing to prevent spam (message count per minute, message text limit like 100 chars per message)- or maybe: not able to post to public lobby only to user directly Edited May 22, 2015 by raymond Quote Link to comment Share on other sites More sharing options...
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