Trebgarta Posted April 24, 2015 Report Share Posted April 24, 2015 (edited) Hello there. Just creating this page for motivation, wanted to see people's opinions.If you ever played Haemimont's classic series Celtic Kings, you know what I am talking about. I want to create a mod that replicates the core gameplay design, and maybe improve upon it in the future.Some features I plan:-Manage cities, not citizens: Automatic resource gathering. Structures have depots, so player doesn't own resources, buildings own. A clear distinciton between money and soldier producing cities and resource producing villages. Population dynamics, food, hunger etc.-Larger maps and more units. But first I have to know what bottleneck exists before this and how can I solve it. Maybe lowering quality, or a new pathfinding system.-Improved Diplomacy and more depth. More of a slower management game than a AOE style RTS.Though it is mostly in idea stage now. That's why those are what I 'plan'. More realistic roadmap:-Get acquintaced with mod layout: %10 done.-Simple starting template changes: %2 done. Yeah, I make these numbers up.-Have a working tech demo of 2 factions and a scenario. Not started yet. Planned: Rome vs Carthage on Sicily.-More steps will be added soon as I clear the roadmap.Wanna help? I need help in following areas:ART: Need 2 new meshes , village centres at the same tile size of town centers, for Carthage and Rome, by .. two months? No hurry here.PROGRAMMING: You can help me learn how the inside of 0 A.D. works, or come and learn together, to eventually help with the project.MAPS: Need a giant sicily map. As big and detailed as possible, so this needs to wait before I figure out how I can make the maps larger. In the meantime, you can tell me how to make Atlas editor work with mods Footnote... 24th of April, 2015. Again, this is just in idea stage, and I'll need at least 2 weeks digging game files before I can start making things actually happen. Three main questions I'll need to adress by digging through text files and directories right now, maybe you can give advice:-How 2D GUI works, to add a morale bar to every warring unit and a strategic view.Thanks in advance, for everything you can offer basically P.S.: A list of Nemesis of the Roman Empire's features to give you an idea. Not all of it I plan to implement. Fantasy features definitely not, I value realism. (NotRE is the sequel I played.)- A GameSpy review of the game that goes in detail to some of the features of the game. Edited April 26, 2015 by Trebgarta Quote Link to comment Share on other sites More sharing options...
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