Skhorn Posted March 17, 2015 Report Share Posted March 17, 2015 (edited) Hi everyone,LOTR lover's, don't kill me. (False publicity, for obvious reasons i can't put all of those units and run the game)This is the Helm's deep "gaul's" version (Gauls/Norse/Celts stuff included).I wanted to try if i could do it, or at least half of how it should looks like. I know there are some ugly spots, horrible spots!- It's not finished yet, perhaps this weekend i may finish it.- It's intended to be playable, perhaps 1v7(?)- The inside still needs some retouch.- Mountains needs some work.- Outside will be hell, don't know if to put trees around... (If not i may delete the trees inside the fortress). suggestions?- It may have triggers, but later...- If someone wants to make an uruk-hai, for sure i will use it!- Units can cross the water side, don't worry.- The landmine may be created, but for the whole animation, i think i will need Saruman to code it- I receive suggestions or recommendations!!!!First update:Second update: Third update:Fourth update:Dependencies:Ponies Ascendant Alpha 1.0Millenium ADMaded a poni version. Thanks to LordGood for letting me use his mod.Fifth update:- Fixed the river, added waves.- Increased the "Bridge" large.Sixth update:- Taller mountainsYou will need the script that @Sander17 made, http://wildfiregames.com/forum/index.php?showtopic=19775helm's_deep_poni_version.ziphelm's deep.ziphelm's deep - taller mountains.zip Edited April 1, 2015 by Skhorn 2 Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 17, 2015 Report Share Posted March 17, 2015 Big fan of gauls and LOTR here.It looks awesome ^^ 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 17, 2015 Author Report Share Posted March 17, 2015 Big fan of gauls and LOTR here.It looks awesome ^^Thank you Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 17, 2015 Report Share Posted March 17, 2015 (edited) One small thing just based on the picture, the river seems very large no? Edited March 17, 2015 by Alekusu Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 17, 2015 Author Report Share Posted March 17, 2015 One small thing just based on the picture, the river seems very large no?Yes, i saw in some pictures a large river, in others the water was very close to the walls, what do you think i should do? Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 17, 2015 Report Share Posted March 17, 2015 I think in the movie, the river is small and there is a part of this river "underground". When the mine explodes, it reveals the underground river so it looks large but only after explosion.For your scenario I think just a smaller river is good. 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 17, 2015 Author Report Share Posted March 17, 2015 (edited) I think in the movie, the river is small and there is a part of this river "underground". When the mine explodes, it reveals the underground river so it looks large but only after explosion.For your scenario I think just a smaller river is good.You are right, i will change it, thanks Edited March 17, 2015 by Skhorn Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 17, 2015 Report Share Posted March 17, 2015 Do you know the game Battle for Middle earth ? An RTS based on LOTR. They made a Helm's deep map that was considered very accurate by the community.Just type BFME helm's deep map for picture on google. 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 17, 2015 Author Report Share Posted March 17, 2015 (edited) Yup, i know wich one, will take a look this weekend and see if i can take some stuff from there. thank you Edited March 17, 2015 by Skhorn Quote Link to comment Share on other sites More sharing options...
fabio Posted March 17, 2015 Report Share Posted March 17, 2015 Nice map. You may also want to have a look here. 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 17, 2015 Author Report Share Posted March 17, 2015 Nice map. You may also want to have a look here. Where i can download those files? Quote Link to comment Share on other sites More sharing options...
flare Posted March 18, 2015 Report Share Posted March 18, 2015 It's already looking to be a fun map to try. You're missing Helm's @#$% and the Deeping-Coomb, though, both of which would make a much more interesting battle. You could fill The Gore(The gap between The Deep and The @#$%) with farms that could be tilled until enemies break through Helm's @#$%. Helm's @#$% is an earth wall(weak by comparison) about a quarter-mile out from Helm's Deep, and the Deeping-Coomb is a large valley directly in front of The @#$%. When defending Helm's Deep, the defenders always have the great advantage of the high ground.It would also be more appropriate for the river(The Deeping Stream) to wrap around the front of The Hornburg and then along side it in The Deep, as it acts like a moat around The Hornburg, thus making it stronger and sturdier. To take The Hornburg, Saruman's Uruk-Hai Need to take first The @#$%, cross the open expanse of The Gore, then take The Deep, and afterwards would be able to surround The Hornburg on two sides. Even then with the loss of The Deep, The Hornburg would still be protected by mountains at its' back and side, and its' great walls with the stream in front of them protecting the other two.Sorry about the LOTR rant, The Battle of Helm's Deep is one of my favorite parts of The Two Towers. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 20, 2015 Author Report Share Posted March 20, 2015 It's already looking to be a fun map to try. You're missing Helm's @#$% and the Deeping-Coomb, though, both of which would make a much more interesting battle. You could fill The Gore(The gap between The Deep and The @#$%) with farms that could be tilled until enemies break through Helm's @#$%. Helm's @#$% is an earth wall(weak by comparison) about a quarter-mile out from Helm's Deep, and the Deeping-Coomb is a large valley directly in front of The @#$%. When defending Helm's Deep, the defenders always have the great advantage of the high ground.It would also be more appropriate for the river(The Deeping Stream) to wrap around the front of The Hornburg and then along side it in The Deep, as it acts like a moat around The Hornburg, thus making it stronger and sturdier. To take The Hornburg, Saruman's Uruk-Hai Need to take first The @#$%, cross the open expanse of The Gore, then take The Deep, and afterwards would be able to surround The Hornburg on two sides. Even then with the loss of The Deep, The Hornburg would still be protected by mountains at its' back and side, and its' great walls with the stream in front of them protecting the other two.Sorry about the LOTR rant, The Battle of Helm's Deep is one of my favorite parts of The Two Towers. Check it now.There is something i can't do, increasing the mountains height, (not yet i think) and some essentials buildings, i'm not an artist neither don't know how to create a model.With the walls i had to do a little extra with terrain, so units can be "on walls", there is only one side that can be trespassed in the deep, the middle, where is supposed to be where the mine explodes.In fact, you can see that the defender has the advantage of the high ground.And as you recommend it, i putted some farms out the walls.Changed the river, but im looking from this map as @alekusu recommended me. Any other comments i will appreciate them.Do you know the game Battle for Middle earth ? An RTS based on LOTR. They made a Helm's deep map that was considered very accurate by the community.Just type BFME helm's deep map for picture on google.Could you see if now fits? Tried to make the river a little small. The underground still there, but don't know if that part is still big. Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 20, 2015 Report Share Posted March 20, 2015 Much better ! Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 20, 2015 Author Report Share Posted March 20, 2015 Much better ! What else do you think is missing? Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 20, 2015 Report Share Posted March 20, 2015 uruk-hai... 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 20, 2015 Author Report Share Posted March 20, 2015 uruk-hai... Indeed, but i will see if someone helps me with that xD. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 21, 2015 Author Report Share Posted March 21, 2015 Released the map, if you want to test it. Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted March 21, 2015 Report Share Posted March 21, 2015 (edited) downloaded! EDIT:Question: Should I put it in A18? I used SVN and it's not working there. Edited March 21, 2015 by shieldwolf23 Quote Link to comment Share on other sites More sharing options...
niektb Posted March 21, 2015 Report Share Posted March 21, 2015 (edited) You can play it in svn but you need to replace all Colour (like TerrainAmbientColour) with Color (TerrainAmbientColor) inside the xml file. Edited March 21, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted March 22, 2015 Report Share Posted March 22, 2015 Find All will suffice, I guess? Quote Link to comment Share on other sites More sharing options...
niektb Posted March 22, 2015 Report Share Posted March 22, 2015 Find All will suffice, I guess?Yes Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted March 22, 2015 Report Share Posted March 22, 2015 Ok. Thanks.I have opened the scenario, in SVN it has errors involving all celt templates. I also agree that the "river"should be smaller. Quote Link to comment Share on other sites More sharing options...
leper Posted March 22, 2015 Report Share Posted March 22, 2015 The generic 'celt' and 'hele' civs are gone. (#2619) Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted March 22, 2015 Report Share Posted March 22, 2015 Ah, ok. Thanks Leper! Quote Link to comment Share on other sites More sharing options...
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