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[TASK] Eyecandy Mod


Stan`
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So those days developpement around atlas is really active, so I decided once again to try help the team.

So here is what I plan to do with those meshes.

  1. I can make new ones if you want one for a typicall reason
  2. I will make water immerged versions for the game that will have an aura, and deal damage to ships.
  3. The smoke is a placeholder in Blender it won't be in the final version however the geyser will.
  4. I hope at least some of them will get in the game.
  5. If they don't I will release them as a mod so people who want to use them will be free to do so.

Here is what I've got so far. It's using the game textures. Any feedback is welcome.

post-12287-0-52070300-1421275013_thumb.p

Edited by stanislas69
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hahaha is indirectly but yes. I love AOE 3D Art

<offtopic>

I could make a single big mesh waterfall but then it would not be cliffs but waterfalls. :)

Obviously that would allow different heights of water but no units could walk on it, so it would be pretty useless, don't you think ?

</offtopic>

EDIT : Also lion please use spoilers when posting big images :)

Edited by stanislas69
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I would like stone spikes damaging ships (But not via an aura). Formalized.

That would require damage animations maybe three or more to take into account direction of collision lot of work for low gain so it will most likely remain low priority ;)

Enjoy the Choice :)

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