SwampGremlin Posted August 13, 2014 Report Share Posted August 13, 2014 (edited) Although This map is working properly there is a constant error message spatial subdivision query too large. Results truncated. If any experienced persons could take a look at this file and maybe give me some sort of clue as to what may be going wrong i would greatly appreciate it.Thanks]My first map spent all day on it let me know what you think.Simply Place the files in this Zip folder into Documents/My Games/0ad/mods/user/maps/skirmishes folder If you do not have a maps folder or a skirmishes folder simply make one and name them exactly that and in order.screenshot0001.bmpSwampGremlins Castle Battle.zip Edited August 17, 2014 by SwampGremlin Quote Link to comment Share on other sites More sharing options...
niektb Posted August 13, 2014 Report Share Posted August 13, 2014 I think I can't see anything Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 (edited) Reminds of the old " no screenshot no download" but since I'm nice... Edited August 13, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 13, 2014 Author Report Share Posted August 13, 2014 Reminds of the old " no screenshot no download" but since I'm nice...screenshot0151.pngscreenshot0152.pngPlz Remove the bottom screen shot was not intended to be in the file going to fix it now thanks Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 Fixed. Is that intended that the big statues move ? Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 13, 2014 Author Report Share Posted August 13, 2014 (edited) Fixed. Is that intended that the big statues move ?Yes they are under your control, they do die thostops early rush Edited August 13, 2014 by SwampGremlin Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 It's okay then. An idea to improve the map. Add more relief, blend terrain texture and add grass plants etc. Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 13, 2014 Author Report Share Posted August 13, 2014 (edited) It's okay then. An idea to improve the map. Add more relief, blend terrain texture and add grass plants etc.Thanks have you actualy seen the map in real time or just from the low resolution picture ?Also what do you mean by relief im a noob at this stuff. thanks again Edited August 13, 2014 by SwampGremlin Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 I saw it real time ^^ That's how I took the picture. See this an example on how adding hills, bushes and blending texture can make something look really nice. I bet you can do better since I am not a mapper Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 14, 2014 Author Report Share Posted August 14, 2014 (edited) I saw it real time ^^ That's how I took the picture. See this an example on how adding hills, bushes and blending texture can make something look really nice. I bet you can do better since I am not a mapper screenshot0153.pngVery nice i greatly apreciate the responses from you . also i wish i knew how i could make the volcano erupt occasionally that would be really cool.Also i'm not a Mapper either i just tried this out today for the first time i did enjoy myself tho lots of tools at my disposal.I know i did kind of rush its release i wanted to see how the play would be and things of that nature i will be working on it more tho in my free time. Edited August 14, 2014 by SwampGremlin Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 I think you can't, but depends on what you wanna do. If you are interested in mapping there is a mapping contest at the moment. http://www.wildfiregames.com/forum/index.php?showtopic=18897.Well I hope to seeing more map from you then Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 15, 2014 Author Report Share Posted August 15, 2014 Also i would like to know if the motion actors like fire and smoke will hinder multiplayer performace as i have added smoke and fire to the top of the volcano. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 15, 2014 Report Share Posted August 15, 2014 Most of the performance issues are with the pathfinder not rendering so it shouldn't be a big hit on performance .Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 15, 2014 Report Share Posted August 15, 2014 The smoke certainly can affect performance. Try the giant version of the random volcano map. The smoke there instantly causes my graphics card fan to rev up to max speed. It slows back to normal immediately when I move the camera off of the smoke.In general, most performance issues we have are pathfinder related, but don't underestimate the effect of excessive particles, etc. on the graphics performance. 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 15, 2014 Report Share Posted August 15, 2014 (edited) I am currently working some more on this map i put wooden bridges in behind the bases for a back way out but they are unpassable i tried everything i also tried to get rid of them and i am unable to select them if anyone can give me a tip on how to get rid of the wooden bridges it would be greatly apreciated thanks. Choose move cursor, start selection box and then keep ALT key pressed when finish the selection box to select eyecandy (I had the same issue until feneur + sander told me).Bridges can be made passable by carefully heightening the terrain underneath the bridges. We know that's not optimal. But Stanislas' workaround using walking height empties is still not ready due to lack of support of his great walkable mesh workaround idea. Edited August 15, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 22, 2014 Author Report Share Posted August 22, 2014 Choose move cursor, start selection box and then keep ALT key pressed when finish the selection box to select eyecandy (I had the same issue until feneur + sander told me).Bridges can be made passable by carefully heightening the terrain underneath the bridges. We know that's not optimal. But Stanislas' workaround using walking height empties is still not ready due to lack of support of his great walkable mesh workaround idea.Thanks for the instructions on the removal of actors. Quote Link to comment Share on other sites More sharing options...
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