Entarka Posted August 8, 2014 Report Share Posted August 8, 2014 Hiya, all. I seem to have a visual bug: the shorelines I see are consistently jagged (see pics). Jaggedness increses the further the cam is from the ground (first screenshot I'm closer to the ground; second screenshot I'm further away and, as you can see, the alteration is greater). Up until now, I've seen this bug each and every game I played, at any time. It seems to me that my computer struggles to render water, too: when I have water on screen, it lags more. May be connected to the glitch, may be not. I have low specs, after all. Is this a known bug? I attached all the logs I could find. Let me know if more information is needed mainlog.htmlsystem_info.txtinterestinglog.html Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 9, 2014 Report Share Posted August 9, 2014 That looks to be caused by the GPU drivers have you tried with AMD closed source drivers.If it persists try turning off the fancy water effects.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
auron2401 Posted August 9, 2014 Report Share Posted August 9, 2014 (edited) I'll just go into a corner and feel silly then. Edited August 9, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 9, 2014 Report Share Posted August 9, 2014 That's all in the system_info.txt file auron which is why I suggested he try the proprietary drivers as he is using the Mesa ones.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Entarka Posted August 9, 2014 Author Report Share Posted August 9, 2014 Yeah, AMD closed drivers are what got me to switch to linux in the first place. They fried my windows install, and they fried my first Mint install too Never using them again.Tried messing with the water settings instead: it seems the culprit is "water real depth". The other water options have no effect on the bug Thanks! Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 9, 2014 Report Share Posted August 9, 2014 Well that is common reason for sticking with the Mesa driver,also why Nvidia is popular with *nix users even if it is a binary blob it works though.My own issue is with full screen OpenGL apps not playing nice with my dual monitor setup especially on the Cinnamon desktop Mate is OK.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Josh Posted August 12, 2014 Report Share Posted August 12, 2014 Could you search trac and create a new ticket if it hasn't been reported yet? Also, what version of the game are you running? (since alpha 16 there have been some substantial changes to water) Quote Link to comment Share on other sites More sharing options...
auron2401 Posted August 12, 2014 Report Share Posted August 12, 2014 Try the latest Subversion and see if the water problem persists.I think it was fixed a while ago.(or git https://github.com/0ad/0ad.git) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 12, 2014 Report Share Posted August 12, 2014 Sorry but what is the difference between this git and the official server ? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 12, 2014 Report Share Posted August 12, 2014 Sorry but what is the difference between this git and the official server ?Not anything significant. Our hosted git server is automatically updated at http://git.wildfiregames.com/0ad.git/ while the github mirror at https://github.com/0ad/0ad.git has to be manually updated. However, many people prefer the github mirror because github is generally easier to use. Quote Link to comment Share on other sites More sharing options...
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