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Alpha 17 Balancing Branch


scythetwirler
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Really surprised to see someone advocating such bug. However, i see no point to discuss if it is more or less of a problem than a formation stuck; i just hope that this bug is easier to fix than pathfinder and it will be fixed before the release.

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Sure.

Buildtime has increased from 160s to 250s, its armor decreased from 10Hack, 40Pierce, 10Crush to 3/25/1 ...

Though arrow range might get nerfed too a little, since atm its still 80m, which is more than a cc ..

Edited by zzippy
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I suggest you play svn or wait for a17 and judge after you had a few games...

In my opinion the roman civ has a bigger problem than that weaker armycamp: No wood/food melee infantry in village phase ;) ..

Edited by zzippy
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All that needs to be done is Reduce skirm cav range. Make them have to get nasty close close spearman. Or make ranged infantry more effective against them because logically a horse is a big target and much easier to hit with a bow.

I personally love rome but can't play them due to skirm cavs. Ackk.

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Maybe, but thats for all players. So, all have the same problem to decide wisely which tech to use.

Btw -don't get me wrong, no offend- it is sometimes really, really hard to understand what you want to say. Since you are posting much on the forum, is it too hard to learn a little more english?

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Maybe, but thats for all players. So, all have the same problem to decide wisely which tech to use.

Btw -don't get me wrong, no offend- it is sometimes really, really hard to understand what you want to say. Since you are posting much on the forum, is it too hard to learn a little more english?

is expensive ;) right now.
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So basically all tech pairs have been removed for the time being? I can understand why this was done for economic techs, but it doesn't really seem necessary for military techs as long as its a choice between melee and ranged, not just spearmen and skirmishers. The fortifications and temple techs work fine as tech pairs.

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  • 2 weeks later...

I've set myself a target of beating Petra in half an hour. Basically I can now build a ranged cavalry mass producing economy. Also needed are three towers as trap. When Petra starts building the first civic centre I start attacking and do not stop.

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Since I'm pretty sure a human player would easily find a defense I'm very fond of the new balancing, especially the lack of paired technologies, but that's probably my personal view.

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An observation: it is far too easy to amass a lot of food in the first few minutes. Your single cavalry unit should be used for scouting, now he is also an amazing hunter (collects food way too quickly). It doesn't seem logical that cavalry is so good at killing chicken and sheep (wildlife can stay).

My proposal: make it impossible for cavalry to gather from domesticated animals + lower their gather rate.

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