Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 (edited) Sorry I don't know Spanish i know. but Trinketos is and me , we are not great english speaker and may be some mother lenguage can push a little.edit:Trinketos check this.http://trac.wildfiregames.com/wiki/TextureFormatbut is definitely two objects. Edited April 29, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 el problema es que cuando uno todos los objetos algunas caras, no se le ven las texturas, sabes como resolverlo. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 (edited) show me selected the Blender objects.I feel, is not the texture when the texture not work the object can be visibly as green, pink, etcthe ladders/escaleras are not detected because is other object as Stan says. Edited April 29, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 you can show Selected( A for select all object) nthis way we can see how many objects are. ConsejosLa herramienta de Borde de Selección añade los objetos que caigan dentro de su recuadro a la selección anterior, por lo que si quiere seleccionar solo los que caigan dentro de este recuadro antes asegúrese de deseleccionar todos los objetos previamente presionando A.http://wiki.blender.org/index.php/Doc:ES/2.4/Manual/Modeling/Objects/Selecting Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 29, 2014 Report Share Posted April 29, 2014 Check to make sure your normals aren't inside out either, not that that's creating the error message, but they're probably inside out. 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 Check to make sure your normals aren't inside out either, not that that's creating the error message, but they're probably inside out.como hago para ver eso Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 (edited) Check to make sure your normals aren't inside out either, not that that's creating the error message, but they're probably inside out.I said: How I can know/see that?Trinketos:The image is very tiny i can see it.-----no se ve es muy pequeña.: Edited April 29, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 I said: How I can know/see that?Trinketos:The image is very tiny i can see it.-----no se ve es muy pequeña.: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 (edited) you have many objects. you see the oranges points? each one is a point. i think, even the outline m is different color.veo muchos objetos, creo, creo que cada punto naranja es un objeto.how join objects.Ya teniendo tus 2 objetos en Mesh, los puedes unir con CTRL+J. Edited April 29, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 you have many objects. you see the oranges points? each one is a point. i think, even the outline m is different color.veo muchos objetos, creo, creo que cada punto naranja es un objeto.how join objects.Ya teniendo tus 2 objetos en Mesh, los puedes unir con CTRL+J.Fijate en la tercera imagen eso pasa cuando los uno xD Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 Q raro.( it's weird)You need ask somebody that are very expert with blender. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 Q raro.( it's weird)You need ask somebody that are very expert with blender.si eso estaba pensando Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 Ok, so ... We must wait for an 3D artist ask how solve this.May be Enrique, or Lordgood.(Enrique or Stan) But in Europe is morning right now. (Lordgood)USA and Our countries is too late . Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 29, 2014 Author Report Share Posted April 29, 2014 In taringa communities did some topics inquiring about my problem, I also ask some of the forum who have more experience than me 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 29, 2014 Report Share Posted April 29, 2014 Do you still have the problem (it's a bit hard to read all the Spanish here)? As the solution is quite simple. You called your file cc_decor_escaleros.xml, while you try to use cc_escaleros.xml. So fix one of those. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 29, 2014 Report Share Posted April 29, 2014 As far as I can tell the problem isn't in blender, but with your actor files. You might just need to mess around with the actor editor a bit.also, I opened up your model file, and it seems you have 966 triangles in the fire pots flanking the staircaseand the normals on the bottom tier are inside out.when you use the circle tool you can set the number of sides the circle is made with the last action menu in the toolbarYou can double check your normals by selecting everything in object mode and pressing ctrl+a to apply scaleafter that enable 'backface culling' in the display dropdown on the left interface.This probably won't translate well. this is difficult for me to explain, even in my native language x3 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 As far as I can tell the problem isn't in blender, but with your actor files. You might just need to mess around with the actor editor a bit.also, I opened up your model file, and it seems you have 966 triangles in the fire pots flanking the staircaseand the normals on the bottom tier are inside out.when you use the circle tool you can set the number of sides the circle is made with the last action menu in the toolbarYou can double check your normals by selecting everything in object mode and pressing ctrl+a to apply scaleafter that enable 'backface culling' in the display dropdown on the left interface.This probably won't translate well. this is difficult for me to explain, even in my native language x3You can do it with Images? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 30, 2014 Report Share Posted April 30, 2014 when you use the circle tool you can set the number of sides the circle is made with the last action menu in the toolbar Follow this after opening your file in blender: SHIFT+A Select Mesh -> Add Circle. T (Toolshelf) scroll down in the left toolshelf we just opened with T. There you can set the amount of vertices/edges, radius, ... You can double check your normals by selecting everything in object mode and pressing ctrl+a to apply scale after that enable 'backface culling' in the display dropdown on the left interface. Yet another nice tip. Thx Lord. Trinketos, just type SPACEBAR backface culling Usually this is blender's silverbullet. A silverbullet in a silverbullet, literally spoken. 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 30, 2014 Report Share Posted April 30, 2014 Brilliant, step by step. Thanks Hephaestion! hahaalthough, due to scaling issues (some objects can have a negative scale value) backface culling won't show all the inside-out normalsmake sure you apply scale in object mode before you export, and before you texture too.Ctrl+A in object mode>apply scalewhen you unwrap your UVs they will be in the correct proportions as well. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 30, 2014 Author Report Share Posted April 30, 2014 (edited) Follow this after opening your file in blender:SHIFT+ASelect Mesh -> Add Circle.T (Toolshelf)scroll down in the left toolshelf we just opened with T.There you can set the amount of vertices/edges, radius, ...Yet another nice tip. Thx Lord.Trinketos, just typeSPACEBARI do not see the option: backface culling Edited April 30, 2014 by Trinketos 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 30, 2014 Report Share Posted April 30, 2014 I do not see the option: backface culling 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 30, 2014 Author Report Share Posted April 30, 2014 backface culling.jpgI am a blind Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2014 Report Share Posted April 30, 2014 I am a blindBlind? What means? You don't see the image? That is Taringa expression when you don't see the pic? Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 30, 2014 Report Share Posted April 30, 2014 That toolbar is a scroll out menu, if that's what you're wondering; you press the little [+ in the corner of 3D area Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 30, 2014 Author Report Share Posted April 30, 2014 Blind? What means? You don't see the image? That is Taringa expression when you don't see the pic?Lo que quise decir es que no vi esa opción en el menú, pero viendo la imagen me di cuenta dode estava Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.