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(Aristeia) Playtest: Egyptians


shieldwolf23
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Lion, it should be fixed now. Converter is still broken though.

Can you test ?

ALSO ! Always use git pull origin master, and git push origin master to avoid branch mismatch.

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/flags/garrison_flag_{civ}.png"

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/hele_support_female_citizen.png"

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_spearman.png"

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_archer.png"

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_cavalry_javelinist.png"

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"

ERROR: Failed to load entity template 'structural/pers_wall_long'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"

ERROR: Failed to load entity template 'structural/pers_wall_medium'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"

ERROR: Failed to load entity template 'structural/pers_wall_short'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"

ERROR: Failed to load entity template 'structural/pers_wall_tower'

ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler50 (tick)@sn tick:0

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"

ERROR: Failed to load entity template 'structural/pers_wall_long'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"

ERROR: Failed to load entity template 'structural/pers_wall_medium'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"

ERROR: Failed to load entity template 'structural/pers_wall_short'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"

ERROR: Failed to load entity template 'structural/pers_wall_tower'

ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler51 (simulationupdate)@sn simulationupdate:0

ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/structural/pers_barracks.png"

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"

ERROR: Failed to load entity template 'structural/pers_wall_long'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"

ERROR: Failed to load entity template 'structural/pers_wall_medium'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"

ERROR: Failed to load entity template 'structural/pers_wall_short'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"

ERROR: Failed to load entity template 'structural/pers_wall_tower'

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new errors

  • why the Farmstead have a chimney or smoke effect??
  • why are Tarantino's Cavalry(wrong period) unit at start?

I was fixed these

but I need how fix those one

RROR: CCacheLoader failed to find archived or source file for: "art/actors/structural/fndn_4x4.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structural/fndn_4x4.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: Failed to build prop model "shuttle_wood.xml" on actor "infantry_spearman_b"
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_meat.xml"
Edited by Lion.Kanzen
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Fixed

Any other errors? Somehow those weren't shown when I playstarted, which makes me expect more errors that I missed.

I would love to know if they did cook grains. Perhaps they did and it just was lost by history.

but there is for put the grains and preserve them not for cooking.

I need egyptian chariot I don't know how mod the existent chariot to have archer chariot. Even the pharaoh use this one.

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Okay, I have created a demonstration and added the chariot in the process. But it uses garrisoning, that means the unit type you garrison in there defines the attack as the chariot itself only has crush attack (later perhaps trample too).

Currently only infantry and civil units are allowed. Read the template XML and you'll get an overview of how what works, what the alternatives are (see the comments using <!-- -->) + what I'd love the GarrisonHolder holder component to look like in the future.

On the image, the rightmost chariot uses static props (it's a frequency of 25 vs. 75 occurrence of the dynamic chariot).

All other chariots use garrisoning and are ready to fight.

post-15921-0-19608000-1406680635_thumb.j

Edited by Radagast.
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Posted 30 July 2014 - 11:51 PM

Those errors by now could be tracked down and fixed too.

It was buried in the convert_attack functionality.

There also was an important file missing in the repository which I only had locally and didn't commit by accident. That may have broken everything for you.

Edited by Radagast.
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Egyptian Mill

The only remaining issue in the New Kingdom Egyptian Demo map is that the mill can't be found. Has it once been there and then has been removed? Does anyone have info on that?

Playtest

Please feel free to playtest if you like to:

-mod=promotion_boni_via_tech -mod=convert_attack -mod=aristeia

The promotion_boni_via_tech is an optional mod but it does no harm if you already download it from the github repo + place it in the data/mods/ folder of your 0AD SVN or 0AD GIT installation.

You'll need a working convert_attack + aristeia repository in the data/mods/ folder too of course.

If you hit any errors, please feel free to post back. We'll fix it ASAP.

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Ok. The portrait is already ready. Though the axeman currently uses a sword only.

Which building best should build the chariot?

Why were idanwin's walls remoed then? Or didn't you get te missing wall error in the egyptian Demo map?

Should the Pharao keep his female voice plus animations?

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Which building best should build the chariot?

Per my Egyptian design document, chariots are to be trained from the Chariot Stables, but for now (if the stables are not implemented yet), they can use the Fortress.

Edited by Zophim
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  • 6 months later...

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