Lion.Kanzen Posted July 24, 2014 Report Share Posted July 24, 2014 Lion, it should be fixed now. Converter is still broken though.Can you test ?ALSO ! Always use git pull origin master, and git push origin master to avoid branch mismatch.ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/flags/garrison_flag_{civ}.png"ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/hele_support_female_citizen.png"ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_spearman.png"ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_infantry_archer.png"ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/egyptian_cavalry_javelinist.png"ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"ERROR: Failed to load entity template 'structural/pers_wall_long'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"ERROR: Failed to load entity template 'structural/pers_wall_medium'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"ERROR: Failed to load entity template 'structural/pers_wall_short'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"ERROR: Failed to load entity template 'structural/pers_wall_tower'ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler50 (tick)@sn tick:0ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"ERROR: Failed to load entity template 'structural/pers_wall_long'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"ERROR: Failed to load entity template 'structural/pers_wall_medium'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"ERROR: Failed to load entity template 'structural/pers_wall_short'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"ERROR: Failed to load entity template 'structural/pers_wall_tower'ERROR: JavaScript error: gui/session/utility_functions.js line 403 TypeError: wallTypes[0] is null getWallPieceTooltip@gui/session/utility_functions.js:403 getEntityCostTooltip@gui/session/utility_functions.js:472 g_SelectionPanels.Construction.setTooltip@gui/session/selection_panels.js:212 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler51 (simulationupdate)@sn simulationupdate:0ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/structural/pers_barracks.png"ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_long.xml"ERROR: Failed to load entity template 'structural/pers_wall_long'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_medium.xml"ERROR: Failed to load entity template 'structural/pers_wall_medium'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_short.xml"ERROR: Failed to load entity template 'structural/pers_wall_short'ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structural/pers_wall_tower.xml"ERROR: Failed to load entity template 'structural/pers_wall_tower' Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 25, 2014 Report Share Posted July 25, 2014 (edited) Thanks. What civ are you playing ? Edited July 25, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 25, 2014 Report Share Posted July 25, 2014 Thanks. What civ are you playing ?egyptian always I start with Eggyptians , can be more easy if I fix but the problem is the root I guide to where are each element can be good idea Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 25, 2014 Report Share Posted July 25, 2014 I don't get those errors on atlas, so I guess they are coming from the units.. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 25, 2014 Report Share Posted July 25, 2014 is in the interface some elements are missing. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 26, 2014 Report Share Posted July 26, 2014 (edited) It should all be fixed by now.Btw. that redundant African head was strange. Now that we removed ours we consistently use the 0ad one. There was no difference, they were full copies. Edited July 26, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2014 Report Share Posted July 29, 2014 (edited) new errors why the Farmstead have a chimney or smoke effect??why are Tarantino's Cavalry(wrong period) unit at start?I was fixed thesebut I need how fix those one RROR: CCacheLoader failed to find archived or source file for: "art/actors/structural/fndn_4x4.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structural/fndn_4x4.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: Failed to build prop model "shuttle_wood.xml" on actor "infantry_spearman_b"ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_wood.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'shuttle_wood.xml'ERROR: CCacheLoader failed to find archived or source file for: "art/actors/shuttle_meat.xml" Edited July 29, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2014 Report Share Posted July 29, 2014 The farmstead has. Because it looks better. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2014 Report Share Posted July 29, 2014 The farmstead has. Because it looks better.no is not a chimney, there you put grains, here isn't for cooking the grains. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 29, 2014 Report Share Posted July 29, 2014 (edited) FixedAny other errors? Somehow those weren't shown when I playstarted, which makes me expect more errors that I missed.I would love to know if they did cook grains. Perhaps they did and it just was lost by history. Edited July 29, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2014 Report Share Posted July 29, 2014 FixedAny other errors? Somehow those weren't shown when I playstarted, which makes me expect more errors that I missed.I would love to know if they did cook grains. Perhaps they did and it just was lost by history. but there is for put the grains and preserve them not for cooking.I need egyptian chariot I don't know how mod the existent chariot to have archer chariot. Even the pharaoh use this one. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2014 Report Share Posted July 29, 2014 I just made a chariot for han china. You need a rider, a driver, horses xmls. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2014 Report Share Posted July 29, 2014 I just made a chariot for han china. You need a rider, a driver, horses xmls. but I can modify the charlotte basic shape? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2014 Report Share Posted July 29, 2014 You can, but I wouldn't bet on animations. They will get distorded. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 30, 2014 Report Share Posted July 30, 2014 (edited) Okay, I have created a demonstration and added the chariot in the process. But it uses garrisoning, that means the unit type you garrison in there defines the attack as the chariot itself only has crush attack (later perhaps trample too).Currently only infantry and civil units are allowed. Read the template XML and you'll get an overview of how what works, what the alternatives are (see the comments using <!-- -->) + what I'd love the GarrisonHolder holder component to look like in the future.On the image, the rightmost chariot uses static props (it's a frequency of 25 vs. 75 occurrence of the dynamic chariot).All other chariots use garrisoning and are ready to fight. Edited July 30, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 2, 2014 Report Share Posted August 2, 2014 (edited) Posted 30 July 2014 - 11:51 PM Those errors by now could be tracked down and fixed too.It was buried in the convert_attack functionality.There also was an important file missing in the repository which I only had locally and didn't commit by accident. That may have broken everything for you. Edited August 2, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 2, 2014 Report Share Posted August 2, 2014 Egyptian MillThe only remaining issue in the New Kingdom Egyptian Demo map is that the mill can't be found. Has it once been there and then has been removed? Does anyone have info on that?PlaytestPlease feel free to playtest if you like to:-mod=promotion_boni_via_tech -mod=convert_attack -mod=aristeiaThe promotion_boni_via_tech is an optional mod but it does no harm if you already download it from the github repo + place it in the data/mods/ folder of your 0AD SVN or 0AD GIT installation. You'll need a working convert_attack + aristeia repository in the data/mods/ folder too of course. If you hit any errors, please feel free to post back. We'll fix it ASAP. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 6, 2014 Report Share Posted August 6, 2014 (edited) The axeman portrait is missing.Barrack pair technology is not updated to vanilla version3D missing yetWallsDockMarketAnd put out Hellenistic shields . Edited August 6, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 6, 2014 Report Share Posted August 6, 2014 Ok. The portrait is already ready. Though the axeman currently uses a sword only.Which building best should build the chariot?Why were idanwin's walls remoed then? Or didn't you get te missing wall error in the egyptian Demo map?Should the Pharao keep his female voice plus animations? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 6, 2014 Report Share Posted August 6, 2014 (edited) Fortress, but I'm thinking in pharaoh palaces.Pharaoh need male voices.All buildings needs egyptian props( Egyptian not Ptolemaic ) Edited August 6, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Zophim Posted August 7, 2014 Report Share Posted August 7, 2014 (edited) Which building best should build the chariot?Per my Egyptian design document, chariots are to be trained from the Chariot Stables, but for now (if the stables are not implemented yet), they can use the Fortress. Edited August 7, 2014 by Zophim Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 4, 2015 Report Share Posted March 4, 2015 (edited) What is best Black Marble or Egyptian stone? Edited March 4, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 4, 2015 Report Share Posted March 4, 2015 I'm experimenting problem issues with this:<VisualActor> <Actor>units/egyptian/infantry_swordsman_b.xml</Actor> </VisualActor></Entity> Quote Link to comment Share on other sites More sharing options...
s0600204 Posted March 4, 2015 Report Share Posted March 4, 2015 (edited) What exactly is the problem, Lion? Could it be that you are trying to use units/egyptian/infantry_swordsman_b.xml, but the file you created is units/egyptian/infantry_swordman_b.xml? Edited March 4, 2015 by s0600204 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 4, 2015 Report Share Posted March 4, 2015 (edited) thank you is useful see other perspective Edited March 4, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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