Stan` Posted March 24, 2014 Author Report Share Posted March 24, 2014 The last four are coming.FIX4X6.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 25, 2014 Author Report Share Posted March 25, 2014 Missing only one to be done.Found 5x5.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 26, 2014 Author Report Share Posted March 26, 2014 Fix 6x4 + Fix Plank Pile_B.7z Quote Link to comment Share on other sites More sharing options...
Radagast. Posted March 27, 2014 Report Share Posted March 27, 2014 Cool. you made it! Now the most recent versions will be put in SVN? Are you doing this? About the prop point variation combination: You wish to make the variations of prop points, e.g.Beard, Shoe. [Variant Civil]Beard, Hat. [Variant Galant]Cloak, Helmet. [Variant Officer]mix wildly? Is it that what you want? Not only having either the Variant Civil or the Variant Galant for the Citizens but rather Mix Civil and Officer, so this resulted in:Beard, Hat, Cloak, Helmet.Should we add props twice if there are many occurences of the same prop in different variants (like here th beard)? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 27, 2014 Author Report Share Posted March 27, 2014 Oh I didn ´t touch variations. I could replace some items by others but it would messy sometimes. Moreover there are the scaffolds plus the three one i made that need to be imported. So with all of that getting something coherent might be hard.Since I ´m not in the official team yet i can ´t commit anything. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted March 27, 2014 Report Share Posted March 27, 2014 - About props : Can someone script props variation in the same model ? Like having 'a'-'e'-'f' variations and not whole 'a' or whole 'e' ? This was what I related to. Sorry for forgetting. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 27, 2014 Author Report Share Posted March 27, 2014 I wanted it to be random. For instance if I load wood_bar.xml (I made it so you won't find it in the folder) and I use it like three time as a prop, all the prop will have the same texture. What I wanted is that one may have the yellow, other grey, and brown, without having to load each separately. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 27, 2014 Report Share Posted March 27, 2014 I wanted it to be random. For instance if I load wood_bar.xml (I made it so you won't find it in the folder) and I use it like three time as a prop, all the prop will have the same texture. What I wanted is that one may have the yellow, other grey, and brown, without having to load each separately. Yes, this is something that needs work. Enrique also had problems with it when doing his fields. The problem is that in the code, the prop hierarchy is lost when picking the variation. It just compiles a set of random variations. F.e. when you have a first choice between a, b and c. One at random gets added to the set (f.e. 'b'). But it doesn't remember which point the change comes from. So when you have subsequent choices of the same variation possibilities, you get a set that contains all possibilities (a, b and c). Which means it will always take a for all props. When you're lucky, it's possible a never got picked, and you'll end up with the 'b' choice for everything. But it will always be the same. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 27, 2014 Author Report Share Posted March 27, 2014 Is it possible to use random for each prop, and not each Xml ? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted March 27, 2014 Report Share Posted March 27, 2014 There must have been some trade-offs for making the props that isolated and not full-blown objects. There is no other way than to dig deeper. If we change it to have props with all context like full objects, do you think we might get problems? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 27, 2014 Author Report Share Posted March 27, 2014 Well it would only change what happen when you load props, not the way they are loaded. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2015 Author Report Share Posted March 7, 2015 (edited) I made one single patch @Wraitii, that should help instancing. Drop Propped Foundation.7z Edited October 30, 2016 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2015 Report Share Posted March 7, 2015 Mostly of marvel needs some work Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2015 Author Report Share Posted March 7, 2015 Those are the original foundations, so if they need some work that's not the job here 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 6, 2016 Author Report Share Posted December 6, 2016 On 3/7/2015 at 10:55 PM, stanislas69 said: I made one single patch @Wraitii, that should help instancing. Drop Propped Foundation.7z @LordGood Could you have a look at this ? It makes all foundations adapt to terrain height. 1 Quote Link to comment Share on other sites More sharing options...
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