vasikele Posted February 2, 2014 Report Share Posted February 2, 2014 (edited) when using windowed mode you can't move the camera with your mouse past the point where you begin.The only way is to put the cursor right at the border of the game window and you have to keep it there. Otherwise the cursor goes into the desktop and loses the game window.I think it should stop on the game's window while ingame Edited February 2, 2014 by vasikele Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 2, 2014 Report Share Posted February 2, 2014 That behaviour would not be supported on all platforms each of the operating systems has a differing mouse focus rules.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted February 2, 2014 Report Share Posted February 2, 2014 I personally never like it when a program traps my mouse. You can press and drag the middle mouse button to move around in windowed mode. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 2, 2014 Report Share Posted February 2, 2014 This problem, even in some games like total war Rome 2 thing like this happens. Quote Link to comment Share on other sites More sharing options...
thamlett Posted February 19, 2014 Report Share Posted February 19, 2014 use the arrow keys or the W A S D keysThat's the way i do it so i can do multiple things at once (i.e. monitor something like a download or my resource usage)You'll eventually get used to it Quote Link to comment Share on other sites More sharing options...
girth Posted April 10, 2014 Report Share Posted April 10, 2014 Run 0AD in a VM and use that to trap your mouse in a window Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 12, 2014 Report Share Posted April 12, 2014 Run 0AD in a VM and use that to trap your mouse in a window I often use VMs for development, but in my experience they have too much input lag for gaming, even if the rest of the system is OK (graphics, CPU, RAM). Quote Link to comment Share on other sites More sharing options...
AJ15 Posted June 23, 2016 Report Share Posted June 23, 2016 Is there any way to increase the thickness of the border area that triggers the camera movement? I'm finding it requires far too much precision to hit accurately when one is trying to locate some urgent issue (like an attack) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 23, 2016 Report Share Posted June 23, 2016 1 hour ago, AJ15 said: when one is trying to locate some urgent issue (like an attack) Just click on the mini-map if it's an attack the relevant units will blink the blink is where you click,very useful for quick navigation all over the map really. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
AJ15 Posted June 23, 2016 Report Share Posted June 23, 2016 58 minutes ago, Loki1950 said: Just click on the mini-map if it's an attack the relevant units will blink the blink is where you click,very useful for quick navigation all over the map really. Enjoy the Choice I already know how to use the mini-map, but it is not a very convenient or elegant solution to the problem that I've created by trying to play this game on a system that has more than 1 monitor. With 2 monitors, in Windowed-mode, 3 of the monitor edges will behave differently than the adjoining edge going to the next screen. I'm not trying to complain about this game, nor am I looking for help to allow me to play it better, I've been playing the M$ versions of Age of ____ since they came out, and I've gotten accustomed to that interface. I've been very impressed with this game so far, because it was the first game in installed on my laptop running Debian 8.x, and it is awesome, but when I connect the 2nd monitor, things go wonky. Since one can't switch out of the game in full-screen mode, and it wants to take over BOTH screens, things don't look right or work as well, and when switching to Windowed-mode, the appearance is restored, but the controls become inconsistent. I was just suggesting that perhaps a happy medium might be to make the border wider, so one could more easily get the same interface functionality on all 4 sides of a window without needing high-speed surgical accuracy to hit the 1-pixel wide line exactly every time, often in a pinch... Quote Link to comment Share on other sites More sharing options...
niektb Posted June 23, 2016 Report Share Posted June 23, 2016 @AJ15: You can use the WASD-keys to move around the camera (personally I found that much more convenient than using the mouse) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 23, 2016 Report Share Posted June 23, 2016 Your preferred solution of increasing the window boundary can not be made fully cross-platform as there are major differences in how Windows,Linux and OSX define and control windows. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
AJ15 Posted June 26, 2016 Report Share Posted June 26, 2016 On 6/23/2016 at 9:45 AM, Loki1950 said: Your preferred solution of increasing the window boundary can not be made fully cross-platform as there are major differences in how Windows,Linux and OSX define and control windows. Enjoy the Choice Thanks, it was just a thought I had as a suggestion. Not sure it is a preferred solution without trying it, but I'm willing to?. I've never tried 0AD under anything but Linux, and I've never even tried playing any games on OSX/Mac (But I'm pretty impressed with 0AD on Debian 8.x, though... I must infect my wife with this bug so we can try multi-player mode!) This is so beautiful on my Debian laptop, I don't know why I'd want to switch to a different platform to play it, though. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 26, 2016 Report Share Posted June 26, 2016 I have two monitors and my secondary one goes black when in full screen mode which is better than spread across both which happens with most window managers using the Cinnamon desktop though it does not spread Yeah don't really like all the overhead that fills memory on Windows. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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