I already know how to use the mini-map, but it is not a very convenient or elegant solution to the problem that I've created by trying to play this game on a system that has more than 1 monitor. With 2 monitors, in Windowed-mode, 3 of the monitor edges will behave differently than the adjoining edge going to the next screen.
I'm not trying to complain about this game, nor am I looking for help to allow me to play it better, I've been playing the M$ versions of Age of ____ since they came out, and I've gotten accustomed to that interface. I've been very impressed with this game so far, because it was the first game in installed on my laptop running Debian 8.x, and it is awesome, but when I connect the 2nd monitor, things go wonky. Since one can't switch out of the game in full-screen mode, and it wants to take over BOTH screens, things don't look right or work as well, and when switching to Windowed-mode, the appearance is restored, but the controls become inconsistent. I was just suggesting that perhaps a happy medium might be to make the border wider, so one could more easily get the same interface functionality on all 4 sides of a window without needing high-speed surgical accuracy to hit the 1-pixel wide line exactly every time, often in a pinch...