Jump to content

Faction: Anglo-Saxons


niektb
 Share

Recommended Posts

On 17/3/2016 at 0:02 PM, wackyserious said:

Anglo-Saxon barracks proposal (Can be created by joining two copies of the house mesh on the right, it uses the 4x4 gravel decal)

Additional props: campfire, and two wooden bench

anglobarracks.jpganglobarracks2.jpg

 

Missed that one. Would that do ?

 

Saxon_Barracks_-_Render.png

  • Like 1
Link to comment
Share on other sites

On 3/19/2016 at 0:07 PM, Le Druide Gaulois said:

I've made a sketch for the barracks here:

https://wildfiregames.com/forum/uploads/monthly_09_2015/post-16101-0-81217600-1442967197.jpg

I looks more like a hall.

@stanislas69 Nice! The cloth on the bench + the shield makes it very distinctive, we should also use it on the Civ Center.

But Le Druide Gaulois mentioned that there was already a concept for the barracks. We can maybe use it as a placeholder for the mean time.

Here are some concepts for the market, it uses the Atlas stall entity/props (The one on the right also uses two bench props)

anglomarket.jpg

 

  • Like 2
Link to comment
Share on other sites

Gonna use it as the market likeon the bottom left reference. I need to edit the cloth to make it like squres and not lines to match the other drawings. I'll start the barracks. Tell me I remember seeinf stuff about missing helmets and props do you remember where it was ?

 

Edit : the CC will have his shields :)

Edited by stanislas69
Link to comment
Share on other sites

That's not something with a high priority, you can work on it as a side task if you have textures to make.

screenshot0001.png

 

For some reason every color is **** up, and so is the anglo saxon texture.

Edited by stanislas69
Because Reasons
  • Like 4
Link to comment
Share on other sites

Ah yeah, I only downloaded A20 on my LapbrokenTop and it's version > 0.21 so I guess that's it. Strangely enough it's not the first time I experienced that. Did your color mod get into S.V.N. ? I heard it was better 

Link to comment
Share on other sites

 

@stanislas69: ow, then I don't know what the issue is... (it works fine here). 

But I noticed that the Saxon buildings have severe normal (?) issues, what was the cause of that? (I forgot):

Spoiler

screenshot0188.png

Also the clothing on the benches is broken (they are completely black and without player color)

Edited by niektb
Link to comment
Share on other sites

1 minute ago, stanislas69 said:

Well the clothing is because of the texture, cause it works fine in Blender.

Then what's wrong with the texture?

1 minute ago, stanislas69 said:

About normals can you be more specific ?

You can see the roofs from the stable, right?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...