oddchild Posted January 2, 2014 Report Share Posted January 2, 2014 Hi all,what is the status of including other game modes? Classic (aoe like) , regicide, wonder race, king of the hill, or others... Quote Link to comment Share on other sites More sharing options...
feneur Posted January 2, 2014 Report Share Posted January 2, 2014 Wonder is in SVN (i.e. to be included in the next Alpha). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 Can be included more. And first Ai interactive situation with this new modes, example attacking the Wonder. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 26, 2019 Report Share Posted November 26, 2019 Capture points. Like CoH, Total War Arena, Ancestor Legacy. 2 Quote Link to comment Share on other sites More sharing options...
Barbarossa41 Posted November 26, 2019 Report Share Posted November 26, 2019 8 minutes ago, Lion.Kanzen said: Capture points. Like CoH, Total War Arena, Ancestor Legacy. Like with a metal/wood etc. trickle or pure victory condition? Love the idea though. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 26, 2019 Report Share Posted November 26, 2019 1 hour ago, Barbarossa41 said: Like with a metal/wood etc. trickle or pure victory condition? Love the idea though. Victory condition. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 12, 2021 Report Share Posted October 12, 2021 Control the ruins - sacred placed [ Capture flag mode] Once all of the ruins are acquired by a certain team or faction, the countdown to victory starts (which is five minutes in the real world or more). If an opposing team or faction does not acquire a ruin within the time frame, the faction or team with all ruins wins the game. There will be a difference between both modes. Sacred mode You only need a priest to capture the sacred places. In Ruins mode, any unit can capture them. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 12, 2021 Report Share Posted October 12, 2021 It's not that difficult to implement if it's for maps made with points/sanctuaries. An ugly solution would be to use the structures with relic tags and set them as a capture the relic. Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 12, 2021 Report Share Posted October 12, 2021 One of my doubts is which file shows the time and amount of relics options on the map? I can rename and create "new" game modes but time and quantity options don't appear. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 12, 2021 Report Share Posted October 12, 2021 32 minutes ago, Lopess said: One of my doubts is which file shows the time and amount of relics options on the map? I can rename and create "new" game modes but time and quantity options don't appear. @Freagarach Quote Link to comment Share on other sites More sharing options...
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