Enrique Posted January 2, 2014 Report Share Posted January 2, 2014 Awesome models, both look very nice, we can use both as variations. (For some reason I can't see the images from work, don't know where they're hosted but It didn't pass my workplace filter )Just nitpicking here, the roof hatch texture looks a bit stretched near the top. The round objects look very round (posts, barrel, , I don't know how many faces they have (maybe it's the shader).Final notes is to make sure that the structure extends under the ground like posts and walls. When you're happy with the model, export it as .dae or .obj, zip it and post it here in the forums and I'll commit it into the game Nice work on this one. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2014 Author Report Share Posted January 2, 2014 (edited) Awesome models, both look very nice, we can use both as variations. (For some reason I can't see the images from work, don't know where they're hosted but It didn't pass my workplace filter )Just nitpicking here, the roof hatch texture looks a bit stretched near the top. The round objects look very round (posts, barrel, , I don't know how many faces they have (maybe it's the shader).Final notes is to make sure that the structure extends under the ground like posts and walls. When you're happy with the model, export it as .dae or .obj, zip it and post it here in the forums and I'll commit it into the game Nice work on this one.Thank you here you are, maybe some optimizations are needed but i think its good GaulFARMSTEAD.7z Edited January 2, 2014 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 3, 2014 Report Share Posted January 3, 2014 There is still one flat roof, is this intentional? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Author Report Share Posted January 3, 2014 Yup, because i didn't want to separate the back part, and stick a bit to the base model. And to be more precise i didn't knew how to make the corner like the rest. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 4, 2014 Report Share Posted January 4, 2014 Ok, I would try to get rid of the flat roof, but I don't really know how either ...Maybe make it start a bit higher than the other roof, and depending on how the gap feels either leave it open (make the roof go a bit over the other roof in that case) or fill it up with vertical planks.P.S. I just read through the thread again and you already told us that you didn't know what to do with that part, sorry, I'd totally missed that. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2014 Author Report Share Posted January 4, 2014 Ok, I would try to get rid of the flat roof, but I don't really know how either ...Maybe make it start a bit higher than the other roof, and depending on how the gap feels either leave it open (make the roof go a bit over the other roof in that case) or fill it up with vertical planks.P.S. I just read through the thread again and you already told us that you didn't know what to do with that part, sorry, I'd totally missed that.No problem, If I get an idea i will fix it, for now the models here are the ones to be uploaded. 1 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 5, 2014 Report Share Posted January 5, 2014 That looks really nice, both are good. As a small bit of nitpicking I think the wavyness of the thatch is slightly too much, if stands out a lot against your black background. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 5, 2014 Report Share Posted January 5, 2014 It'll barely stand out on grass, I think it'll be fine Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2014 Author Report Share Posted January 5, 2014 It'll barely stand out on grass, I think it'll be fineGood News Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 6, 2014 Report Share Posted January 6, 2014 Almost done fixing the farmstead. It needed some re-scaling because it was bigger than the roman farmstead (in-game pic soon...) . Also fixed some UV stretching in the roof and minor things, specially the props which had too much triangles for just props (see attached image). We should use less geometry in props (specially if we want add multiple props around the structure). The two rounded props were reduced to one third of their total triangle count (from ~150 quads to ~ 50) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2014 Author Report Share Posted January 6, 2014 Almost done fixing the farmstead. It needed some re-scaling because it was bigger than the roman farmstead (in-game pic soon...) . Also fixed some UV stretching in the roof and minor things, specially the props which had too much triangles for just props (see attached image). We should use less geometry in props (specially if we want add multiple props around the structure). props redone.jpgThe two rounded props were reduced to one third of their total triangle count (from ~150 quads to ~ 50)How did you reduce the number of polys ? I tried to but I wasn't able to keep the shape Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 6, 2014 Report Share Posted January 6, 2014 I modeled them from scratch. Can't tell how to reduce polys in max since Im no expert and the last time I used was long time ag Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2014 Author Report Share Posted January 6, 2014 (edited) I modeled them from scratch. Can't tell how to reduce polys in max since Im no expert and the last time I used was long time agThat was my second option X)EDIT : I'm so glad you guys like my building. This is kind of a dream to work for a video game. Thanks all Edited January 6, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 22, 2014 Report Share Posted January 22, 2014 Scaled it, made some fixes, removed some uneeded geometry, baked ao and it's in! Iberian corral will be next. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Author Report Share Posted January 22, 2014 (edited) Oh man, thank you =DHow do you add that foliage ? looks so nice =) Edited January 22, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Report Share Posted January 23, 2014 Perfect. Go forward with the next Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Author Report Share Posted August 13, 2014 (edited) Scaled down version, with fixed footprint and foundation.gaul_farmstead.7z Edited August 13, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
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