gameboy Posted March 20, 2013 Report Share Posted March 20, 2013 (edited) svn-13319 error: When loading a saved game, the game crashes, crash information:Assertion failed: "p == start"Location: archive_zip.cpp: 500 (ArchiveReader_Zip :: FindRecord)Call stack:ArchiveReader_Zip :: FindRecord (archive_zip.cpp: 500)buf = 0x07B21000 -> [8] {148 (0x94), 245 (0xF5), 171 (0xAB), 77 (0x4D), 180 (0xB4), 58 (0x3A), 186 (0xBA), 200 (0xC8)}size = 66000 (0x000101D0)start = 0x07B21000 (see above)magic = 101010256 (0x06054B50)recordSize = 22 (0x00000016)ArchiveReader_Zip :: ScanForEcdr (archive_zip.cpp: 525)file = 0x07A9914C ->px = 0x01E3FC50 ->pathname =path = (unsupported basic_string <wchar_t, char_traits <wchar_t>>)separator = [8] {92 ('\'), 17538, 5, 0, 0, 0, 61097, 9763}fd = 5 (0x00000005)oflag = 0 (0x00000000)pn =pi_ = 0x01E92FE0 ->use_count_ = 1 (0x00000001)weak_count_ = 1 (0x00000001)fileSize = 569344 (0x000000000008B000)buf = 0x07B21000 (see above)maxScanSize = 66000 (0x000101D0)cd_numEntries = 0x001DDF4C -> 0 (0x00000000)cd_ofs = 0x001DDF44 -> 0 (0x0000000000000000)cd_size = 0x001DDF5C -> 0 (0x00000000)op =fd = 5 (0x00000005)opcode = 6 (0x00000006)offset = 503344 (0x000000000007AE30)size = 66000 (0x00000000000101D0)buf = 0x07B21000 (see above)ArchiveReader_Zip :: LocateCentralDirectory (archive_zip.cpp: 543)file = 0x07A9914C (see above)fileSize = 569344 (0x000000000008B000)cd_ofs = 0x001DDF44 (see above)cd_numEntries = 0x001DDF4C (see above)cd_size = 0x001DDF5C (see above)op =fd = 358556102 (0x155F21C6)opcode = 128553288 (0x07A99148)offset = 24284101605588048 (0x0056464301E3FC50)size = 68750541640 (0x0000001001DA0348)buf = 0x002F0006buf =address_ = 129110018 (0x07B21002)size_ = 66000 (0x000101D0)status_ = 8407329793508400 (0x001DDE6C01DA0430)ArchiveReader_Zip :: ReadEntries (archive_zip.cpp: 450)this = (unavailable)cb = 0x005B8380 -> (CGameLoader :: ReadEntryCallback)cbData = 1957904 (0x001DE010)cd_size = 0 (0x00000000)pos = 0x01070000 -> [8] {192 (0xC0), 63 (0x3F), 84 (0x54), 211 (0xD3), 96 (0x60), 18 (0x12), 0 (0x00), 1 (0x01)}op =fd = 128553288 (0x07A99148)opcode = 128553288 (0x07A99148)offset = 358556002 (0x00000000155F2162)size = -281444909981568 (0xFFFF0007001DE080)buf = 0x07A99148buf =address_ = 1987812390 (0x767B9C26)size_ = 17235968 (0x01070000)cd_numEntries = 0 (0x00000000)cd_ofs = 0 (0x0000000000000000)status_ = 68719476736 (0x0000001000000000)i = 0 (0x00000000)relativePathname =path = (unsupported basic_string <wchar_t, char_traits <wchar_t>>)separator = 37192name =path = (unsupported basic_string <wchar_t, char_traits <wchar_t>>)separator = 0archiveFile =px = 0x00000000pn =pi_ = 0x00000010fileInfo =name =path = (unsupported basic_string <wchar_t, char_traits <wchar_t>>)separator = 0size = 8408875952627600 (0x001DDFD4001DDF90)mtime = 25017746418620336 (0x0058E182005CD7B0)SavedGames :: GetSavedGames (savedgame.cpp: 197)scriptInterface = 0x01DBE2B0 ->m = (auto_ptr <ScriptInterface_impl>)pathnames = (unsupported vector <Path>)LINE_166_ =m_t0 = 14.6738 (0x402D58FB7E1BC963)m_description = 0x0062A820 -> "GetSavedGames"i = 12 (0x0000000C)loader =m_ScriptInterface = 0x01DBE2B0 (see above)m_Metadata = 0x001DE038 ->m_Val =px = 0x00000000pn =pi_ = 0x00000000m_SavedState = 0x00000000archiveReader =px = 0x07A99148 (see above)pn =pi_ = 0x01E93088 ->use_count_ = 1 (0x00000001)weak_count_ = 1 (0x00000001)game =m_Val =px = 0x01E7FCA0 -> -281444810336720 (0xFFFF0007060E5630)pn =pi_ = 0x07A992E8 ->use_count_ = 1 (0x00000001)weak_count_ = 1 (0x00000001)realPath =path = (unsupported basic_string <wchar_t, char_traits <wchar_t>>)separator = 92 ('\')metadata =m_Val =px = 0x00000000pn =pi_ = 0x00000000`Anonymous namespace ':: GetSavedGames (scriptfunctions.cpp: 372)cbdata = 0x01DD7328ScriptInterface_NativeWrapper <std :: vector <CScriptValRooted, std :: allocator <CScriptValRooted> >> :: call <std :: vector <CScriptValRooted, std :: allocator <CScriptValRooted>> (__cdecl *) (void *)> (nativewrapperdefns.h : 33)cx = 0x0290F0B0 -> (JSContext)rval = 0x001DE124 -> -281466386776064 (0xFFFF000200000000)fptr = 0x0051E3B0 -> (`anonymous namespace ':: GetSavedGames)ScriptInterface :: call <std :: vector <CScriptValRooted, std :: allocator <CScriptValRooted>>, & `anonymous namespace ':: GetSavedGames> (nativewrapperdefns.h: 103)cx = 0x0290F0B0 (see above)argc = 0 (0x00000000)vp = 0x04550108 -> -281444834271568 (0xFFFF000704A11EB0)rval = -281466386776064 (0xFFFF000200000000)nameval = -281466386776064 (0xFFFF000200000000)JS_CompareValues (: 0)JS_CompareValues (: 0)JS_CompareValues (: 0)JS_CompareValues (: 0)JS_CompareValues (: 0)js_ConsumeJSONText (: 0)js_ConsumeJSONText (: 0)errno = 0 (No error reported here)OS error = 0 (no error code was set)p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/entity.js line 432TypeError: sharedAI.techModifications is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/entity.js:432 ([object Object])@simulation/ai/common-api-v3/shared.js:196 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p> Edited March 22, 2013 by historic_bruno Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 20, 2013 Report Share Posted March 20, 2013 Hi, the first question would be does the saved game exactly match the version you're loading it with? We've been changing a lot in SVN recently, so there is likely some breakage from one revision to the next. (of course we should detect that better than we do now) Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 21, 2013 Author Report Share Posted March 21, 2013 Hi, you asked the first question, my answer is: about the version of the game is the latest version: Alpha XIII: of Magadha.Second: I tried three times, and every time I save the game and load the game, the game can not be saved, loaded just saved the game can not be loaded. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 21, 2013 Report Share Posted March 21, 2013 Which version of the game was the save game saved with? Since the game is changing it's impossible for us to ensure that save games saved with one version of the game can be opened in another version (and it might change even from one SVN revision to the next if the changes are big enough). Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 21, 2013 Author Report Share Posted March 21, 2013 I use the version of the game: Alpha XIII: of Magadha. Loaded this version of the game is saved. Quote Link to comment Share on other sites More sharing options...
zoot Posted March 21, 2013 Report Share Posted March 21, 2013 (edited) That version has not been released, so you must be using SVN. Which SVN revision of the game did you save on and which SVN revision did you load on? Edited March 21, 2013 by zoot Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 21, 2013 Author Report Share Posted March 21, 2013 SVN revision:SVN--13319 Quote Link to comment Share on other sites More sharing options...
zoot Posted March 21, 2013 Report Share Posted March 21, 2013 And if you save a new game on that revision and load it again on the same revision, do you also get the error? Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 21, 2013 Author Report Share Posted March 21, 2013 Yes, Error happen again! Quote Link to comment Share on other sites More sharing options...
feneur Posted March 21, 2013 Report Share Posted March 21, 2013 I can confirm the JavaScript errors (new game in rev13319, play for some time, save game, exit, load game, errors), but I don't get a crash. If I continue playing as the JavaScript errors pile on until JavaScript runs out of memory, see http://feneur.com/stuff/wfg/interestinglog.html Quote Link to comment Share on other sites More sharing options...
zoot Posted March 21, 2013 Report Share Posted March 21, 2013 I can confirm the JavaScript errors (new game in rev13319, play for some time, save game, exit, load game, errors), but I don't get a crash. If I continue playing as the JavaScript errors pile on until JavaScript runs out of memory, see http://feneur.com/stuff/wfg/interestinglog.htmlDo you get those with other bots than Aegis? I believe there is a known issue with Aegis not serializing (saving) its data properly yet. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 21, 2013 Report Share Posted March 21, 2013 Do you get those with other bots than Aegis? I believe there is a known issue with Aegis not serializing (saving) its data properly yet.Did not get it with qBot, and since the error explicitly mentions API v3 I'm not too surprised about that We should definitely not make Aegis the default AI if it can't work with saved games though, so either this should be fixed before Alpha 13 or Aegis should not be the default AI. Quote Link to comment Share on other sites More sharing options...
zoot Posted March 21, 2013 Report Share Posted March 21, 2013 Wraitii can probably hack it so it doesn't produce error messages, at least. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 22, 2013 Author Report Share Posted March 22, 2013 (edited) BTW: I use the default default AI (qBot). When I save the game, the game crashes.Function call failed: return value was -110300 (Insufficient access rights to open file)Location: SavedGame.cpp:93 (SavedGames::Save)Call stack:SavedGames::Save (savedgame.cpp:93) prefix = 0x0073EA58 -> (unsupported basic_string<wchar_t,char_traits<wchar_t> >) simulation = 0x13D782A0 -> m = 0x13D1EE50 -> m_SimContext = m_ComponentManager = 0x13D1EE60 -> m_ScriptInterface = m = (auto_ptr<ScriptInterface_impl>) m_SimContext = 0x13D1EE50 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >) m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >) m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >) m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >) m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >) m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >) m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_DestructionQueue = (unsupported vector<size_t >) m_NextScriptComponentTypeId = 91 (0x0000005B) m_NextEntityId = 5428 (0x00001534) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 174637599882151 (0x00009ED4FC1AFBA7) m_UnitManager = 0x13D77BD0 -> m_Units = (unsupported vector<CUnit * >) m_ObjectManager = 0x13DE8524 -> m_MeshManager = 0x13DE84E4 -> m_MeshMap = table_ = (boost::unordered::detail::prime_policy<unsigned int>) buckets_ = 0x1F23FDD8 -> next_ = 0x00000000 bucket_count_ = 193 (0x000000C1) size_ = 137 (0x00000089) allocators_ = (unsupported ) (unsupported ) current_ = false (too much output; skipping to next top-level symbol) mlf_ = 1.000000 (0x3F800000) max_load_ = 193 (0x000000C1) m_ColladaManager = 0x13DE84D8 -> m = 0x01D07270 -> dll = m_Name = 0x003EB630 -> "Collada" m_Handle = 0x00000000 set_logger = 0x6F697461 -> set_skeleton_definitions = 0x7365746E -> convert_dae_to_pmd = 0x00260074 -> (CModel::AddFlagsRec) convert_dae_to_psa = 0x01D1A92C -> m_VFS = px = 0x01EB97C8 -> (IVFS) pn = pi_ = 0x01EB7180 -> use_count_ = 6 (0x00000006) weak_count_ = 1 (0x00000001) m_VFS = px = 0x01EB97C8 (see above) pn = pi_ = 0x01EB7180 (see above) m_SkeletonAnimManager = 0x13DE8504 -> m_Animations = table_ = (boost::unordered::detail::prime_policy<unsigned int>) buckets_ = 0x1AF76178 -> next_ = 0x00000000 bucket_count_ = 97 (0x00000061) size_ = 76 (0x0000004C) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = ":ex" mlf_ = 1.000000 (0x3F800000) max_load_ = 97 (0x00000061) m_ColladaManager = 0x13DE84D8 (see above) m_Simulation = 0x13D782A0 (see above) m_Objects = (unsupported map<CObjectManager::ObjectKey,CObjectEntry * >) m_ObjectBases = (unsupported map<CStrW,CObjectBase * >) m_Terrain = 0x13D1EBA8 -> m_MapSize = 257 (0x00000101) m_MapSizePatches = 16 (0x00000010) m_Patches = 0x13880024 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 64.000000 (0x42800000) Y = 22.382513 (0x41B30F63) Z = 64.000000 (0x42800000) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_RenderData = 0x00000000 m_BoundsValid = true m_bWillBeDrawn = false m_MiniPatches = [16] [16] Tex = 0x1A9B1B88 -> m_Tag = { (unsupported basic_string<char,char_traits<char> >) } m_pProperties = px = 0x01DABFE8 -> m_pParent = px = 0x01DAC498 -> m_pParent = px = 0x00000000 pn = pi_ = 0x00000000 m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x13C46BA0 -> use_count_ = 19 (0x00000013) weak_count_ = 1 (0x00000001) m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector<CTerrainGroup * >) pn = pi_ = 0x13CAD9D0 -> use_count_ = 28 (0x0000001C) weak_count_ = 1 (0x00000001) m_Material = m_DiffuseTexture = px = 0x1A98E268 -> m_Properties = m_Path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 2.000000 (0x40000000) m_Handle = 39576273160 (0x0000000936EE0108) m_BaseColour = 4283786542 (0xFF55652E) m_State = LOADED m_TextureManager = 0x01D12240 -> m_VFS = px = 0x01EB97C8 (see above) pn = pi_ = 0x01EB7180 (see above) m_CacheLoader = m_VFS = px = 0x01EB97C8 (see above) pn = pi_ = 0x01EB7180 (see above) m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) m_DisableGL = false m_TextureConverter = m_VFS = px = 0x01EB97C8 (see above) pn = pi_ = 0x01EB7180 (see above) m_HighQuality = false m_WorkerThread = 796 (0x0000031C) m_WorkerMutex = 0x116791F0 m_WorkerSem = 0x00000324 m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >) m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >) m_Shutdown = false m_DefaultHandle = 65537 (0x0000000000010001) m_ErrorHandle = 131074 (0x0000000000020002) m_ErrorTexture = px = 0x01D0CC38 -> m_Properties = m_Path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Handle = 131074 (0x0000000000020002) m_BaseColour = 0 (0x00000000) m_State = LOADED m_TextureManager = 0x01D12240 (see above) m_Self = px = 0x01D0CC38 (see above) pn = pi_ = 0x01EBCBC0 -> use_count_ = 1 (0x00000001) weak_count_ = 2 (0x00000002) pn = pi_ = 0x01EBCBC0 (see above) m_TextureCache = table_ = (boost::unordered::detail::prime_policy<unsigned int>) buckets_ = 0x1EB88F90 -> next_ = 0x00000000 bucket_count_ = 1543 (0x00000607) size_ = 915 (0x00000393) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [2] { [8] { 0, 0, 10, 62 ('>'), 87 ('W'), 5, 0, 0 }, 0 }, align_ = t0 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 t10 = 0 t11 = 0 t12 = 0 t13 = 0 t14 = 0 t15 = 0 t16 = 0 t17 = 0 t18 = 0 t19 = 0 t20 = 0 t21 = 0 t22 = 0 t23 = 0} }, { data_ = { buf = [2] { [8] { 10, 62 ('>'), 87 ('W'), 5, 0, 0, 0, 128 }, 62 ('>') }, align_ = t0 = 10 t1 = 10 t2 = 10 t3 = 10 t4 = 10 t5 = 10 t6 = 10 t7 = 10 t8 = 10 t9 = 10 t10 = 10 t11 = 10 t12 = 10 t13 = 10 t14 = 10 t15 = 10 t16 = 10 t17 = 10 t18 = 10 t19 = 10 t20 = 10 t21 = 10 t22 = 10 t23 = 10} } } mlf_ = 1.000000 (0x3F800000) max_load_ = 1543 (0x00000607) m_HotloadFiles = table_ = (boost::unordered::detail::prime_policy<unsigned int>) buckets_ = 0x1B168930 -> next_ = 0x13CF4EC8 -> next_ = 0x13C2B4E0 -> next_ = 0x13CF5048 -> next_ = 0x13CF4488 -> next_ = 0x13CF7848 -> next_ = 0x13CF5148 -> next_ = 0x13C2BCE0 -> next_ = 0x15935300 -> next_ = 0x13CF4408 -> next_ = 0x13CF5988 -> next_ = 0x13CF5108 -> next_ = 0x13CF50C8 -> next_ = 0x13CF6988 -> next_ = 0x15931500 -> next_ = 0x01DA7438 -> next_ = 0x13CF4908 -> next_ = 0x13C0ECC8 -> next_ = 0x13CF4688 -> next_ = 0x13C15DD8 -> next_ = 0x13C0F488 -> next_ = 0x15931580 -> next_ = 0x13CF4608 -> next_ = 0x1EACC5E0 -> next_ = 0x15934900 -> next_ = 0x01DB7138 -> next_ = 0x1FD97A38 -> next_ = 0x159337C0 -> next_ = 0x13CF7288 -> next_ = 0x159324C0 -> next_ = 0x13CF7008 -> next_ = 0x13CF44C8 -> next_ = 0x13CF5848 -> next_ = 0x15931080 -> next_ = 0x15931B00 -> next_ = 0x15931BC0 -> next_ = 0x13CF4888 -> next_ = 0x1AEAB690 -> next_ = 0x13CF6EC8 -> next_ = 0x13CF5488 -> next_ = 0x15934000 -> next_ = 0x1FD981F8 -> next_ = 0x15932400 -> next_ = 0x13C2B260 -> next_ = 0x13CF6E88 -> next_ = 0x13CF5E88 -> next_ = 0x01DA76B8 -> next_ = 0x15933400 -> next_ = 0x13CF8788 -> next_ = 0x13C2BFE0 -> next_ = 0x15933580 -> next_ = 0x13CF4648 -> next_ = 0x13CF4E88 -> next_ = 0x13CF4D48 -> next_ = 0x15933F80 -> next_ = 0x13CF4D08 -> next_ = 0x13CF4CC8 -> next_ = 0x1FD97CF8 -> next_ = 0x1AEAC110 -> next_ = 0x15934AC0 -> next_ = 0x13CF6C08 -> next_ = 0x1FD96078 -> next_ = 0x13CF4DC8 -> next_ = 0x13CF4C48 -> next_ = 0x13CF7F08 -> next_ = 0x1EACB3E0 -> next_ = 0x15930FC0 -> next_ = 0x13CF7DC8 -> next_ = 0x13CF53C8 -> next_ = 0x1FD95E38 -> next_ = 0x1EACC060 -> next_ = 0x13CF47C8 -> next_ = 0x13CF5B08 -> next_ = 0x01DA6E78 -> next_ = 0x1FD964F8 -> next_ = 0x13CF4BC8 -> next_ = 0x01DB75B8 -> next_ = 0x13CF8048 -> next_ = 0x15934F00 -> next_ = 0x1FD97B78 -> next_ = 0x13CF7308 -> next_ = 0x13C2BAE0 -> next_ = 0x13CF4788 -> next_ = 0x13CF49C8 -> next_ = 0x13C2BC60 -> next_ = 0x13CF4B48 -> next_ = 0x13CF4B08 -> next_ = 0x1FD972F8 -> next_ = 0x13CF4AC8 -> next_ = 0x13CF85C8 -> next_ = 0x1EACC1A0 -> next_ = 0x13CF4988 -> next_ = 0x1FD96438 -> next_ = 0x13C2BD20 -> next_ = 0x13C2BB60 -> next_ = 0x13CF7488 -> next_ = 0x13CF6A88 -> next_ = 0x13CF7988 -> next_ = 0x159338C0 -> next_ = 0x15932C00 -> next_ = 0x13CF7048 -> next_ = 0x13CF7D08 -> next_ = 0x15935100 -> next_ = 0x13CF5BC8 -> next_ = 0x1EACCAE0 -> next_ = 0x1ACF5530 -> next_ = 0x13C2CB60 -> next_ = 0x13CF71C8 -> next_ = 0x1FD95978 -> next_ = 0x13CF5DC8 -> next_ = 0x15931640 -> next_ = 0x1B0F1D10 -> next_ = 0x13C15798 -> next_ = 0x13C0E808 -> next_ = 0x1FD95AF8 -> next_ = 0x13C0F588 -> next_ = 0x1FD96CB8 -> next_ = 0x15934D00 -> next_ = 0x13CF76C8 -> next_ = 0x1FD98338 -> next_ = 0x13CF6B88 -> next_ = 0x13C2B3A0 -> next_ = 0x13CF7A88 -> next_ = 0x13CF7808 -> next_ = 0x13C0EBC8 -> next_ = 0x13CF7F88 -> next_ = 0x13CF6A08 -> next_ = 0x1FD95AB8 -> next_ = 0x13CF7948 -> next_ = 0x13CF72C8 -> next_ = 0x13C0F608 -> next_ = 0x13CF78C8 -> next_ = 0x15931AC0 -> next_ = 0x1FD97A78 -> next_ = 0x13CF4048 -> next_ = 0x13C0F088 -> next_ = 0x15932D00 -> next_ = 0x13CF7F48 -> next_ = 0x13CF5E48 -> next_ = 0x13C0E5C8 -> next_ = 0x1ACF6C70 -> next_ = 0x13CF7888 -> next_ = 0x15932B80 -> next_ = 0x13C0FE08 -> next_ = 0x13CF8008 -> next_ = 0x13CF5E08 -> next_ = 0x13CF7788 -> next_ = 0x15932940 -> next_ = 0x13CF67C8 -> next_ = 0x13CF7908 -> next_ = 0x13CF7748 -> next_ = 0x13C2C3E0 -> next_ = 0x15931D80 -> next_ = 0x13CF6808 -> next_ = 0x13CF8C48 -> next_ = 0x15932000 -> next_ = 0x1EACCD60 -> next_ = 0x13CF7A48 -> next_ = 0x13CF7D88 -> next_ = 0x13CF4D88 -> next_ = 0x13CF7E48 -> next_ = 0x13CF7FC8 -> next_ = 0x13CF7E08 -> next_ = 0x15931400 -> (unavailable - type info request failed (GLE=-1073741571)) bucket_count_ = 1543 (0x00000607) size_ = 965 (0x000003C5) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [1] { [8] { 20, 239, 110 ('n'), 0, 0, 128, 63 ('?'), 7 } }, align_ = t0 = 20 t1 = 20 t2 = 20 t3 = 20 t4 = 20 t5 = 20 t6 = 20 t7 = 20 t8 = 20 t9 = 20 t10 = 20 t11 = 20 t12 = 20 t13 = 20 t14 = 20 t15 = 20 t16 = 20 t17 = 20 t18 = 20 t19 = 20 t20 = 20 t21 = 20 t22 = 20 t23 = 20} }, { data_ = { buf = "飊", align_ = t0 = "飊" t1 = 239 t2 = 239 t3 = 239 t4 = 239 t5 = 239 t6 = 239 t7 = 239 t8 = 239 t9 = 239 t10 = 239 t11 = 239 t12 = 239 t13 = 239 t14 = 239 t15 = 239 t16 = 239 t17 = 239 t18 = 239 t19 = 239 t20 = 239 t21 = 239 t22 = 239 t23 = 239} } } mlf_ = 1.000000 (0x3F800000) max_load_ = 1543 (0x00000607) m_SettingsFiles = table_ = (boost::unordered::detail::prime_policy<unsigned int>) buckets_ = 0x191D8BE0 -> next_ = 0x13C21B50 -> next_ = 0x13C218B0 -> next_ = 0x00000000 bucket_count_ = 53 (0x00000035) size_ = 50 (0x00000032) allocators_ = (unsupported ) (unsupported ) current_ = false funcs_ = [2] { { data_ = { buf = [1] { [8] { 159, 235, 1, 0, 0, 128, 63 ('?'), 53 ('5') } }, align_ = t0 = 159 t1 = 159 t2 = 159 t3 = 159 t4 = 159 t5 = 159 t6 = 159 t7 = 159 t8 = 159 t9 = 159 t10 = 159 t11 = 159 t12 = 159 t13 = 159 t14 = 159 t15 = 159 t16 = 159 t17 = 159 t18 = 159 t19 = 159 t20 = 159 t21 = 159 t22 = 159 t23 = 159} }, { data_ = { buf = [1] { [8] { 235, 1, 0, 0, 128, 63 ('?'), 53 ('5'), 0 } }, align_ = t0 = 235 t1 = 235 t2 = 235 t3 = 235 t4 = 235 t5 = 235 t6 = 235 t7 = 235 t8 = 235 t9 = 235 t10 = 235 t11 = 235 t12 = 235 t13 = 235 t14 = 235 t15 = 235 t16 = 235 t17 = 235 t18 = 235 t19 = 235 t20 = 235 t21 = 235 t22 = 235 t23 = 235} } } mlf_ = 1.000000 (0x3F800000) max_load_ = 53 (0x00000035) m_Self = px = 0x1A98E268 (see above) pn = pi_ = 0x13C7B5C0 -> use_count_ = 3 (0x00000003) weak_count_ = 8 (0x00000008) pn = pi_ = 0x13C7B5C0 (see above) m_Samplers = (vector<CMaterial::TextureSampler >) m_ShaderEffect = m = 0x1A7CF508 -> data = (unsupported basic_string<char,char_traits<char> >) hash = 784405102 (0x2EC1126E) m_ShaderDefines = m_Items = 0x01CEDC00 -> items = (unsupported vector<pair<CStrIntern,CStrIntern> >) hash = 0 (0x00000000) m_ConditionalDefines = m_Defines = (vector<CShaderConditionalDefines::CondDefine >) m_StaticUniforms = m_Items = 0x13D19370 -> items = (unsupported vector<pair<CStrIntern,CVector4D> >) hash = 215572971 (0x0CD961EB) m_RenderQueries = m_Items = (unsupported vector<pair<int,CStrIntern> >) m_AlphaBlending = false m_PlayerID = 4294967295 (0xFFFFFFFF) m_TextureMatrix = _11 = 0.022097 (0x3CB504F3) _21 = -0.022097 (0xBCB504F3) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.022097 (0xBCB504F3) _23 = -0.022097 (0xBCB504F3) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 0.022097 (0x3CB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.022097 (0xBCB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_BaseColor = 4283786542 (0xFF55652E) m_BaseColorValid = true m_Groups = (unsupported vector<CTerrainGroup * >) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... [16] Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000) Tex = 0x1A9B1B88 (see above) Priority = 0 (0x00000000)... ... m_X = 0 (0x00000000) m_Z = 0 (0x00000000) m_Parent = 0x13D1EBA8 (see above) m_Heightmap = 0x1F911010 -> 16384 (0x4000) m_BaseColour = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 257 (0x00000101) m_Mipmap = (unsupported vector<SMipmap >) m_ComponentManager = m_ScriptInterface = m = (auto_ptr<ScriptInterface_impl>) m_SimContext = 0x13D1EE50 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >) m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >) m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >) m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >) m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >) m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >) m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >) m_DestructionQueue = (unsupported vector<size_t >) m_NextScriptComponentTypeId = 91 (0x0000005B) m_NextEntityId = 5428 (0x00001534) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 174637599882151 (0x00009ED4FC1AFBA7) m_DeltaTime = 0 (0x0000000000000000) m_LastFrameOffset = 0.179028 (0x3E375330) m_StartupScript = (unsupported basic_string<char,char_traits<char> >) m_InitAttributes = m_Val = px = 0x13DF5728 -> -281444540417216 (0xFFFF00071624FB40) pn = pi_ = 0x13DF7FE0 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_MapSettings = m_Val = px = 0x13DF5738 -> -281444540337216 (0xFFFF0007162633C0) pn = pi_ = 0x1AA12EB8 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_LoadedScripts = (unsupported set<Path >) m_TurnNumber = 211 (0x000000D3) m_EnableOOSLog = false m_EnableSerializationTest = false gui = 0x01D07220 -> m_PageStack = (vector<CGUIManager::SGUIPage >) m_CurrentGUI = px = 0x00000000 pn = pi_ = 0x00000000 m_ScriptInterface = 0x01CEE2B0 -> m = (auto_ptr<ScriptInterface_impl>) playerID = 1 (0x00000001) basenameFormat = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') filename = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') buffer = m_capacity = 524288 (0x00080000) m_data = px = 0x21B41000 -> [8] { 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } pn = pi_ = 0x1FB4A080 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_size = 462876 (0x0007101C) nextSaveNumber = 3 (0x00000003) tempSaveFile = name = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') size = 462876 (0x000000000007101C) mtime = 1363955304 (0x00000000514C4E68) filenameFormat = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') tempSaveFileRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') now = 1363955304 (0x00000000514C4E68) archiveWriter = px = 0x00000000 pn = pi_ = 0x00000000 realPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 59592 metadataString = (unsupported basic_string<char,char_traits<char> >) simStateStream = (basic_stringstream<char,char_traits<char> >) metadata = m_Val = px = 0x1FD5A8D8 -> -281444392622832 (0xFFFF00071EF42510) pn = pi_ = 0x1FB4A060 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) status_ = 1363955304 (0x00000000514C4E68) guiMetadata = m_Val = 2284627383098378872 (0x1FB4A0801DB58A78)`anonymous namespace'::SaveGame (scriptfunctions.cpp:265) cbdata = 0x01D07220 (see above)ScriptInterface::call<void,&`anonymous namespace'::SaveGame> (nativewrapperdefns.h:103) cx = 0x01E8F0B0 -> (JSContext) argc = 0 (0x00000000) vp = 0x10E80068 -> -281444633993392 (0xFFFF000710911F50) nameval = 7256149566705116456 (0x64B3059610902528)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)IGUIObject::SendEvent (iguiobject.cpp:477) this = (unavailable) type = GUIM_PRESSED EventName = 0x0073F3CC -> { (unsupported basic_string<char,char_traits<char> >) } msg = type = GUIM_PRESSED value = { (unsupported basic_string<char,char_traits<char> >) } skipped = falseIGUIButtonBehavior::HandleMessage (iguibuttonbehavior.cpp:111) this = (unavailable) Message = 0x0073F510 -> type = GUIM_MOUSE_RELEASE_LEFT value = { (unsupported basic_string<char,char_traits<char> >) } skipped = false enabled = false enabled = false enabled = false enabled = trueCButton::HandleMessage (cbutton.cpp:86) this = (unavailable) Message = 0x0073F510 (see above)IGUIObject::SendEvent (iguiobject.cpp:475) this = (unavailable) type = GUIM_MOUSE_RELEASE_LEFT EventName = 0x0073F5F4 -> { (unsupported basic_string<char,char_traits<char> >) } msg = type = GUIM_MOUSE_RELEASE_LEFT value = { (unsupported basic_string<char,char_traits<char> >) } skipped = falseCGUI::HandleEvent (cgui.cpp:214) this = (unavailable) ev = 0x0073F6F8 -> ev = type = [8] { 4 (0x04), 1 (0x01), 0 (0x00), 255 (0xFF), 52 (0x34), 7 (0x07), 80 (0x50), 0 (0x00) } active = { type = 4 (0x04), gain = 1 (0x01), state = 0 (0x00) } key = type = 4 (0x04) keysym = { sym = 5244724, unicode = 42447 (0xA5CF) } motion = { type = 4 (0x04), x = 65280 (0xFF00), y = 1844 (0x0734) } button = type = 4 (0x04) button = 1 (0x01) state = 0 (0x00) x = 1844 (0x0734) y = 80 (0x0050) resize = { type = 4 (0x04), w = 5244724 (0x00500734), h = 3384783 (0x0033A5CF) } expose = { type = 4 (0x04) } quit = { type = 4 (0x04) } user = { type = 4 (0x04), code = 5244724 (0x00500734), data1 = 0x0033A5CF } pNearest = 0x1FAD1028 -> m_CachedActualSize = left = 1760.000000 (0x44DC0000) top = 68.000000 (0x42880000) right = 1916.000000 (0x44EF8000) bottom = 96.000000 (0x42C00000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x1EA33198 -> m_CachedActualSize = left = 1760.000000 (0x44DC0000) top = 35.999996 (0x420FFFFF) right = 1916.000000 (0x44EF8000) bottom = 150.000000 (0x43160000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x1EA330E8 -> m_CachedActualSize = left = 1756.000000 (0x44DB8000) top = -0.000005 (0xB6A00000) right = 1920.000000 (0x44F00000) bottom = 260.000000 (0x43820000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x01D79F08 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1920.000000 (0x44F00000) bottom = 1080.000000 (0x44870000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x01D798D8 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x01DA34D8 -> m_ScriptObject = 0x12503D48 -> (JSObject) m_MousePos = x = 1844.000000 (0x44E68000) y = 80.000000 (0x42A00000) (too much output; skipping to next top-level symbol) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x01DA34D8 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x125582D0 -> (JSObject) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x01DA34D8 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x10999B40 -> (JSObject) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x01DA34D8 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 217.889 (0x406B3C73EBE8DB73) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = true m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x01DA34D8 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x15DEA7D0 -> (JSObject) ret = IN_PASS oldMousePos = x = 1844.000000 (0x44E68000) y = 80.000000 (0x42A00000) msg = type = 7599568 value = { (unsupported basic_string<char,char_traits<char> >) } skipped = (bool)0x68 timeElapsed = 217.889 (0x406B3C73EA4C676A) timeElapsed = 217.889 (0x406B3C73EA4C676A) e = 0x00000000CGUIManager::HandleEvent (guimanager.cpp:214) this = (unavailable) ev = 0x0073F6F8 (see above) handled = false r = 531435560gui_handler (guimanager.cpp:48) ev = 0x0073F6F8 (see above)in_dispatch_event (input.cpp:60) ev = 0x0073F6F8 (see above)PumpEvents (main.cpp:193) profile2__ = m_Name = 0x003CB4EC -> "dispatch events" ev = ev = type = 4 (0x04) active = { type = 4 (0x04), gain = 1 (0x01), state = 0 (0x00) } key = type = 4 (0x04) keysym = { sym = 5244724, unicode = 42447 (0xA5CF) } motion = { type = 4 (0x04), x = 65280 (0xFF00), y = 1844 (0x0734) } button = type = 4 (0x04) button = 1 (0x01) state = 0 (0x00) x = 1844 (0x0734) y = 80 (0x0050) resize = { type = 4 (0x04), w = 5244724 (0x00500734), h = 3384783 (0x0033A5CF) } expose = { type = 4 (0x04) } quit = { type = 4 (0x04) } user = { type = 4 (0x04), code = 5244724 (0x00500734), data1 = 0x0033A5CF (see above) } profile2__ = m_Name = 0x003CB4E4 -> "event" data = (unsupported basic_string<char,char_traits<char> >)Frame (main.cpp:356) realTimeSinceLastFrame = 0.021670 (0x3CB184B0) need_update = true profile2__ = m_Name = 0x003CB674 -> "frame" need_render = true profile2__ = m_Name = 0x406B3C6F -> (unavailable - internal error) profile2__ = m_Name = 0x406B3C6F (see above)RunGameOrAtlas (main.cpp:508) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 30160 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63740 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27804 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 replay = m_Stream = 0x77A1BC29 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63808 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1843 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 30160 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63740 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27804 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 builder = m_VFS = px = 0x01EB0000 -> (IVFS) pn = pi_ = 0x00000000 m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63644main (main.cpp:551) argc = 1 (0x00000001) argv = 0x01CEE170 -> 0x01EB70B8 -> "D:\13319\binaries\system\pyrogenesis.exe"wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x01CEE738 -> 0x01CEE740 -> "D:\13319\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 30336824 (0x01CEE738) utf8 = (unsupported basic_string<char,char_traits<char> >)CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 13 (Insufficient access rights to open file)OS error = 32 (????????????????????)====================================SVN Revision: custom buildSystem info:====================================Main log:====================================BTW: I use the default default AI (qBot). When I save the game, the game crashes. Edited March 22, 2013 by historic_bruno Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 22, 2013 Report Share Posted March 22, 2013 This doesn't look related to AI in any way, more an issue with that system.The first crash is trying to read an invalid zip file (our saved games are stored as zip files). Can you find the matching .0adsave in My Documents\My Games\0ad\saves and rename it to .zip to see if you can open it?The second crash indicates a permissions issue. Where is your "%localappdata%\0ad\cache" folder located? How about My Documents\My Games\0ad? Can you confirm that your user account has read/write permissions on those locations?If it's not that, how much disk space do you have available on that drive? There's something odd about your Windows setup or system. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 23, 2013 Author Report Share Posted March 23, 2013 (edited) The two crashes problem has been solved, thank you.Load it again when the new AI game, save the game, an error message appears:p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 252reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/shared.js line 252TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api-v3/shared.js:252 ([object Object])@simulation/ai/common-api-v3/shared.js:157</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/base.js line 118TypeError: sharedAI.playersData is undefined ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:118 @:0</p>Where are you, wraitii? Edited March 23, 2013 by gameboy Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 23, 2013 Report Share Posted March 23, 2013 Err, actually the error messages are really not that trivial to fix (basically they'd require making it serialize/deserialize fully, more or less). At least I believe. I can give if a look if it's considered nice enough that Aegis fails silently to make it default, else it's probably not worth it.Have qBot be default again if this is bad enough, then (should be trivial enough in the current SVN).I'm not 100% sure but I think I have added this to Aegis' description though. Will check.BTW, this would need to be verified too, but I'm fairly sure while qBot doesn't give error messages, deserializing it is also not that nice, so we probably shouldn't pretend too much that saved games with AIs work. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 23, 2013 Author Report Share Posted March 23, 2013 (edited) You design the AI is really great, I like it, I hope you can resolve these errors, we are looking forward to you, thank you!I ask you: when you can fix it? Edited March 23, 2013 by gameboy 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2013 Report Share Posted March 23, 2013 (edited) Inddeed, i hope soon AI can use diplomacy. Edited March 23, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 23, 2013 Author Report Share Posted March 23, 2013 I hope he early resolved, thank you! Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 23, 2013 Report Share Posted March 23, 2013 Gave a look at this, should be fixable to some extent, in fact. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 23, 2013 Report Share Posted March 23, 2013 BTW, this would need to be verified too, but I'm fairly sure while qBot doesn't give error messages, deserializing it is also not that nice, so we probably shouldn't pretend too much that saved games with AIs work.Yeah, qBot uses a hack to get around the serialization issues with AIs. until we extend the serializer to support them. I think the most important thing is not to throw a bunch of errors at the user for doing a "normal" task IMO it's ok if the AI has to restart when loading a saved game, if it avoids these errors, unless or until it can be properly fixed. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 23, 2013 Report Share Posted March 23, 2013 Yeah, qBot uses a hack to get around the serialization issues with AIs. until we extend the serializer to support them. I think the most important thing is not to throw a bunch of errors at the user for doing a "normal" task IMO it's ok if the AI has to restart when loading a saved game, if it avoids these errors, unless or until it can be properly fixed.Agreed It's one thing if something doesn't work perfectly (0 A.D. is still an Alpha after all), but something completely different if it doesn't work at all. Especially if it can be solved as relatively simple (at least I assume it is) as having the AI treat a saved game as a new game Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 24, 2013 Report Share Posted March 24, 2013 Not exactly relatively simple, but not too hard, so it should be fixed in the latest SVN. Requires an autobuild but I haven't run one yet as perhaps it would be worth waiting for other commits?Basically I hacked together serialization for the shared script, which makes Aegis serialize properly. it's fairly hacky. Not sure how well the AI will react, but it loads and resumes playing. It makes the saved games slightly heavier, but not significantly. I tested serializing Aegis, qBot and No AI at the same time and it worked (along with each alone), so I assume it's working alright.I won't be available for too much debugging though, so if it should actually fail, feel free to revert those changes. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 25, 2013 Report Share Posted March 25, 2013 Errors after loading saved, single player game with 1 human and 3 Aegis bots (after about 25 minutes, when they started attacking):WARNING: JavaScript warning: simulation/ai/qbot-wc/economy.js line 558 reference to undefined property metadata["linked-resources-" + resource]ERROR: JavaScript error: simulation/ai/qbot-wc/economy.js line 558 TypeError: metadata["linked-resources-" + resource] is undefined ([object Object],[object Array])@simulation/ai/qbot-wc/economy.js:558 ([object Object],[object Object],[object Array])@simulation/ai/qbot-wc/economy.js:1257 ([object Object])@simulation/ai/qbot-wc/qbot.js:228 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:66 @:0...Errors rejoining in multiplayer game with 4 humans and 4 Aegis bots (near the end of the game):ERROR: JavaScript error: simulation/ai/qbot-wc/qbot.js line 327 TypeError: myKeyEntities.toEntityArray()[0] is undefined ([object Object],[object Object])@simulation/ai/qbot-wc/qbot.js:327ERROR: AI script Deserialize call failedWARNING: JavaScript warning: simulation/ai/qbot-wc/qbot.js line 287 reference to undefined property this.pathInfoERROR: JavaScript error: simulation/ai/qbot-wc/qbot.js line 287 TypeError: this.pathInfo is undefined ()@simulation/ai/qbot-wc/qbot.js:287 ([object Object],[object Array])@simulation/ai/qbot-wc/qbot.js:90 ([object Object])@simulation/ai/qbot-wc/qbot.js:156 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:66 @:0...WARNING: JavaScript warning: simulation/ai/qbot-wc/economy.js line 558 reference to undefined property metadata["linked-resources-" + resource]ERROR: JavaScript error: simulation/ai/qbot-wc/economy.js line 558 TypeError: metadata["linked-resources-" + resource] is undefined ([object Object],[object Array])@simulation/ai/qbot-wc/economy.js:558 ([object Object],[object Object],[object Array])@simulation/ai/qbot-wc/economy.js:1257 ([object Object])@simulation/ai/qbot-wc/qbot.js:228 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:66 @:0There was also an instant OOS on my end, but I seem to recall rejoining never worked correctly with AIs? Quote Link to comment Share on other sites More sharing options...
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