Sighvatr Posted December 8, 2013 Report Share Posted December 8, 2013 The Ptolemaic Agema helmet that I can only find in Enrique's reference and no where else on the internet. Spoiler My interpretation of the helmet worn on the soldier to the left of the man carrying the horn on the Nile mosaic. Spoiler Some sort of kettle hat shown on the Sidon Stelai Spoiler The Thracian Cap from references Spoiler Successor Officer Helmet from reference Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 7, 2014 Author Report Share Posted January 7, 2014 Updated. More coming soon. All the helmets will be UV mapped on one texture file. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 7, 2014 Report Share Posted January 7, 2014 Great! Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2014 Report Share Posted January 7, 2014 Maybe this topic can help you : http://www.twcenter.net/forums/showthread.php?557710-Please-more-high-poly-3D-units Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 7, 2014 Author Report Share Posted January 7, 2014 Thanks, but I like to interpret the archaelogical findings and art from the timeperiod rather than copy off another modern day artist. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2014 Report Share Posted January 7, 2014 (edited) Thanks, but I like to interpret the archaelogical findings and art from the timeperiod rather than copy off another modern day artist.I totally understand . The guy "AndyMoszejevsky" seems to be historian, maybe he says interesting stuff.http://gehennum.wikidot.com/helmetOh check out the links in the first posthttp://www.twcenter.net/forums/showthread.php?549018-PTOLEMAIC-EGYPT-units-roster Edited January 7, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 30, 2014 Report Share Posted January 30, 2014 So I'll make three varations, one golden, one without the crest, and that one. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 30, 2014 Author Report Share Posted January 30, 2014 Nice! Look for the Dude_head.dae file to resize Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 30, 2014 Report Share Posted January 30, 2014 General reminder: Please import a "head" from the game to make sure the helmet modeled fits, otherwise they will need to be manually tweaked. It also helps to make screenshots of the helmet on the head to see how it fits.Stan, about the texture keep in mind that the vast majority of the helmets in the game use a 64x64 texture, the latest ones are 128x128. Keep that in mind when making the texture, a lot of the details you added on your last screenshot will probably not be seen at all. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 30, 2014 Report Share Posted January 30, 2014 http://image.noelshack.com/fichiers/2014/05/1391110735-thracian-helmets.jpgNice! Look for the Dude_head.dae file to resizeGeneral reminder: Please import a "head" from the game to make sure the helmet modeled fits, otherwise they will need to be manually tweaked. It also helps to make screenshots of the helmet on the head to see how it fits.Stan, about the texture keep in mind that the vast majority of the helmets in the game use a 64x64 texture, the latest ones are 128x128. Keep that in mind when making the texture, a lot of the details you added on your last screenshot will probably not be seen at all.I know, well i didn't knew it would be minecraft like though, but I wanted to practise texturing from scratch. I can Upload the full res texture if you wanna see.With Dude =) Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 30, 2014 Author Report Share Posted January 30, 2014 Looks a bit short on the head. Try scaling it to give it more height. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 30, 2014 Report Share Posted January 30, 2014 That's not the dude mesh used in the game. You can import a head from props/head (or something similar, can't check it now) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 30, 2014 Report Share Posted January 30, 2014 (edited) That's not the dude mesh used in the game. You can import a head from props/head (or something similar, can't check it now)The models fails to import in blender =(EDIT : Here are the scaled up versions Edited January 30, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 30, 2014 Report Share Posted January 30, 2014 The models fails to import in blender =(From "How to import/export assets..." tutorial: 1.- Import the mesh into blender3DInside blender, remove the starting cube, camera and point light....[...]If blender shows an error importing:Spoiler Open the .dae file that is throwing the error with notepad or another text editor and erase everything between </asset> and <library_geometries> (do not remove those labels, just the text in between) and try to import again Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 30, 2014 Report Share Posted January 30, 2014 (edited) From "How to import/export assets..." tutorial:Sorry for not remembering this, anyway there was nothing betweens those two things so....EDIT : Finally succeeded to import the head from the latest beard model on svn, it seemed that import units unchecked prevented me from importing. Oh, and by the way this the right head on the images, just that i also imported torso with it. Edited January 30, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2014 Report Share Posted January 31, 2014 (edited) Seleucids Roman Helmets (click to view in 3D)HQ version of the texturesThracian Helmets (click to view in 3D) Edited January 31, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 31, 2014 Report Share Posted January 31, 2014 Seleucid Roman helmets doesn't look bad, they just need some work on the texture (scratches, some contrast, worn dirt) and reduce the polys on the haired crest, Thracian helmets are too highpoly, considering that one helmet alone has the more triangles that the current unit meshes we use. (sketchfab says all three helmets have 1.4k triangles divided by 3 they're something around 466 tris each) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2014 Report Share Posted January 31, 2014 Now Half the polies. better ?Heavy Helmets (click to view in 3D)I'd like to add details, but on 64x64 nothing's really nice. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 31, 2014 Report Share Posted January 31, 2014 Yep, better. The edge detail you removed can be added as texture detail to fake it.Regarding the textures, you can check how are the current ones made. Example: http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/mace_c.ddsYou can use 128x128 if you are going to add nice looking details. (or even use existing ones and map your helmets to existing textures)Also the thracian ones seem to not be using the whole texture space? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2014 Report Share Posted January 31, 2014 Yep, better. The edge detail you removed can be added as texture detail to fake it.Regarding the textures, you can check how are the current ones made. Example: http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/mace_c.ddsYou can use 128x128 if you are going to add nice looking details. (or even use existing ones and map your helmets to existing textures)Also the thracian ones seem to not be using the whole texture space?Yup by using a bump though I don't know to do this. Maybe AO and then bump out of it ?About scratches and stuff, I'm not good at all to do this kind of stuff, because finitions come after whatever i have ever had to do.Yup I need to fix this UV... Quote Link to comment Share on other sites More sharing options...
niektb Posted January 31, 2014 Report Share Posted January 31, 2014 Yup by using a bump though I don't know to do this. Maybe AO and then bump out of it ?About scratches and stuff, I'm not good at all to do this kind of stuff, because finitions come after whatever i have ever had to do.Yup I need to fix this UV...A (relatively) easy way to do so is by creating a (very) high poly mesh and then bake a normal map (=bump) from it. That normal map is used for the low poly model.Some basic info:http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2014 Report Share Posted January 31, 2014 A (relatively) easy way to do so is by creating a (very) high poly mesh and then bake a normal map (=bump) from it. That normal map is used for the low poly model.Some basic info:http://www.chrisalbeluhn.com/Normal_Map_Tutorial.htmlThanks a lot for this. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted February 6, 2014 Author Report Share Posted February 6, 2014 Can somebody provide me a bronze texture I can use? I dont want to retexture the helmets. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 6, 2014 Report Share Posted February 6, 2014 Can somebody provide me a bronze texture I can use? I dont want to retexture the helmets.See if any of the existing ones in-game are useful.\mods\public\art\textures\skins\props\helmet Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2014 Report Share Posted February 8, 2014 (edited) Can somebody provide me a bronze texture I can use? I dont want to retexture the helmets.I can provide the XCF with all the layers if you'd like =) Edited February 8, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
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