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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props


Sighvatr
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  • 2 weeks later...

Both helmets textured. Texture and form variations soon.

post-13528-0-81204400-1393096410_thumb.j

I removed quite a lot of unnecessary tris on the Thracian one. We should avoid as much unneeded tris as possible, specially on unit props that may be a lot of them on-screen at once:

post-13528-0-01335400-1393096392_thumb.j

@Sighvatr: please zip your helmets and post them here, let's get them in game ;)

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I think there's no need to start them from scratch, Sighvatr will post them soon. There are still some helmets to model though, you could try with these:

http://trac.wildfiregames.com/ticket/2286

http://trac.wildfiregames.com/ticket/2290

http://trac.wildfiregames.com/ticket/2289

http://trac.wildfiregames.com/ticket/2287

http://trac.wildfiregames.com/ticket/2288

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Someone asked me to record the process of the helmet production (lowpoly, hipoly, bake, texture) I'm posting it here in case someone else is also interested.

Note: this is NOT a timelapse, it's long and boring, but it covers the whole creation of the last 3 helmets that Stan posted:

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Modified and textured:

post-13528-0-36480500-1393689444_thumb.j

Sadly, those textures are 256*256, which is double the resolution it will be in the in-game version, so details will be lost. (they won't be noticed in the game anyway ^_^)

@Stan: Please, use the mirror/symmetry modifier when modeling helmets or whatever other symmetric prop. It makes things much easier.

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