wackyserious Posted September 10, 2015 Report Share Posted September 10, 2015 Got it, ah, I almost forgot about that thing So we will implement a design plan similar to what was used by the Total War series. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 10, 2015 Report Share Posted September 10, 2015 (edited) Hmm, so we will just let the shields handle the player_color? (Also, the shield texture rework constantly gets delayed, I'm sorry. I will try to work on those after working the clothing textures.) Edited September 10, 2015 by wackyserious Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2015 Report Share Posted September 10, 2015 Well looking at those colors that seems like an obvious choice. And I believe shields are big enough Also since they will have some variety, I don't think that will be much of a problem Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 12, 2015 Report Share Posted September 12, 2015 (edited) Hey, folks, what Norse structures are still lacking? I can design concepts for the remaining of them or at least find references. By the way Stan, do you think the fort I've drawn is doable? Edited September 12, 2015 by Le Druide Gaulois Quote Link to comment Share on other sites More sharing options...
niektb Posted September 12, 2015 Author Report Share Posted September 12, 2015 For me the storehouse is lacking. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 12, 2015 Report Share Posted September 12, 2015 Any good reference for that ? I like the current one, but if you feel like it needs to be changed, we probably could do something.By the way Stan, do you think the fort I've drawn is doable?It is, but I have issues with the size. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 12, 2015 Report Share Posted September 12, 2015 For me the storehouse is lacking. Perhaps we could use house number 4 for that. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 12, 2015 Report Share Posted September 12, 2015 Perhaps we could use house number 4 for that.I'm not sure it fit the purpose, though I really like 4). Could you refurbish it so it's more a storehouse and less house ? Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 12, 2015 Report Share Posted September 12, 2015 I'm working in the storehouse, but I'm afraid I'll have to abuse your workforce once again... I noticed I have made some really stupid mistakes when desiging the house set. I made all of them lacking windows and those small logs supporting the roof's façade. And with house 1 I made the mistake of placing the little storage thingy in the side it would be hidden from the player's normal playing angle. I'm posting an illustrative concept showing all the differences, so if you can change some props according to this I'd be veeery thankful Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 12, 2015 Report Share Posted September 12, 2015 Should be doable. Round doors ?? Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 13, 2015 Report Share Posted September 13, 2015 Preferably. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 13, 2015 Report Share Posted September 13, 2015 (edited) Just finished the concept for the storehouse. Sorry for the crappy scanning quality. Edited September 13, 2015 by Le Druide Gaulois Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 13, 2015 Report Share Posted September 13, 2015 Slate roof ? Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 13, 2015 Report Share Posted September 13, 2015 No, straw roof. And I think the door on the bottom drawing is better. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 15, 2015 Report Share Posted September 15, 2015 Updated the houses. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 15, 2015 Report Share Posted September 15, 2015 Nice! I guess we're done for Norse buildings, right? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 15, 2015 Report Share Posted September 15, 2015 Still the storehouse to do ^^ Quote Link to comment Share on other sites More sharing options...
niektb Posted September 15, 2015 Author Report Share Posted September 15, 2015 Time for me to dig into french history I suppose Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 15, 2015 Report Share Posted September 15, 2015 Storehouse is in Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 15, 2015 Report Share Posted September 15, 2015 Time for me to dig into french history I suppose And hopefuly early German history as well. The Saxons are comming Storehouse is in Great! So there are no more concepts needed? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 15, 2015 Report Share Posted September 15, 2015 For the norse I don't think so =) Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted September 15, 2015 Report Share Posted September 15, 2015 Let me know if you want concepts for the Franks. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 15, 2015 Report Share Posted September 15, 2015 Let me know if you want concepts for the Franks.Maybe defense tower, and fortress(Optional) Quote Link to comment Share on other sites More sharing options...
niektb Posted September 16, 2015 Author Report Share Posted September 16, 2015 Might be somewhat tricky to already start on special (sortof) buildings if we don't know what the gameplay is going to be... (I figure though that a Fortress / Castle would be some kind of Motte and Baily) So it could be an idea to come up with references and draw the standard Saxon buildings (house + blacksmith etc) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 11, 2015 Report Share Posted November 11, 2015 (Already posted in the PM, I'm posting it here so that others can read it too.) "Týr is a god of war and will take mead, meat and blood for sacrifice. If a warrior carved the rune Tîwaz on his weapon he would be dedicating it to Týr and strengthen the outcome of a battle to be in his favor. After a warrior has dedicated his weapon to Týr he should not lose it or break it."Interesting, but I'm not sure if it is credible, those lines are taken from the Wikipedia entry on Tyr.I thought we could use it for shield patterns.Also, here's an article explaining the meaning behind Lagertha's shield symbol in Vikingshttp://www.ibtimes.c...-winnik-1569558It is written on the bottom part that, the shield symbolizes a tree and the rune Fe.Largertha's shield pattern looks like an "inverted tree" and if you try to read the wikipedia entry on the Tiwaz rune, the usage section describes something about multiple or stacked tiwaz runes (A tiwaz rune looks exactly like an arrow point, facing upwards, and stacking it together forms a symbol that looks like a tree) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.