Mythos_Ruler Posted December 12, 2013 Report Share Posted December 12, 2013 Looks like to me that the howdahs likely had a wooden frame covered in stitched linen or leather. Stitched in the "brick" pattern shown on the terracotta elephant in your first image above. But as you are finding out, primary sources are scant on a lot of details, so we have to go on guesswork and what feels right (and what looks cool). I think the ancients were very colorful, certainly more colorful than the muted browns and tans we always used to see in Hollywood productions and old artwork. There's no reason to believe they would use /less/ color in their martial lives than they did in everyday life. Stelae and pottery show colorful cloaks and tunics worn by the men in Hellenistic armies. Some helmets even seem to have been painted. A Hellenistic army may have been a very colorful sight indeed. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted December 12, 2013 Author Report Share Posted December 12, 2013 I think the wealthy were colorful and the less wealthy used what they have. I think it would be interesting to look up what was traded between the ptolemaics and other empires. For instance if the Ptolemaics were to be trading Turmeric, yellow dyes could be something used a lot. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 13, 2013 Report Share Posted December 13, 2013 What we do is make the "basic" rank look drab and uninteresting, then they start to look cooler and cooler as they go up in rank. War Elephants, King's Guard, etc. are "champions" so they are the elitist units in the army and would look the best. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted December 31, 2013 Author Report Share Posted December 31, 2013 (edited) Sorry about not keeping up with you guys. I bought a new computer that couldn't run 0 A.D. for some weird error, and eventually the graphics card pooped out. I dug out my old computer, and I am resuming the development.I am not liking the looks of the crenelations, and I could do the ledge some more tweaking to give the edges a look. Here is what I've got so far, and the blue layer is only temporary. This is without a speculation and normals layer. Edited December 31, 2013 by Sighvatr Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 31, 2013 Report Share Posted December 31, 2013 Sorry about not keeping up with you guys. I bought a new computer that couldn't run 0 A.D. for some weird error, and eventually the graphics card pooped out. I dug out my old computer, and I am resuming the development.I am not liking the looks of the crenelations, and I could do the ledge some more tweaking to give the edges a look. Here is what I've got so far, and the blue layer is only temporary. This is without a speculation and normals layer.From here that looks that they are too big. Maybe Adding the elephant model to you workspace would help you 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted December 31, 2013 Author Report Share Posted December 31, 2013 No. Its been scaled down to elephant size. Its just zoomed in. Just imagine the elephant bigger. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Report Share Posted January 3, 2014 No. Its been scaled down to elephant size. Its just zoomed in. Just imagine the elephant bigger.Did you figure out what was wrong with the crenelations ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 generally crenels are thinner than the merlons, and the planks on the inside might be better vertical Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 3, 2014 Author Report Share Posted January 3, 2014 Update, I'll include ambient occlusion in the next picture. The black is player color and is actually transparent on the image.What are the phalangiates shield prop called so I can include those before bake? I don't which shield to use? Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 5, 2014 Author Report Share Posted January 5, 2014 The attachment includes a collada file, normal and diffuse textures, and blender file.ptol_ele_tower.zip 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 5, 2014 Author Report Share Posted January 5, 2014 bugged versionptol_ele_tower.zip Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2014 Report Share Posted January 5, 2014 Nice Work Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 5, 2014 Author Report Share Posted January 5, 2014 (edited) Thank you! I never figured out how to include normals on Blender, so the full result will be in-game. Edited January 5, 2014 by Sighvatr Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2014 Report Share Posted January 5, 2014 Thank you! I never figured out how to include normals on Blender, so the full result will be in-game.Not using blender but maybe this could help you http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and_Normal Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 29, 2014 Author Report Share Posted January 29, 2014 Hey Enrique, is this going to be commited anytime soon? Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 29, 2014 Report Share Posted January 29, 2014 I will when I finish what I have on my hands right now, thanks for the reminder. However, I'll make a new texture for it. That brown one just doesn't look ok. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 29, 2014 Author Report Share Posted January 29, 2014 (edited) So after a month of patience my art gets overwritten anyways? The tower itself is not a difficult mesh to create. I do not mind recreating a different texture for the tower, but if you retexture it for yourself, then there is no point in giving me credit to the piece. That would be kind of a D move, bro. Edited January 30, 2014 by Sighvatr 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 2, 2014 Report Share Posted February 2, 2014 Retexture it then, if you have time. I'm sure Enrique already has his hands full. A lot of work needs to be done before Alpha 16. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 2, 2014 Report Share Posted February 2, 2014 So after a month of patience my art gets overwritten anyways? The tower itself is not a difficult mesh to create. I do not mind recreating a different texture for the tower, but if you retexture it for yourself, then there is no point in giving me credit to the piece. That would be kind of a D move, bro.In the many many years this project has been active, every single artist's work has been edited or changed by someone else. Every single artist. It's best not to get too attached to any one specific piece of work and look at your entire body of work as a whole. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted February 2, 2014 Report Share Posted February 2, 2014 You begun october with painting i hope this time it wont take that long if yes then its better too let somebody else work on it or it will take again months. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted February 2, 2014 Author Report Share Posted February 2, 2014 (edited) Yeah, I freaked out a little bit. Sorry about that. Kind of wish I can take that post back. Edited February 2, 2014 by Sighvatr 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2014 Report Share Posted February 2, 2014 Yeah, I freaked out a little bit. Sorry about that. Kind of wish I can take that post back.Don't worry had the same with the Iberian barracks =) Quote Link to comment Share on other sites More sharing options...
SDM Posted February 4, 2014 Report Share Posted February 4, 2014 While I'm happy to see that the issue has been resolved, I think every artist needs to re-read the legal waiver and fully understand the implications of the waiver. I'm calling for this because this has been the third time in recent memory that I've seen this happen. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2014 Report Share Posted February 5, 2014 While I'm happy to see that the issue has been resolved, I think every artist needs to re-read the legal waiver and fully understand the implications of the waiver. I'm calling for this because this has been the third time in recent memory that I've seen this happen.I don't think that's the issue. It's more personnal, when you model you give your time and a part of yourself to build something bigger. If it doesn't make it, i guess that's normal you become a bit angry. Showing it may not be the best idea, but some people need it. Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 5, 2014 Report Share Posted February 5, 2014 I think we understand and agree that what's best for the game will win out, but it does not necessarily waive the personal connection between an artist and his artwork. To expect no attachment would mean a flood of BS detached artwork. What project would this be if that were the case?We're no less intrigued of what more you can make of this elephant tower Sighvatr, If you're still up to the task, of course. Quote Link to comment Share on other sites More sharing options...
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