Lion.Kanzen Posted October 26, 2013 Report Share Posted October 26, 2013 Is for gameplay questions,What are planned for Alpha 15, And give some feedback. And re- post in Spanish sites.How works the new rank system?Is true a roman new unit?Skirmish maps are now default?What new optimization?You do a foundraiser soon?And beyond features thst aren't avaible yet in svn yet? Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted October 26, 2013 Report Share Posted October 26, 2013 @ Second query: Yes, there is a new Roman unit according to the change log. It is, as far as I can say, a javelin cavalryman that would help the romans counter pesky skirmishers and archers better. Its generic name is Italic Allied Cavalry, or properly in the ancient Italic language, Italiko Syndemeno Hippiko. Disclaimer: The last phrase was transcribed from modern Greek so do not count on it being so. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 26, 2013 Author Report Share Posted October 26, 2013 Others, bunch ...why make restrictions to the tower I don't with castles, distance restriction?Is not animator in the team actually?You doing something with egyptian textures?New gathering technology for 0 AD alpha15?Now we can construct a farmstead before farm field?Now the walls are attackable for the non siege units? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 26, 2013 Report Share Posted October 26, 2013 lobby isn't available in svn yet, but should be included soon (though the lobby devs are rather busy now).castles don't need distance restrictions imo, as they're expensive enough, so you can't build a lot of them close to each other and still protect your entire frontline.A new fundraiser is not planned as far as I know, we'll first use the money raised with this one. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 27, 2013 Report Share Posted October 27, 2013 Generic Name: Italian Allied Cavalry.Specific Name: Eques Socius.Class: Cavalry Javelinist.Ranged Armament: Javelin. Gladius (ornamental).Appearance:Garb:Basic – .Advanced – .Elite – .Helmet:Basic – .Advanced – .Elite – .Shield:Basic – .Advanced – .Elite – .Figure(s): -Mount:Basic – .Advanced – .Elite – .History: Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans.Garrison: 2.Function: -Special: - 2 Quote Link to comment Share on other sites More sharing options...
Mega Mania Posted October 28, 2013 Report Share Posted October 28, 2013 Amazing! Quote Link to comment Share on other sites More sharing options...
Norvegia Posted October 29, 2013 Report Share Posted October 29, 2013 Is redfox's megapatch going to be implemented in a15? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 29, 2013 Report Share Posted October 29, 2013 Is redfox's megapatch going to be implemented in a15? Parts of it probably will, but it has to be sorted out which parts. The megapatch as a whole probably won't be included. Quote Link to comment Share on other sites More sharing options...
Norvegia Posted October 29, 2013 Report Share Posted October 29, 2013 (edited) How much faster do you think/guess the alpha 15 is going to be? Edited October 29, 2013 by Norvegia Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 29, 2013 Report Share Posted October 29, 2013 Alpha 15 will probably be about the same in performance. However, there should be a substantial performance focus in future releases with the new funds. Quote Link to comment Share on other sites More sharing options...
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