LAVS Posted September 16, 2013 Report Share Posted September 16, 2013 (edited) Position: Sound Lead - LAVSDo you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?YesDo you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?YesName:Matias BEmail:contact@getlavs.comMSN Messenger:matiasbri@hotmail.comLocation:Córdoba, ArgentinaAvailability:15/20 hours per WeekAge:32Occupation:Head of Interactive Audio Department - Freelancer Composer Skills and Experience:Audio ProgrammingSound DesignMusical CompositionProject ManagementTeam ManagementMotivation:Pasionate for Interactive media, Video Games and SoundPersonality:Organized. Creative. Entrepreneur. Sense of humor.Short Essay:I found Wildfire games because one of the localization engineers I work with, performed a localization job on the game.The main motivation is the cooperative nature of the project.I'm seeking to learn from people and share my knowledge.Interests and Hobbies:I love growing plants.Staff:Not yet.Community:Gamasutra. IGDA. Sound Design Community.Favorite Game:The Last of Us. Minecraft.Work Examples:This is the company where I'm working nowadays: http://getlavs.com/index_eng.htmlI published a new alboum a few weeks ago (available for free download). The musical style is not the proper for this project, but could works as an interesting example as how I love to get fun with sounds: http://matiasbrzz.bandcamp.com/Please note that I'm totally aware of the musical style we need on this project!More examples available if need.Thanks! Edited September 16, 2013 by LAVS 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted September 17, 2013 Report Share Posted September 17, 2013 It looks like you're more applying for music lead instead of sound lead (sounds are things like selection sound, destruction sound ...) while music is the background music. We plan to separate those two more, as they don't require the same skills.We have an active music lead already (Omri Lahav), so you'll have to discuss with him what you can do, or in what ways you can help. I'll point him to this thread. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 17, 2013 Author Report Share Posted September 17, 2013 Hi Sander, thanks for checking. I confirm that I would like to apply for Sound Lead. Although I like the OST of the development, I feel more comfortable working with sound design and implementation. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted September 17, 2013 Report Share Posted September 17, 2013 Ah, ok. We already have another application going for sound lead: http://www.wildfiregames.com/forum/index.php?showtopic=17491But it looks like Tim is a bit busy, and doesn't have a lot of time for the project.Someone of the art team should come to you soon to give you some kind of test. You can read the other thread to see what Tim had to do, and what the comments were. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 17, 2013 Author Report Share Posted September 17, 2013 Hi Sander, I took a look to the thread yesterday. I would be happy to help on this matter, Looking forward to be in touch with the art team. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 17, 2013 Report Share Posted September 17, 2013 We're definitely looking for some good sounds for "building selected" when you click on a building and "building completed" when the building is done constructing, for these buildings:BlacksmithElephant StablesCavalry StablesGreek TheaterWonderYou could choose from one of those for your test if you'd like. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 17, 2013 Author Report Share Posted September 17, 2013 Hi Michael, sounds great. I'll work on this and be back to you. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 19, 2013 Author Report Share Posted September 19, 2013 Hi Michael and Team,I finished the draft of the suggested sounds. Please note that I have create the sounds for five. You can hear the whole package following the link belowhttps://drive.google.com/folderview?id=0BxjQhhuNIo6UcGxhQ2FUdFpoV3c&usp=sharingThe ending '_start' means "building selected"The ending '_done' means "building completed"Look forward for your feedback.Matias 1 Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 19, 2013 Report Share Posted September 19, 2013 Hi Matias, may I ask where the sounds are sourced from? Sources must be CC-BY-SA compatible, ideally recorded by yourself or in the public domain. I noticed some where from 0 A.D. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 19, 2013 Author Report Share Posted September 19, 2013 Hi Pureon, The sound were created 100% in our studio. We only used sections of open source horses and Elephant sounds.Could you please refer to the sounds do you think are from 0 a.d.?If needed I could share the DAW sessions.Matias 1 Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 19, 2013 Report Share Posted September 19, 2013 Nice work.Could you please refer to the sounds do you think are from 0 a.d.?The elephant sounds sounded similar to some of our elephant sounds, that's all Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 19, 2013 Author Report Share Posted September 19, 2013 Hi Purgeon, thank you!We decide to use a royalty free sound for the Elephant Stables sound draft. If everything goes fine I could ask for field recordings to a contact in Burma. Matias Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 19, 2013 Report Share Posted September 19, 2013 We decide to use a royalty free sound for the Elephant Stables sound draft.If everything goes fine I could ask for field recordings to a contact in Burma. I suspect Royalty free isn't compatible with our stuff. No need to go to Burma, we have very similar sound effects in our source files. Take a look through http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio 1 Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 19, 2013 Author Report Share Posted September 19, 2013 (edited) Hi Pureon, thank you! I will take a look to the audio sources listed.Please note that the sounds I shared are drafts, I'm aware that we will have to adjust a few things after feedback. Edited September 19, 2013 by LAVS Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 19, 2013 Report Share Posted September 19, 2013 Hi Pureon, thank you! I will take a look to the audio sources listed.Please note that the sounds I shared are drafts, I'm aware that we will have to adjust a few things after feedback. I know, I'm being too cautious at this stage. We've had texture submissions in the past that included photos of Russell Crowe, so we have to be careful Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 19, 2013 Author Report Share Posted September 19, 2013 That's fine, It's the right thing. From my side, I'm only interested on creating, delivering and implementing fresh and original sounds! Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted September 20, 2013 Report Share Posted September 20, 2013 Make death screams and moans that can chill you to the bone when you hear them played. Make the combat sound brutal! Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 23, 2013 Author Report Share Posted September 23, 2013 Hi Team,Hope you have a nice weekend!When you get a minute, Please let me know what are the next steps to move things forward. Thanks! Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted September 24, 2013 Report Share Posted September 24, 2013 Can you get acquainted with the sound and entity xml structures? Getting the sound in game is the only way to hear if it "works", including choosing the right pitch and gain variations. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 24, 2013 Author Report Share Posted September 24, 2013 Hi Sander,Thanks for your reply. Of course, I'm used to working with .xml entities. I would love to hear this sounds working. Please let me know how to proceed and I will take care of getting the sounds in game. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 24, 2013 Report Share Posted September 24, 2013 (edited) Information about entity/actor templates:http://trac.wildfire...com/wiki/Entityhttp://trac.wildfire...ayout#templatesAFAIK the sounds (.ogg) are placed in 0ad\binaries\data\mods\public\audio and subdirectories including an own .xml there.Templates are placed in 0ad\binaries\data\mods\public\simulation exmplates and/or subdirectories where the specific audio .xml is set in the section <Sound>.I'm not very familiar with this stuff but I hope that helps a bit. Edited September 26, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 24, 2013 Report Share Posted September 24, 2013 Hi Michael and Team,I finished the draft of the suggested sounds. Please note that I have create the sounds for five. You can hear the whole package following the link belowhttps://drive.google...V3c&usp=sharingThe ending '_start' means "building selected"The ending '_done' means "building completed"Look forward for your feedback.MatiasFiles don't seem to work for me and I can't seem to download them. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2013 Report Share Posted September 24, 2013 try with dropbox have best features than G Drive. Quote Link to comment Share on other sites More sharing options...
LAVS Posted September 24, 2013 Author Report Share Posted September 24, 2013 Hi, I 've just uploaded the sound to dropbox:http://goo.gl/iygyorPlease note that there are .mp3 there, I will convert sounds into .ogg and change the file names to complete_* and sel_*I'm also working on the .xml files.Thanks! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2013 Report Share Posted September 24, 2013 Wonder done.mp3 esta algo saturado?im not how to say this in English Technical terms but you understand Spanish right XD? Quote Link to comment Share on other sites More sharing options...
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