Micket Posted June 18, 2013 Report Share Posted June 18, 2013 http://trac.wildfiregames.com/ticket/1976 Working on the croc. Still plenty left to do. Legs are a bit tricky. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 18, 2013 Report Share Posted June 18, 2013 Looking good so far. Be sure to have enough joints to let it walk (https://www.google.be/search?q=walking+nile+crocodile&tbm=isch), and when swimming, the legs should be next to the crocodile body. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted June 18, 2013 Report Share Posted June 18, 2013 Crocs are mean creatures. When they get a hold of someone, the croc performs a death roll that leaves most of their victims without limbs. So perhaps crocs in 0 A.D. will move very slowly on land- somebody could stand in one place in the middle of the screen for a minute if the croc is moving to the unit from the top of the screen- but will instantly kill a unit if it attacks. I eat alligator for food in restaurants, so I think it would make sense to give the croc a food value as well. Quote Link to comment Share on other sites More sharing options...
Micket Posted June 19, 2013 Author Report Share Posted June 19, 2013 Reworked the legs from a standing position. It's hard to make legs that will deform nicely from walking to sun-bathing (which is what the crocs idle animation should be). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 19, 2013 Report Share Posted June 19, 2013 Check this out:http://www.arkive.org/nile-crocodile/crocodylus-niloticus/Includes some possibly useful videos. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 19, 2013 Report Share Posted June 19, 2013 The reptile like Cocodrile have their legs in the sides, not like mammals, that why theses animals creep the body. Quote Link to comment Share on other sites More sharing options...
Micket Posted June 20, 2013 Author Report Share Posted June 20, 2013 Didn't get much done today. Just some tweaks. 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 20, 2013 Report Share Posted June 20, 2013 Looking awesome Micket! Maybe the tail is a little thick where it connects with the body, but it can be the screenshot angle. Can't wait to see crocodiles ingame! I'd like to see them making a lot of damage but moving slow on land. Quote Link to comment Share on other sites More sharing options...
Micket Posted June 20, 2013 Author Report Share Posted June 20, 2013 I modeled it's body first as it was lying down, so it was quite wide to start with. Modified to work as standing now.It's also unwrapped, and legs should hopefully animate well.Added double-sided faces on the tail parts, which should have alpha maps. I also added single faces around the mouth for the larger teeth (also alpha maps there), so it should look cool when it bites down (i love eye-candy).Let me know if there are something that needs to be modified (or feel free to do it yourself!)croc2.zip 1 Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 20, 2013 Report Share Posted June 20, 2013 (edited) I'm sorry for this but I'm kind of an animal freak (yes they exist! Just like historical freaks). Note: I'm not a nile crocodile expert though, so I do not even know everything about them.Slow is fine, but not too slow. They are quite fast as you can see: And about the damage. I think crocodiles are the strongest in water. They have a strong biteforce, but their teeth are designed for grabbling (but also crushing, I've seen a video of one crushing a turtle with ease) so it can drown the animal in the water, also by death roll. Crocodiles also use the deathroll to teer the flesh. Like mentioned:When they get a hold of someone, the croc performs a death roll that leaves most of their victims without limbs.A shark for example has teeth designed to really tear through flesh. My point: if a crocodile gets a hold of you yes you are screwed. But since crocodiles relly on ambush, I don't think they do that well against a moving target.But since you can't really do the "getting hold", high damage seems reasonable (and of course people expect them to do high damage). My opinion:-high damage, the best would be big change of no/slight damage, slight change of very high damage, but I think there's no system like that.-slow compared to other units, but not very slow.I think going for a very large crocodile slightly smaller or as big as Gustav, a famous large crocodile, would be pretty cool. And it seems reasonable there were much bigger individuals in Ancient times with the lack of guns. To give an idea:The model looks great by the way! Keep up the great work, I love seeing animals in 0 A.D!(About wolves, the SAS survival guide says they only attack when you are injured, and ferocious packs of wolves attacking hunters is bogus. For a game it's fine though.) Edited June 20, 2013 by Unarmed Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 21, 2013 Report Share Posted June 21, 2013 This one was hard.Sources:http://commons.wikimedia.org/wiki/File:Cocodrilo.jpghttp://commons.wikimedia.org/wiki/File:Croco-du-nil-04.jpg 3 Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 21, 2013 Report Share Posted June 21, 2013 This one was hard.Sources:http://commons.wikim...e:Cocodrilo.jpghttp://commons.wikim...o-du-nil-04.jpgLooks good. Nice work.I want to make a green variation one day. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted June 21, 2013 Report Share Posted June 21, 2013 Coooooool Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 22, 2013 Report Share Posted June 22, 2013 Excellent work again you two, I hope we can get these new creatures in the game soon? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 22, 2013 Report Share Posted June 22, 2013 This one was hard.Sources:http://commons.wikim...e:Cocodrilo.jpghttp://commons.wikim...o-du-nil-04.jpgGreat work. I think the texture could be a little more interesting though. Not so dark and monotone. See the cool color variation here? http://2.bp.blogspot.com/-pdIX3U5jggc/Tlfci1ki5oI/AAAAAAAAAqk/diBu2jC1HRI/s1600/NileCrocodile.jpg Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 22, 2013 Report Share Posted June 22, 2013 (edited) Impressive, I hope see for these days. Edited June 22, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 22, 2013 Report Share Posted June 22, 2013 Great work. I think the texture could be a little more interesting though. Not so dark and monotone. See the cool color variation here? http://2.bp.blogspot...leCrocodile.jpgI would enjoy seeing both. Since you have those dark types nile crocodiles and the green types nile crocodiles. Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 24, 2013 Report Share Posted December 24, 2013 Enrique: have you posted that texture somewhere? Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 24, 2013 Report Share Posted December 24, 2013 Enrique: have you posted that texture somewhere?Here. I played with the tones and saturation and wasn't sure which one, so here are 4 variations or so...crocodie textures.zip Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 24, 2013 Report Share Posted December 24, 2013 Thanks Enrique, and great model Micket!I've made a few more textures variations to see, but I think a slightly dumbed down version of the below croc is the more nile-y. The basic dark one (shown above) could be a good saltwater crocodile though.I've started animating, it's looking alright (I'm really no animator). Run animation is attached as a gif.(I've made the teeth cartoonishly big and you still basically can't see them). 1 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted December 24, 2013 Report Share Posted December 24, 2013 It looks nice. Maybe make the teeth advertisment-ish-ly white as well:) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 24, 2013 Report Share Posted December 24, 2013 They'd look really good with some normal maps. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 25, 2013 Report Share Posted December 25, 2013 Here's a normal map and a spec map I made from an high poly sculpt of the croc, a lot of detail will be lost on the shrink of the image but hopefully there's still some detail to show. Normal map is 0AD-ready, to make it work in blender (to test or whatever) you should invert the green channel color of the normalmap (blender weirdeness )BTW those teeth are too big now (looking at your second image), usually crocs do not show the whole line of teeth in the upper part of the jaw or the lowercroc_normal_spec.zip 1 Quote Link to comment Share on other sites More sharing options...
Micket Posted December 26, 2013 Author Report Share Posted December 26, 2013 Oooooh show a sample of the crocs normalmap please! 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 26, 2013 Report Share Posted December 26, 2013 All mapped up (textures still 1024x1024)I'm done with anims so it'll be committed fairly soon. Quote Link to comment Share on other sites More sharing options...
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