Shadosk Posted October 6, 2013 Report Share Posted October 6, 2013 (edited) Here is a first try for the library, I used a lot of props from Enrique models.Polycount around 7100 tris.Any suggestion? Edited October 6, 2013 by Shadosk 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6, 2013 Report Share Posted October 6, 2013 Wow, I love it. The library is in Greek art or Egyptian? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 6, 2013 Report Share Posted October 6, 2013 The Library of Alexandria would have had Greek architecture.Your Egyptian building is awesome though. Could throw it into the editor as an easter egg building for the Ptolemies. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6, 2013 Report Share Posted October 6, 2013 But we can save for eye candy? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 6, 2013 Report Share Posted October 6, 2013 Yeah. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted October 6, 2013 Report Share Posted October 6, 2013 Shadosk, beautiful model...Beau travail l'ami, tu confirmes tout de suite ton talent !I guess the polygon count would drop by making the most detailed columns (the "Palmiform" ones) a little bit simpler and remove all the model's down side faces, in case you haven't done it yet. Quote Link to comment Share on other sites More sharing options...
Shadosk Posted October 7, 2013 Report Share Posted October 7, 2013 Thanks for your feedbacks,if the library is common with Macedonians, maybe we could use the same model with some adapted props (like statues and trees by example),the current look of the Macedonian library is pretty similar to the central buiding of Alexandria library. for now before restarting this model I propose to work on the blacksmith structure (in a similar style than houses and farms), if nobody currently work on it. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7, 2013 Report Share Posted October 7, 2013 (edited) do it different, you are good show us that. the last model was great. Edited October 7, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 7, 2013 Author Report Share Posted October 7, 2013 Hey Shadosk,That's an awesome design! I like it I'd say to add it as is to the game as a decorative building, and maybe we can make use of it in the future. You can zip the file and post it here and I'll add it to the game or, if you prefer, wait until I finish some changes I'm making to the texture to add some column variations. (adding two new capitels and a painted column variation for the temple).Please, be my guest to start working on the blacksmith. My guidelines will be that it must be a functional-looking structure (almost no decoration, like the houses), and following the "L" shape that the blacksmiths currenlty have. We use blender empties (We call them prop-points) to add things like fire, smoke... etcGood work so far! keep it up! Quote Link to comment Share on other sites More sharing options...
Heinrich Posted October 7, 2013 Report Share Posted October 7, 2013 Wow, looks sexy Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2013 Author Report Share Posted October 13, 2013 Temple and farmstead based on Lordgood's concept commited. Buildings now have normal and specular maps. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 13, 2013 Report Share Posted October 13, 2013 Sweet! Looks awesome Enrique! Those temple textures look extremely busy though, and I'm not sure I buy having the top side bricks be a lighter color than those on the side. ( I would assume the tops of structures would be bleached from the sun more so than the sides)this could just be me being nitpicky thoughprobably isStill looks awesome Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2013 Author Report Share Posted October 13, 2013 Thanks.Egyptian ceremonial buildings were extremely decorated. ExampleThe brownish texture color was choosen to break the overall yellow tone. The buildings are supposed to be recently constructed, we should avoid depicting the buildings looking erosioned/bleached as they might look nowadays. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 13, 2013 Report Share Posted October 13, 2013 What are these tall structures?!pew pew... pew pewpfff who needs props anyways?Ptolemy skinny arrow shooty building!I totally see what you mean now Enrique, that yellow can be tough to break down should have put that border thing around the corners, maybe.I dunno, I'm tiredbeen modelling all day xPTime flies in blender eh?Ptol_tower.zip 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2013 Author Report Share Posted October 13, 2013 Great!, that design is good. I'll add it as well as the temple when I get home ^^ Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 13, 2013 Report Share Posted October 13, 2013 Those buildings are superb ! Ptolemies are going to be the most beautiful civ of the game. The fact that the temple is all open kinda bugs me, where are the priests supposed to come from ? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 13, 2013 Report Share Posted October 13, 2013 I agree, the open temple isn't what I expected either. Might want to reconsider? I also think I like these buildings better than the other civs' buildings. Maybe it's all the nice colors. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 13, 2013 Report Share Posted October 13, 2013 Those buildings are superb ! Ptolemies are going to be the most beautiful civ of the game. The fact that the temple is all open kinda bugs me, where are the priests supposed to come from ?I agree, the open temple isn't what I expected either. Might want to reconsider? I also think I like these buildings better than the other civs' buildings. Maybe it's all the nice colors. Considering priests just pop up out of nowhere from every other temple, I don't think it's an issue here. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2013 Author Report Share Posted October 13, 2013 Two new added! I just fixed some UV stretching here and there. I really like the tower design. Good work! Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 13, 2013 Report Share Posted October 13, 2013 lol that UV stretching gets me every time i make complex Ngons xPThanks!I have another video! wee! Quote Link to comment Share on other sites More sharing options...
Yves Posted October 13, 2013 Report Share Posted October 13, 2013 Awesome models guys and I enjoy watching the sketching and modelling process!I think the video would benefit from a little higher resolution.I have to agree with WhiteTreePaladin about the temple. For me it looks more like a shrine (or something smaller) than a temple.Did you model it based on a reference image? 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 13, 2013 Author Report Share Posted October 13, 2013 Awesome models guys and I enjoy watching the sketching and modelling process!I think the video would benefit from a little higher resolution.I have to agree with WhiteTreePaladin about the temple. For me it looks more like a shrine (or something smaller) than a temple.Did you model it based on a reference image?It has sightly bigger footprint than the persian temple.Here are some references:http://upload.wikimedia.org/wikipedia/commons/e/ed/Philae,_Trajan's_Kiosk,_Aswan,_Egypt,_Oct_2004.jpghttp://cdn2.vtourist.com/4/5090784-Trajans_Kiosk_Philae.jpghttp://farm5.staticflickr.com/4025/4677163356_d84422f60f_o.jpgCool vid Lordgood!Some tips for UV mapping:- Always use Ctrl+A - Apply Scale before unwrapping.- For squared objects (almost every building) is better to choose the "conformal" method to unwrap instead of "angle based" (on the tool shelf on the left of the viewport at the bottom after unwrapping)- Try to scale the UV islands in the X and Y at the same time. The less scaled in only one axis (stretched), the better.- Use the mirror modifier whenever possible (specially on symmetric structures). It's a huge time saver (less time modelling, less time unwrapping)- I try to avoid Ngons as much as possible, they tend to distort the textures, but this is more a personal preference 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 14, 2013 Report Share Posted October 14, 2013 Thanks Enrique! That should help me out a lot I'm not sure I can (or should) change video capture resolution or compression rate. These long videos take up a lot of room as is. I just don't have adequate storage for a high quality capture at such a length.Enrique, I played the ptolemies on SVN and I think one of the issues with the temple that is present in many others is the lack of a nice thick foundation. That might just help it make more sense structurally without having to revamp it, it does look a little odd to see an open, heavy structure like this without something raising it out of the sand when the other temples (Rome, Cart, Pers, Maur) doBut that's just a suggestion, that could have made no sense whatsoeverTaking a closer look at those columns, the way you mapped them is just top notchAlso! I was wondering if we should have an edited Hellenistic/Roman texture set to use with the Ptolemies. The color scheme of the Egyptian buildings doesn't seem to like the Peloponnese textures. Maybe warmer colors and filters and all that stuff i don't understand yet Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 14, 2013 Report Share Posted October 14, 2013 I agree with you, is weird have both types and that textures. Only need colorized in yellow right? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 14, 2013 Report Share Posted October 14, 2013 I would hope so, just so that it looks like local stone was used for both buildings. I feel like this is a contributing factor as to why there are so few hellenized ptolemaic buildings modeled thus farI feel like the library and military settlement will particularly be a breeze if that's implemented. Marble library stands out a little much amongst these yellow buildings 1 Quote Link to comment Share on other sites More sharing options...
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