Enrique Posted December 15, 2013 Author Report Share Posted December 15, 2013 looking good! You can check i.e. the greek blacksmith to see how the "floating props" are added. In this case you should create a separate actor for each tent and then add it as a prop point to the main structure. This would also allow to use single tents as actors in altas as eyecandy, which is a plus. I don't have internet access at home right now but I will adapt it when I have some time if you prefer. Also I'd like to do the same with the rest of the "open markets" because the ground platform looks much worse than the floating prop solution. Regarding the stretching problems, I can not see them in the shots. If you are referring to the fabric on top of the stalls, it may be because they need some more geometry or because the mesh is not triangulated before mapping. Also remember to use ctrl+a to apply scale always before unwrapping, this will maintain the correct shape of the uv and reduce stetching. Good job overall Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 15, 2013 Report Share Posted December 15, 2013 (edited) Thanks Enrique It had occurred to me that we could have separate stall models which could bring a lot of life to atlas cities, but I think I'm going to keep on the ptolemies atm so we have placeholders at least for those buildings we don't really have fleshed out yetI got a blacksmith sketch, might not wait for a green light to get it startedwe got til wednesday Edited December 15, 2013 by LordGood forgot the image whoops Quote Link to comment Share on other sites More sharing options...
idanwin Posted December 15, 2013 Report Share Posted December 15, 2013 Do elevation adjusted props work already? I haven't seen it happen yet on my computer (svn build) Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 15, 2013 Report Share Posted December 15, 2013 Do elevation adjusted props work already? I haven't seen it happen yet on my computer (svn build)Only for the props that are modified to use it. Like the fields have 64 independent plant props that adjust to the terrain. Some other buildings (like the persian stables) have less noticeable props that adjust to the terrain. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 15, 2013 Author Report Share Posted December 15, 2013 It looks good to me lordgood! I'd like to see it.using beams showing in the roof like the houses :-)@idanwin take a look to the farms vegetation adapting to the terrain to see the prop floating feature (it is not implemented on everything yet)edit: sanderd was quicker :-P Quote Link to comment Share on other sites More sharing options...
idanwin Posted December 15, 2013 Report Share Posted December 15, 2013 Oh yep, I did see the new fields, they look amazing (but can look weird when built overlapping each other...)Can't wait to see every building have props like that! Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2013 Report Share Posted December 16, 2013 I'm not sure you caught my idea there Enrique, I was planning on building it like the corral with an 'open' roofIt's all ready in SVNI know it looks a bit short on one side, but once I figure out drop props, I'll put them theremy finger is hovering over the commit button 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2013 Report Share Posted December 16, 2013 Nevermind, i still need to bake AO maps Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2013 Report Share Posted December 16, 2013 (edited) aha, AO maps are baked!NOW my finger is hovering over the commit button!nope, nevermindI did itcheck it out in SVN atlas and tell me what you think Edited December 16, 2013 by LordGood too late I commit it mwahaha Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2013 Report Share Posted December 16, 2013 I'm not sure you caught my idea there Enrique, I was planning on building it like the corral with an 'open' roofIt's all ready in SVNI know it looks a bit short on one side, but once I figure out drop props, I'll put them theremy finger is hovering over the commit button Looks fine. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 16, 2013 Author Report Share Posted December 16, 2013 It looks great! I mentioned the "normal stone" roofs because the fabric ones makes me think how easy they may catch fire with the chimney close to them. It looks nice though. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 16, 2013 Report Share Posted December 16, 2013 Most of those shields need to be convex "hoplite" shields, not flat circles. Also, I feel like there could be some more geometry/detail around the hole of the forge/hearth. Could also use a different brick/wall texture for the chimney part. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 16, 2013 Report Share Posted December 16, 2013 I also should have posted these earlier. Found some Egyptian concept art from a long time ago that could be useful going forward (and maybe tweaking already "completed" structures, like the Barracks and Stone Walls): 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2013 Report Share Posted December 16, 2013 The shields are convex, it can just be a little difficult to see at distance. The stone texture on the forge is the only area where it is used so I'm not sure what you mean by that micheal.I do agree, I should put a solid roof on at least one of the buildings. and have some extra darker substructure outlining the mouth of the forgeI think I should divide the larger half of the main building with a decorative border along the middle, too.But moving right along, here's a new dock concepts. I don't think dukediamond will have his dock out by next alpha so I'd like to get a start on it Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 16, 2013 Report Share Posted December 16, 2013 The shields are convex, it can just be a little difficult to see at distance. The stone texture on the forge is the only area where it is used so I'm not sure what you mean by that micheal.For me, the Scarabee schield "bugs" me a bit. It's like there isn't enough space between the crate and the table for it to be there. And although they are convex, I think it's quite difficult to see. Maybe they're not convex enough? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2013 Report Share Posted December 16, 2013 I also should have posted these earlier. Found some Egyptian concept art from a long time ago that could be useful going forward (and maybe tweaking already "completed" structures, like the Barracks and Stone Walls):great work, that can be a manual book art. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 17, 2013 Report Share Posted December 17, 2013 they're triangle fans, they'll look odd if I make them too convex. all pointy and stuffI'll have to import the shields from existing game assets(i see what you did there sander, )anywho,dockIt's a little bigger than the footprint atm but that should be an easy fixI'll tweak existing models once they're all done, if i have time before the next alpha 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2013 Report Share Posted December 17, 2013 they're triangle fans, they'll look odd if I make them too convex. all pointy and stuffI'll have to import the shields from existing game assets(i see what you did there sander, )anywho,dockIt's a little bigger than the footprint atm but that should be an easy fixI'll tweak existing models once they're all done, if i have time before the next alphaPerfect. You are the best Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 17, 2013 Report Share Posted December 17, 2013 aw thanks lion I think the dock house needs a lintel though :/at the very least Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 17, 2013 Report Share Posted December 17, 2013 Committed. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2013 Report Share Posted December 17, 2013 Committed.Enrique is working in military settlement? I want to see some screens, if he isn't start you can draw some sketch. I over conceptual artist sketch if we collect all sketch for 0 A.D we can use for create a artbook to the fans. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 17, 2013 Report Share Posted December 17, 2013 I've been talking to Enrique via PM, I'm going to get a start on the corral when I get the chance, since we havent had an update to it's thread in quite a while.Enrique is working on the military settlement, last I heard. He's not quite sure what direction he wants to take it in though Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2013 Report Share Posted December 17, 2013 I've been talking to Enrique via PM, I'm going to get a start on the corral when I get the chance, since we havent had an update to it's thread in quite a while.Enrique is working on the military settlement, last I heard. He's not quite sure what direction he wants to take it in though I can't to stop trying to imagining that building. How big can be? Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 17, 2013 Report Share Posted December 17, 2013 I had assumed it would be about the same size as the hellenistic barracks, but I could be wrong Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2013 Report Share Posted December 17, 2013 I had assumed it would be about the same size as the hellenistic barracks, but I could be wrong but is settlement..? That confuse me . How look like a military settlement? Quote Link to comment Share on other sites More sharing options...
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