Allstar27 Posted May 3, 2013 Share Posted May 3, 2013 Hi,I do not know if this bug is already known, but I prefer the report in case it would not.My ally attack the enemy, put next to the building enemy but does nothing = / Link to comment Share on other sites More sharing options...
kosmo Posted May 3, 2013 Share Posted May 3, 2013 Looks a bit like the enemy once inheriting the towers was already killed at this time? Link to comment Share on other sites More sharing options...
sanderd17 Posted May 4, 2013 Share Posted May 4, 2013 It's a problem with AI.When an opponent is killed, its remaining buildings become owned by Gaia (=nature).But the AI doesn't attack Gaia elements, even if they are threatening it (like a tower) or blocking its way. Link to comment Share on other sites More sharing options...
Allstar27 Posted May 4, 2013 Author Share Posted May 4, 2013 Ok but the tower was always the color of the enemy, IA is put around but did not attack ... Link to comment Share on other sites More sharing options...
zoot Posted May 4, 2013 Share Posted May 4, 2013 As far as I can tell, the color of the tower is white, which is reserved for Gaia IIRC. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Share Posted May 4, 2013 It's a problem with AI.When an opponent is killed, its remaining buildings become owned by Gaia (=nature).But the AI doesn't attack Gaia elements, even if they are threatening it (like a tower) or blocking its way.Ok but the tower was always the color of the enemy, IA is put around but did not attack ...Yep! That's what it looks like to me as well. The enemy had been defeated, so the remaining enemy structures converted to Gaia, and the player's ally didn't recognize the Gaia buildings as a threat. Link to comment Share on other sites More sharing options...
wraitii Posted May 5, 2013 Share Posted May 5, 2013 AI won't defend its ally anyway currently. It's not clever enough to do that. Link to comment Share on other sites More sharing options...
zoot Posted May 5, 2013 Share Posted May 5, 2013 (edited) AI won't defend its ally anyway currently. It's not clever enough to do that.Shouldn't it attack aggressive Gaia entities, though? That seems to be the bug that is reported. Edited May 5, 2013 by zoot Link to comment Share on other sites More sharing options...
wraitii Posted May 5, 2013 Share Posted May 5, 2013 I'm not sure that's the bug reported... From what I recall in the code, it probably won't try to attack gaia buildings, only units, when those are agressive. Link to comment Share on other sites More sharing options...
sanderd17 Posted May 6, 2013 Share Posted May 6, 2013 Ok but the tower was always the color of the enemy, IA is put around but did not attack ...Ah, so it also happened when the enemy wasn't beaten yet?Well, I believe you can't attack walls and wall towers with normal units. And it looks like you're playing with the athenians. Athenians only have ballistas as siege engines, (I don't know if it has improved lately), but as far as I know, the AI didn't really know how to efficiently pack and unpack them. Most of the time, they just go into a cycle, without doing any damage.So to prevent this:* don't let the AI handle the Iberians (as it will tear down the walls immediately, it can't handle walls),* if you want a realistic game, don't use the Athenians until the ballistas are fixed. If you play against Athenians, they have a hard time getting your buildings down. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 6, 2013 Share Posted May 6, 2013 I thinking is high needle convertion of Gaia buildings, to defeat complete, and have more accuracy , that happens in to the real war. Link to comment Share on other sites More sharing options...
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