Cruel Posted April 14, 2013 Report Share Posted April 14, 2013 Is it possible remove the limit of 25 towers in my games? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 14, 2013 Report Share Posted April 14, 2013 Is it possible remove the limit of 25 towers in my games?Not without modding. Or you can place a bunch of towers in Atlas (more than 25) and play on that map. Quote Link to comment Share on other sites More sharing options...
plumo Posted April 15, 2013 Report Share Posted April 15, 2013 Hey CruelThanks for posting this here. @MythosWould it be easy for him to 'mod' the limit? If so, where can he find the file? Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 15, 2013 Report Share Posted April 15, 2013 I think the tower limit should depend on your territory.If you build a new civ center or a fortress, your territory expands and you are allowed to build more towers. This way you don't have to destroy earlier towers to protect a new cc Quote Link to comment Share on other sites More sharing options...
gab Posted April 15, 2013 Report Share Posted April 15, 2013 it could depend on your cc number : 10 (or 15) towers allowed for each cc Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 15, 2013 Report Share Posted April 15, 2013 The limit can be edited in binaries/data/mods/public/simulation/templates/special/player.xml 1 Quote Link to comment Share on other sites More sharing options...
oshron Posted April 18, 2013 Report Share Posted April 18, 2013 i'd say it should be 5 additional towers for each civic center or fortress, with some other buildings also providing one or two more towers (like barracks, for instance), with a total cap at 25 or maybe 30 (actually, maybe a cap of 30 could be reserved as a unique trait of a certain faction whereby only they are allowed to build those 5 extra towers) Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 18, 2013 Report Share Posted April 18, 2013 25 towers is awfully little on a huge map Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 18, 2013 Report Share Posted April 18, 2013 Or maybe experiment with a different restriction: a minumum distance between the towers.So a player can't make a "wall of towers" anymore, but can protect (almost) all ground with it.I think half of the range of the tower would be good as a minimum distance, so players don't need to leave a gap in their defence line, and towers can still protect each other. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 18, 2013 Report Share Posted April 18, 2013 25 towers is awfully little on a huge map Building walls comes with unlimited number of towers. Just a thought. Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 18, 2013 Report Share Posted April 18, 2013 Oh ... yes xD, but they're less aesthetically pleasing :-( Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 18, 2013 Report Share Posted April 18, 2013 Oh ... yes xD, but they're less aesthetically pleasing :-(And have less range, and no "double arrows" technology. So as towers (although they have the same firing power according to the UI), they're not that useful.Anyway, it's equal for every player. Quote Link to comment Share on other sites More sharing options...
chaosislife Posted June 16, 2013 Report Share Posted June 16, 2013 (edited) If you use outposts modded to hold a few more units then you could use the outposts as weak defense towers. Put them behind a wall or palisade in territories you're in the process of taking or only intend to hold temporarily. They're cheap and useful even if you leave them at a garrison cap of 1. Another strategy is to use wall towers, build a stretch of wall from the point you want a tower at to anywhere else, then destroy the extra wall piece and tower. If you need the wall tower in neutral territory you might be able to use an outpost to take that bit of territory, but I've been playing with modded outposts so long i don't remember if they can be built in neutral territory in vanilla. Again, if it's possible, outposts are cheap and easy to build. Edited June 16, 2013 by chaosislife Quote Link to comment Share on other sites More sharing options...
serveurix Posted June 21, 2013 Report Share Posted June 21, 2013 Building walls comes with unlimited number of towers. Just a thought.Is there a way to place only wall towers, one by one, in 0AD ? Or do you need to build a wall and then destroy the curtain walls' underpinnings ? Quote Link to comment Share on other sites More sharing options...
eddieballgame Posted October 10, 2013 Report Share Posted October 10, 2013 (edited) The limit can be edited in binaries/data/mods/public/simulation/templates/special/player.xml I edited the "player" xml-file to show a 50 tower limit, and that did not work. I even edited the "EntityLimits" file in the components folder to reflect the "50" & still the game would not recognize this change. I checked numerous other folder/files but have had no success in my attempts to figure out what I am missing. btw... I am successfully using an unzipped "public" folder to do my editing. Any input to my "problem" would be much appreciated. Thank you. Edited October 10, 2013 by eddieballgame Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 10, 2013 Report Share Posted October 10, 2013 I edited the "player" xml-file to show a 50 tower limit, and that did not work. I even edited the "EntityLimits" file in the components folder to reflect the "50" & still the game would not recognize this change. I checked numerous other folder/files but have had no success in my attempts to figure out what I am missing. btw... I am successfully using an unzipped "public" folder to do my editing. Any input to my "problem" would be much appreciated. Thank you. It works immediately for me, what version are you using? Maybe you can join #0ad-dev on Quakenet to get better help. Quote Link to comment Share on other sites More sharing options...
eddieballgame Posted October 10, 2013 Report Share Posted October 10, 2013 I am using the Alpha-14 version. I guess I am doing something wrong, so...back to editing. Thanks for your reply. Quote Link to comment Share on other sites More sharing options...
Zophim Posted October 11, 2013 Report Share Posted October 11, 2013 Is there a way to place only wall towers, one by one, in 0AD ? Or do you need to build a wall and then destroy the curtain walls' underpinnings ?As far as I know, it is not possible to build lone wall towers in the main game. However... you CAN build double wall towers in the game, by first placing one tower, then extending its wall just enough so that a second tower emerges beside the first. At that point, you can left-click to lay the foundation. Double towers are probably much better anyway (mutual fire support and all that). Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 13, 2013 Report Share Posted October 13, 2013 (edited) As far as I know, it is not possible to build lone wall towers in the main game. However... you CAN build double wall towers in the game, by first placing one tower, then extending its wall just enough so that a second tower emerges beside the first. At that point, you can left-click to lay the foundation. Double towers are probably much better anyway (mutual fire support and all that).Yeah, but it's more than twice the price in stone... Edited October 13, 2013 by serveurix Quote Link to comment Share on other sites More sharing options...
eddieballgame Posted October 13, 2013 Report Share Posted October 13, 2013 (edited) Solved my "problem" per editing the XML files. The files are "case sensitive". I was capping them to show that they were modded. Some programs allow this, this one does not. No problems now! btw...outstanding program...kudos to all the programmers & contributors. Edited October 13, 2013 by eddieballgame 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 13, 2013 Report Share Posted October 13, 2013 The files are case sensitive? Quote Link to comment Share on other sites More sharing options...
eddieballgame Posted October 13, 2013 Report Share Posted October 13, 2013 example --- "player" xml file changed to "PLAYER" xml file. I was typing my edited file in uppercase letters which did not work for me. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 13, 2013 Report Share Posted October 13, 2013 interesting info to mod and developers to know when programming. Thank you. Quote Link to comment Share on other sites More sharing options...
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