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Carthaginian embassies


av93
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Carthaginian troops

*Regular units

- Libyan Spearman (Spearman)

- Mauritanian Archer (Archer)

- Numidian Cavalry (Cavalry Javelinist)

*Champion units

-Sacred Band (Pikeman)

-Sacred Band Cavalry (Cavalry Spearman) I don't know if this unit will remain in standart games

-War Elephant (Elephant)

Mercenaries

*Celts

-Gallic Mercenary (Swordman)

-Gallic Mercenary Cavalry (Cavalry Swordman)

*Italic

-Itallian Allied Swordman (Swordman)

-Italic Cavalry (Cavalry Spearman)

*Iberians

-Balearic Slinger (Slinger)

-Iberian Heavy Cavalry (Cavalry Swordman)

They only lack rams and cavalry archers.

So my point, carthaginians are designed to be the civ with most kinds of units. My suggestion is to make the embassies limited to one faction. Why?

This way everytime that you play as Carthaginian you will have to specialise in one or another tactics, making an important choice that you will carry with all the game.

As everytime you face this civ you won't know what kind of units will the enemy deploy, but in a closer range of units.

Also every embassy could have a few special techs, like aoe3 native post.

I know that players don't like to be restricted about the options, but it's a opinion that I wanted to share.

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Carthaginian troops

*Regular units

- Libyan Spearman (Spearman)

- Mauritanian Archer (Archer)

- Numidian Cavalry (Cavalry Javelinist)

*Champion units

-Sacred Band (Pikeman)

-Sacred Band Cavalry (Cavalry Spearman) I don't know if this unit will remain in standart games

-War Elephant (Elephant)

Mercenaries

*Celts

-Gallic Mercenary (Swordman)

-Gallic Mercenary Cavalry (Cavalry Swordman)

*Italic

-Itallian Allied Swordman (Swordman)

-Italic Cavalry (Cavalry Spearman)

*Iberians

-Balearic Slinger (Slinger)

-Iberian Heavy Cavalry (Cavalry Swordman)

They only lack rams and cavalry archers.

So my point, carthaginians are designed to be the civ with most kinds of units. My suggestion is to make the embassies limited to one faction. Why?

This way everytime that you play as Carthaginian you will have to specialise in one or another tactics, making an important choice that you will carry with all the game.

As everytime you face this civ you won't know what kind of units will the enemy deploy, but in a closer range of units.

Also every embassy could have a few special techs, like aoe3 native post.

I know that players don't like to be restricted about the options, but it's a opinion that I wanted to share.

i i agree with you, when you limited heroes you can limited special buildings, when avance to city phase can select what especial tecnologies and buildings , you want to select, a bad decision from player can bring to ruin him/her. like AOK with Minor gods selection.

this way persian can have other special building.

greek can have stoa or a other embassy kind building [balkan mecnaries] or tech building.

Gallic and Briton have a blacksmith or access other special building.

Roman use can usse Special building like Army camp or Mercenary train building, or Special building.

Macedonian with Siege Workshop or the Lybrerie or Theatron.

that aplicable all faction

Edited by Lion.Kanzen
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Seeing as when a country allows foreign embassies in their borders, they also often times have an embassy in the other country's borders. We could give Carthage a special team power that allows all of its team members to build a Carthaginian embassy and train Carthaginian soldiers. Just an idea though... I don't even know if this is historically accurate, but it might be fun for gameplay!

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Seeing as when a country allows foreign embassies in their borders, they also often times have an embassy in the other country's borders. We could give Carthage a special team power that allows all of its team members to build a Carthaginian embassy and train Carthaginian soldiers. Just an idea though... I don't even know if this is historically accurate, but it might be fun for gameplay!

I was thinking the other way around. A Carthaginian special ability would be to train allied troops by building a Carthaginian embassy within an ally's territory.

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I agree with Sighvatr for this one but the embassy must be upgraded if they want to train ranged units, mounted units, etc.

I don't agree. What if you're playing 1vs1?

In my opinion you should only be able to build one embassy, and you'll have to decide which mercenaries you'll attract (Italians, Celt-(Iberi), ...). This will give the embassy building new props related to that culture. Also: unique technologies would flavour up the choice-making.

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I don't agree. What if you're playing 1vs1?

In my opinion you should only be able to build one embassy, and you'll have to decide which mercenaries you'll attract (Italians, Celt-(Iberi), ...). This will give the embassy building new props related to that culture. Also: unique technologies would flavour up the choice-making.

I also like that idea. It reminds me a lot of the Consulate building in AOE III: The Asian Dynasties.

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I also like that idea. It reminds me a lot of the Consulate building in AOE III: The Asian Dynasties.

I was thinking about that :). You start out with a 'general' consulate/embassy building. By choosing a faction, the building gets unique units and techs. Changing to another faction will cost time and resources. You can only have one building.

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I was thinking about that :). You start out with a 'general' consulate/embassy building. By choosing a faction, the building gets unique units and techs. Changing to another faction will cost time and resources. You can only have one building.

i agree with this, and, that is for factions that uses mrcenaries: Romans, Persian, Carthaginian, Athenians, Spartans

Iberian, Britons, Gaul and Mauryans dont uses that.

Edited by Lion.Kanzen
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I would restrict it to Carthage only, to make the faction stand out gameplaywise.

yes, that other option, and other factions access to mercenary, Capturing a gaia building in RM or Scenarios.

edit1: i remember one thing, in Gaia that can be capturable buildings, the Mercenary have a Limit to Train in AOE 3, in Total War, map Campaign the available Mercenaries, are limit to numbers per territory, when all are exhausted, you must wait a time to all numbers reload slowly

Edited by Lion.Kanzen
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I was thinking about that :). You start out with a 'general' consulate/embassy building. By choosing a faction, the building gets unique units and techs. Changing to another faction will cost time and resources. You can only have one building.

Didn't the Carthaginians have a mixture of different ethnicity? I always get confused to see a one sided deal of Itallic Mercenaries for instance. I'm not saying that your idea is bad. But what if the buildings weren't diverse in ethnicity, but in different "groups" of mercenaries? Such as one embassy gives you a mixture of Itallic, Gaulish, and Celtiberian Mercenaries.

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Carthage's military was of mixed ethnicity, true. But if we move Celtic, Italian and Iberian mercenaries to the embassy building you will still be able to recruit soldiers from the following ethnicities: Numidian, Libyan, Nubian, Mauritanian, ... as these regions are much closer to Carthage (than Italy or Spain), many soldiers were recruited from these people.

A one sided deal forces you to make a choice... which is great for replayability but also gameplaywise: you choose depending on your strategy and the enemy you're playing against.

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I am suggesting to diversify the deals by packaging different ethnic groups of mercenaries for each kind of embassy. This way it wont feel as if you are specializing in one group of people, and yet still provide that option to specialize only in the embassy you chose.

yeah, this good thinking. Athenians and Spartans have a Building with other ethnic. Dacian/Thracian/Scytian
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I am suggesting to diversify the deals by packaging different ethnic groups of mercenaries for each kind of embassy. This way it wont feel as if you are specializing in one group of people, and yet still provide that option to specialize only in the embassy you chose.

Make a list :) ?

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