Lion.Kanzen Posted October 6, 2013 Report Share Posted October 6, 2013 Good idea, but how can be implemented? As aura? Or as abilities? Quote Link to comment Share on other sites More sharing options...
Atenmeses52 Posted December 17, 2013 Author Report Share Posted December 17, 2013 (edited) For a distance of a month and twenty-five days' journey I devastated the provinces of Elam. Salt and sihlu I scattered over them... The dust of Susa, Madaktu, Haltemash and the rest of the cities I gathered together and took to Assyria... The noise of people, the tread of cattle and sheep, the glad shouts of rejoicing, I banished from its fields. Wild asses, gazelles and all kinds of beasts of the plain I caused to lie down among them, as if at home.-The Assyrian King AshurbanipalI think we could maybe give them a unique siege unit that is a "field salter" that prevents enemy farms from growing food, and also kills local animals (the goats and gazelles and camels etc... that often spawn near a city center)We could do this in addition to a "deportation" bonus...See: http://en.wikipedia.org/wiki/Military_history_of_the_Neo-Assyrian_Empire#Psychological_warfareIt is not known if the Assyrians were the first to deport people, although since none before had ruled the Fertile Crescent as they did it is likely that they were the first to practice it on a large scale. The Assyrians began to utilize mass-deportation as a punishment for rebellions since the 13th century BC.[31] The purposes of deportation included, but were not limited to[citation needed]:1) Psychological warfare: the possibility of deportation would have terrorized the people;2) Integration: a multiethnic population base in each region would have curbed nationalist sentiment, making the running of the Empire smoother;3) Preservation of human resources: rather than being butchered, the people could serve as slave labor or as conscripts in the army. Edited December 17, 2013 by Atenmeses52 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2013 Report Share Posted December 17, 2013 -The Assyrian King AshurbanipalI think we could maybe give them a unique siege unit that is a "field salter" that prevents enemy farms from growing food, and also kills local animals (the goats and gazelles and camels etc... that often spawn near a city center)We could do this in addition to a "deportation" bonus...See: http://en.wikipedia.org/wiki/Military_history_of_the_Neo-Assyrian_Empire#Psychological_warfareWe need propose for the team a series if bonus, gameplay for this. And other mods. Quote Link to comment Share on other sites More sharing options...
Zophim Posted January 15, 2014 Report Share Posted January 15, 2014 Possible civ emblems: Winged Bull and Star of Shamashhttps://upload.wikimedia.org/wikipedia/commons/2/2c/Human_headed_winged_bull_facing.jpghttps://upload.wikimedia.org/wikipedia/commons/c/cd/Shamash-sun-symbol.svgMap of the Assyrian empire:https://upload.wikimedia.org/wikipedia/commons/c/c1/Map_of_Assyria.pngHere I have a preliminary rough outline of the Assyrian civ profile.ASSYRIAN CIVILISATION PROFILE (preliminary)by ZophimTimeframe: Neo-Assyrian Empire, c. 900-605 B.C.Possible civ emblems:Star of Shamash or Winged BullUNITSINFANTRYShieldbearer (w/ spear)ArcherSlinger(not sure about other classes yet)CAVALRYCavalry ArcherCavalry LancerChariot (can upgrade from 2 to 4 horses)SUPPORTAssyrian WomanPriestMerchant (Camel)NAVYFishing BoatMerchant ShipLight WarshipMedium WarshipSIEGESiege Ram (basically the Persian unit: Assyrian Siege Ram)Siege TowerCHAMPIONSRoyal Bodyguard Cavalry (spear)Infantry Guardsman (spear)HEROES (possible choices from these six leading rulers)Ashurnasirpal IIShalmaneser IIITiglath-Pileser III (definitely!)Sargon IISennacheribAshurbanipalFORBIDDEN CLASSES(possibly some forbidden infantry classes)Cavalry SwordsmanCavalry JavelinistBolt ShooterBallistaHeavy WarshipCIV CENTRE UNITSShieldbearerArcherCavalry LancerSTRUCTURESVILLAGETOWNCITYFortressSPECIAL STRUCTURESCavalry StablesAssyrian PalaceWonder: Temple of NabuCIV BONUSESTECHNOLOGIESSPECIAL TECHNOLOGIES 2 Quote Link to comment Share on other sites More sharing options...
Zophim Posted January 31, 2014 Report Share Posted January 31, 2014 Here is a pdf of my progress on the civ document so far:Neo-Assyrians.pdf 3 Quote Link to comment Share on other sites More sharing options...
Zophim Posted February 11, 2014 Report Share Posted February 11, 2014 Next update for the Assyrians! The main additions are Akkadian unit and structure names, as well as some accompanying illustrations (good thing the Assyrians were skilled at crafting these incredibly detailed reliefs; it's making my job a lot easier).Neo-Assyrians-0.3.pdf 2 Quote Link to comment Share on other sites More sharing options...
Zophim Posted March 18, 2014 Report Share Posted March 18, 2014 Here is a good read from the University of Helsinki website:Assyrian Chariotry and Cavalry.pdf 2 Quote Link to comment Share on other sites More sharing options...
Zophim Posted March 25, 2014 Report Share Posted March 25, 2014 The design doc is still a work in progress, but I think it is coming along nicely. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 25, 2014 Report Share Posted March 25, 2014 The design doc is still a work in progress, but I think it is coming along nicely. I need you join to conciliar of modder as reseach era and civ Planner. Talk with Romulus. Quote Link to comment Share on other sites More sharing options...
Zophim Posted March 27, 2014 Report Share Posted March 27, 2014 Sure! 1 Quote Link to comment Share on other sites More sharing options...
Zophim Posted May 18, 2014 Report Share Posted May 18, 2014 ATTENTION: Any further civ profile revisions that I make will be uploaded to a specific post in the "[Collection] Design Docs" topic in the Aristeia forum. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2014 Report Share Posted June 3, 2014 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 20, 2014 Report Share Posted June 20, 2014 I try to work in colorful textures. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 20, 2014 Report Share Posted June 20, 2014 Which of the spearmen might be more advanced? The first in my opinion but I might be wrong?Or is each one a separate unit? We could then upgrade by changing from silver to a golden armour + helmet but I wonder if that was realistic. It could well be as the generals at least might have worn golden armour. 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 20, 2014 Report Share Posted June 20, 2014 As a start I will create the XML tomorrow using Zophim's Design Document. I wanted to automate it but I must admit I failed to put the last pieces of the jigsaw together because I thought it would be no longer useful as civs have too different buildings et alia. Somehow I regret it currently and might add the last missing piece but I'm not certain until Mod Configurator + Artwork is sorted out. I must give in, my motivation is not too high for a brutal civilization like this, but well, which civilization wasn't brutal in some sense, especially in wartimes. Quote Link to comment Share on other sites More sharing options...
Usac Posted June 21, 2014 Report Share Posted June 21, 2014 Assyrians could travel across water using some inflated skins. I forget how, but there's something here that could be used. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 21, 2014 Report Share Posted June 21, 2014 No bad idea. Makes them special. Though they should be very vulnerable to ships and die immediately if colliding with one?As the sea + deep river has units as forbidden class I htink it might be somewhat difficult to get them to swim.Nevertheless your idea is just in time as I (originally) planned to continue the transformation component draft tomorrow which seems as the ideal candidate for this swimming transformation too (as for transforming tanks into swimming tanks et alia, though I still am not entirely certain if unpack- pack mechanism of siege units should also get into this component now too.). Quote Link to comment Share on other sites More sharing options...
Usac Posted June 21, 2014 Report Share Posted June 21, 2014 It's a shame that Assyria is seen as just a bunch of evil ruthless killers. I mean, they were ruthless killers, but they earned it! They didn't go all barbarian, they innovated warfare with siege, battle formations to protect frail archers and I think they were one of the first to transition to mounted horseback with a two horseman team to help the archer maintain balance... unless I'm thinking of something else. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 24, 2014 Report Share Posted June 24, 2014 Indeed it looks like they specialized on military + expansion. Nevertheless every such supressing civilization (that just needed the other people for their immense irrigation system + new military campaign as cannon fudder) is quite unsympathic. Though this other-peoples-exploiting property is of course not limited to the Assyrians.--@Zophim: Are you okay with using the real Neo-Hittite actor for e.g. the basic rank (1) Neo-Hittite Spearman of the Assyrian civilization?We don't necessarily have to hack the rank-up functionality. Instead we can give the Assyrian Neo-Hittite Spearman an own template (as stats might be different if they are force-fighting in a foreign army anyway and the weapons to use might also have differed). Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 24, 2014 Report Share Posted June 24, 2014 And definitely there is a huge difference as of treatment of slaves between Rome and the Assyrians. It's known slaves were part of the family.In Assyria things were different, they were painfully sewed together to not flee and civilians were deported in masses ... among others. see:From: The Seven Great Monarchies: Assyria by George Rawlingson. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 24, 2014 Report Share Posted June 24, 2014 I wonder what the animals did there:We can't use decals for all shields. Some Assyrian shields had spikes: Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted June 24, 2014 Report Share Posted June 24, 2014 One question: why have the first level units be Neo-Hittites when the Assyrians were in fact a separate ethnic culture and were arguably existent before what is commonly identified as the Hittite Empire came into existence? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 24, 2014 Report Share Posted June 24, 2014 That's because they forced them/this region into military service according to our Assyrian book (link above). The spearmen were 2nd most numerous and had to build the main battle line, thus suffered the highest losses.@Zophim: The spearmen also were the sword units ? Quote Link to comment Share on other sites More sharing options...
Zophim Posted June 30, 2014 Report Share Posted June 30, 2014 @ Hephaestion:I apologize if I do not fully understand your first question. Are you suggesting that we re-use the basic spearman actor from the Aristeia Hittite civilization? What illustration(s) are we going to work from? I envisioned the basic unit having a bronze circular chest plate with criss-cross straps, a round shield, and a crested helmet (as I laid forth in the design doc). As far as your second question: Assyrian spearmen (at least later on in the empire) were also equipped with short swords (which would ideally be cosmetically depicted on the game's spearmen). However, in the Assyrian design doc, the swordsman class is represented in the siege units section by an Assyrian Raider, who has a torch in hand, and a sword in another. 2 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 30, 2014 Report Share Posted June 30, 2014 Thank you Zophim, it's exactly what I meant. reusing Hittite Spearman (the basic). This also means you have less work in the Hittite Design Document as the basic Hittite spearman is already described in the Assyrian document.I realised that there is the Assyrian Raider and already created the xml for it. Once other WIPs are settled (e.g. the Mod Configurator) I'll start creating those units with Lion. Modelling buildings also is easy due to the many reference images in the book you recommended in the design doc. Excellent work. 1 Quote Link to comment Share on other sites More sharing options...
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