Grautvornix Posted Friday at 12:43 Share Posted Friday at 12:43 (edited) Trying Atlas I found a few things I wasn't able to manage properly (or wasn't careful or patient enough) such as properly connected wall segments and turrets. I finally started to write (with heavy support by Anthropic Claude) a little map analyzer/checker/converter tool, written in python, able to check the maps created with Atlas and offer options to correct issues analyze existing maps , also from older game versions, giving statistics, finding and offering to fix glitches (resource placed underneath a building or wall, trapped units, gaps in wall segments etc.) add a (poor) map preview if not existing or convert the Atlas screenshot into a preview file. converting and fixing older scenario and skirmish maps using the conversion scripts by @Stan` (e.g. renaming persian objects/units to achaemenids) I was only able to test on windows, it should theoretically work on Linux or MacOS as well (Python 3.14, pyQT6 and a pillow needed, see documentation). No real guarantee to always work (definitely NOT on random maps), but I was able to successfully convert a few great maps from past I found in the forum and play them. Note: I only started experimenting with maps so I haven't seen all pitfalls by far. Should you have observed further typical mapping issues, I'd be interested to know and try integrating these into the analyzing and fixing section of the tool if possible. post-atlas-2026.9.19.zip README.md Edited 12 hours ago by Grautvornix Updated tool version plus new screenshots 1 Link to comment Share on other sites More sharing options...
Asher Posted Friday at 15:34 Share Posted Friday at 15:34 Just ran it on macos, it worked, though I didn't really try anything. The gui is pretty small, could you make it bigger please 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted Friday at 16:38 Author Share Posted Friday at 16:38 Thanks exellent news! Your are right - the GUI is a bit "fiddly" and appears overloaded will have a careful look and try and imporve. Used it to convert very nice older skirmish and scenario maps already that I was missing 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted 12 hours ago Author Share Posted 12 hours ago (edited) Did a total review and refactoring of the user interface and functionality. Hope it is better now. I am placing the python code and new screenshots in the original post on top of this conversation. @Asher I'd love to have your comemnts - please have a look! Edited 12 hours ago by Grautvornix Link to comment Share on other sites More sharing options...
Asher Posted 9 hours ago Share Posted 9 hours ago 3 hours ago, Grautvornix said: Did a total review and refactoring of the user interface and functionality. Hope it is better now. I am placing the python code and new screenshots in the original post on top of this conversation. @Asher I'd love to have your comemnts - please have a look! I loaded some maps, and it worked. Can you make it so you can load mods for it, like if you are making a map for a mod that adds new structures. Because it was saying a certain civ name was undefined, but it was, just in a mod. Maybe you already added the setting, but I didn't see it Link to comment Share on other sites More sharing options...
Asher Posted 9 hours ago Share Posted 9 hours ago Also if you could add tool tips. When on dark theme, it is had to tell which buttons you can click and not click (see photos). Could you have some other colors, pwease. Also, do you use github or gitlab or any of those type things? It might be easier for other people to update or something Link to comment Share on other sites More sharing options...
Grautvornix Posted 38 minutes ago Author Share Posted 38 minutes ago 8 hours ago, Asher said: Can you make it so you can load mods for it, like if you are making a map for a mod that adds new structures. Because it was saying a certain civ name was undefined, but it was, just in a mod. Maybe you already added the setting, but I didn't see it Thanks! Very good - I'll take that on board. 8 hours ago, Asher said: Also if you could add tool tips. When on dark theme, it is had to tell which buttons you can click and not click (see photos). Could you have some other colors, pwease. Oops! Good point as well. Needs to be changed. 8 hours ago, Asher said: Also, do you use github or gitlab or any of those type things? It might be easier for other people to update or something You are right, was just lazy and tried to keep it initially simple for me on a local repository. Will change that. Link to comment Share on other sites More sharing options...
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