Asher Posted Wednesday at 00:08 Share Posted Wednesday at 00:08 (edited) Spoiler I started making a mod that is supposed to make boats better. So far, I've increased health for all arrow and siege ships, increased resistance for arrow, siege, and ram ships. And some more stuff. https://github.com/Jeff-web-sketch/BetterBoats. I am thinking turret-able units would be cool on boats, but is that possible? If you have any input on how boats could be made better, I would be glad to have your input. So, this is now going to be a PR that adds a turret position to boats Edited 5 hours ago by Asher 1 Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 11:19 Author Share Posted Wednesday at 11:19 So, I got the turreting working, but they are surviving when the boat is destroyed, and they can walk underwater. Is there a way for them to, um, not survive the boat sinking? Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 14:04 Share Posted Wednesday at 14:04 2 hours ago, Asher said: So, I got the turreting working, but they are surviving when the boat is destroyed, and they can walk underwater. Is there a way for them to, um, not survive the boat sinking? IIRC garrisoning has such logic Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 15:44 Author Share Posted Wednesday at 15:44 1 hour ago, Stan` said: IIRC garrisoning has such logic But is there a way to do that with turreting? Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 15:54 Author Share Posted Wednesday at 15:54 So, I am trying to make an aura that increases range. How would I do that? { "value": "Attack/Ranged/Range", "multiply": 2 }, Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 17:32 Share Posted Wednesday at 17:32 1 hour ago, Asher said: But is there a way to do that with turreting? My point was that if garrisoning does it, then yes it's possible to copy the code and do it. 1 hour ago, Asher said: So, I am trying to make an aura that increases range. How would I do that? { "value": "Attack/Ranged/Range", "multiply": 2 }, https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications 1 Link to comment Share on other sites More sharing options...
Atrik Posted 22 hours ago Share Posted 22 hours ago 12 hours ago, Asher said: But is there a way to do that with turreting? Sounds like something that should be handled in vanilla and not require mods to implement the logic. You should open a issue for it, I might pick it up myself. If you do, attach a dummy template of boat with turret point to make the testing easier. Or if you can't wait next release and you just want to do it yourself, please open a PR on main repo that would be most useful. Link to comment Share on other sites More sharing options...
Asher Posted 15 hours ago Author Share Posted 15 hours ago (edited) 6 hours ago, Atrik said: Sounds like something that should be handled in vanilla and not require mods to implement the logic. You should open a issue for it, I might pick it up myself. If you do, attach a dummy template of boat with turret point to make the testing easier. Or if you can't wait next release and you just want to do it yourself, please open a PR on main repo that would be most useful. I was planning to do a PR, but I couldn't get the game to build on my device. Do you want to help me, @Atrik? Edited 15 hours ago by Asher Link to comment Share on other sites More sharing options...
Atrik Posted 13 hours ago Share Posted 13 hours ago 2 hours ago, Asher said: I was planning to do a PR, but I couldn't get the game to build on my device. Do you want to help me, @Atrik? Post your issue here or another thread, if I know how to help, I will. If not, someone else will probably Link to comment Share on other sites More sharing options...
Asher Posted 8 hours ago Author Share Posted 8 hours ago 4 hours ago, Atrik said: Post your issue here or another thread, if I know how to help, I will. If not, someone else will probably Would you want to help with adding the script to turretholder.js that ejects units on destory? Link to comment Share on other sites More sharing options...
Asher Posted 5 hours ago Author Share Posted 5 hours ago So, how do I make a PR, do I need to be added to a list of editors for the repo? Link to comment Share on other sites More sharing options...
guerringuerrin Posted 4 hours ago Share Posted 4 hours ago 50 minutes ago, Asher said: So, how do I make a PR, do I need to be added to a list of editors for the repo? Perhaps this basic guide will be helpful 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 3 hours ago Share Posted 3 hours ago Also read the commit guidelines and you can always check the Wiki. And this is a very user-friendly guide to the basics of Git. The hard data is here: https://git-scm.com/learn 1 Link to comment Share on other sites More sharing options...
Asher Posted 3 hours ago Author Share Posted 3 hours ago Ok thanks @guerringuerrin! Would anybody want to help me with adding the eject units on boat death? Also, the PR is #9211 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 45 minutes ago Share Posted 45 minutes ago 2 hours ago, Asher said: Ok thanks @guerringuerrin! Would anybody want to help me with adding the eject units on boat death? Also, the PR is #9211 I don't have time these days to investigate it, but the first thing I would do is follow @Stan` advice and study how it's implemented in the garrison Link to comment Share on other sites More sharing options...
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