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Selling ships (and sieges?)


CheckTester
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Sometimes a commander realizes that some equipment is just redundant and no longer needed. So it was a waste of money (iron and wood), and it would be better to return it. For example, on a map with a river or sea, ships might turn out to be useless — because everything happens on land, there's nothing to transport by water, and no one to fight.

My idea: what if we could return every ship to the shipyard, garrison it there, and sell it, even for half price?

The same for siege equipment. Why not ? 

This will provide some more possibility to get resources and change the strategy of future battles during the match. 

 

Your thoughts ? Good ideas ?

 

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If we want selling not to be too simple and rewarding, let's imagine and make the process slower — say, twice the build time — as if you're "searching for buyers".

And of course it means that each ship should be manually garrisoned at a shipyard (siege at a workshop) and player needs to press specific button. 

Anyway it would be cool and intriguing in my opinion.

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52 minutes ago, Outis said:

I would call this feature not sell but salvage for resources.

Indeed, "salvage" seems the correct option for this, which was obviously common, from reshaping metal tools (an advantage over stone ones) to reuse stone from many great wonders for new structures. Ships would be sunk to make the base for port extensions, and some think Archaic Greeks would turn over and raise their ships to build wooden temples, while the Rhodians dismantled and sold siege machines to finance the Colossus, since you mentioned them.

I would implement this in reverse to their production: salvageable units should have a salvage button when garrisoned on the building that produced them (and take maybe the same as production time), while builders should be able to salvage structures (this working in reverse of building them). The return should be some fraction of the materials used in the first place (maybe except food).

An independent thing could be the ability to sell certain units to other players, for metal.

Edited by Thalatta
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43 minutes ago, Grautvornix said:

Interesting idea - but isn't destroying you ship/house returining a fraction of its build costs already? (not a nice option though, of course)

Just checked, and it doesn't seem so. I think you are confusing it with Self-Destroy for a building that has not been completely built yet. In that case I think the resources recouped are according to the unbuilt fraction, which makes perfect sense if one thinks of it as the resources having been set apart beforehand for construction, the resources already used being lost since Self-Destruct is (when not just a cancellation of plans) a fast destructive way to get rid of stuff (making things collapse or setting them on fire, maybe some graphics representing that would be nice, not so much for the suicide of organic units though...), quite different from salvaging.

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I believe I remember to have read it somewhere in this forum but cannot find it. Was that feature removed at some stage or was it more like a misudnerstanding from my side?

The case I though  I understood is really: I build a warehouse or a tower or whatever building. This cost x amount of resources. when I don't need that building anymore I can destroy it and get x/2 (or some other fraction) of the original resources back.

 

Does anyone remember if this used to be the case and it was removed?

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3 hours ago, Grautvornix said:

I believe I remember to have read it somewhere in this forum but cannot find it. Was that feature removed at some stage or was it more like a misudnerstanding from my side?

The case I though  I understood is really: I build a warehouse or a tower or whatever building. This cost x amount of resources. when I don't need that building anymore I can destroy it and get x/2 (or some other fraction) of the original resources back.

 

Does anyone remember if this used to be the case and it was removed?

I think I just assumed that was the case, because it says "loot" and how ever many resources. I just assumed you got those, but I guess you have to destroy an enemy build/unit to get that

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When building Structures i.e. an House and this construction site gets destroyed before finishing the House, you'll get some ressources back. Case example:

You have 300 Wood and start to build a House that costs 150 Wood. When you self-destroy the construction site, you'll have 285 Wood.

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20 minutes ago, Obelix said:

When building Structures i.e. an House and this construction site gets destroyed before finishing the House, you'll get some ressources back. Case example:

You have 300 Wood and start to build a House that costs 150 Wood. When you self-destroy the construction site, you'll have 285 Wood.

This is not really the case, either. As I said:

On 18/08/2026 at 7:32 PM, Thalatta said:

the resources recouped are according to the unbuilt fraction, which makes perfect sense if one thinks of it as the resources having been set apart beforehand for construction, the resources already used being lost

Meaning, the amount of resources you get back depends on how much has been actually built. That is, if 35% of the structure has been built, one gets 65% of resources back, and so on, or very close to it, given that I just checked fast for a few proportions.

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12 minutes ago, Grautvornix said:

Alright, but definitely not when the building is finished. Destroy after use will not brign back any resources? Too bad.

It also works when the building is finished, because 100% built means 0% of resources back, so that works as a general rule :)

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1 hour ago, Grautvornix said:

I twould be nice though, like in reality, I could re-use a percentage of the material... but that might be too realistic.

That would be the proposed "salvage" option that was the point of this thread :P

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