nifa Posted yesterday at 16:28 Share Posted yesterday at 16:28 15 hours ago, guerringuerrin said: I don’t think the elephant jamming is enough of a reason to block this PR. The improvements this work brings are clearly more valuable. In vanilla, we can see greater fluidity due to the overlapping. But the result is not only unrealistic, it also looks ugly. It’s like a snake of fast-moving pachyderms, so light and nimble that a single infantryman can stop them. In this video, I forgot about the enemy’s initial army, so they rushed in to attack the elephants, who ended up getting completely stuck against just four infantry units. Hide contents 24 Eles Vanila (3).mp4 24.58 MB · 2 downloads lol, this video makes you realize what a vast improvement this is 1 1 Link to comment Share on other sites More sharing options...
Dunedan Posted 4 hours ago Share Posted 4 hours ago We need videos of this featuring muskoxen. 2 Link to comment Share on other sites More sharing options...
Atrik Posted 3 hours ago Author Share Posted 3 hours ago (edited) 1 hour ago, Dunedan said: We need videos of this featuring muskoxen. Almost not terrible. Screencast from 2026-10-06 22-06-11.webm For those who don't know the muskox in 0AD have 0 animations, so they look awful when they walk around.. Edited 3 hours ago by Atrik 2 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted 1 hour ago Share Posted 1 hour ago On 21/09/2026 at 2:56 PM, Atrik said: Unfortunately it's mainly modifications to the game engine itself, meaning it's not possible to wrap into a mod. But I can help out by providing a couple of demo videos for you : (I had to compress the videos) Screencast+from+2026-09-21+22-14-52.webm 8.7 MB · 50 downloads Screencast+from+2026-09-21+22-13-08.webm 2.03 MB · 40 downloads Screencast+from+2026-09-21+22-11-19.webm 2.87 MB · 39 downloads For testing you will need to know how to compile the game. Which makes things difficult I'm aware. What a blessing to be able to see those mechanics. Can I upload this to TikTok? 1 Link to comment Share on other sites More sharing options...
Atrik Posted 1 hour ago Author Share Posted 1 hour ago 17 minutes ago, Nicolaus_von_Kues said: Can I upload this to TikTok? There is no IP on anything here so you can do whatever you want. Just note that this is not merged yet so we don't know for certain when it will be part of the game. It is tested (thanks to those who did!) and ready for next release but the timeline is tight so it really depends on if someone awesome pick it up for review. 1 Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago 23 minutes ago, Atrik said: It is tested (thanks to those who did!) and ready for next release but the timeline is tight so it really depends on if someone awesome pick it up for review. I don't know how things work exactly, but would have expected that at some point things like these would be added to the community mod (or whatever) for more people to test (since not many build), for then to go through review to be added to the next release? Or maybe I swapped the order of things in the middle. Link to comment Share on other sites More sharing options...
Atrik Posted 52 minutes ago Author Share Posted 52 minutes ago @Thalatta come on... The reason you had to build it to test it, it's because it changes the engine (like 90%+ of the change of this PR are engine improvements). Link to comment Share on other sites More sharing options...
Thalatta Posted 19 minutes ago Share Posted 19 minutes ago 28 minutes ago, Atrik said: @Thalatta come on... The reason you had to build it to test it, it's because it changes the engine (like 90%+ of the change of this PR are engine improvements). I don't know what mods can possibly do (never dealt with them in any game). I assume you mean that they can't change the engine, and that's why this can't possibly be part of the community mod? Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 12 minutes ago Share Posted 12 minutes ago yeah mods change js components and easily modifiable things like damage values and other properties. Core engine components need to be compiled (c++ files) or depend on things that need to be compiled and therefore cannot be applied as a mod. Once added to the main game, we could, however, modify the weight values and other things @atrik has set up in the unit templates. And that could be nice to test adjustments in the community mod. 2 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted 10 minutes ago Share Posted 10 minutes ago 1 hour ago, Atrik said: There is no IP on anything here so you can do whatever you want. Just note that this is not merged yet so we don't know for certain when it will be part of the game. It is tested (thanks to those who did!) and ready for next release but the timeline is tight so it really depends on if someone awesome pick it up for review. I know it's not implemented yet, but this encourages people to check the project. Visually seeing the game's potential is exciting. Link to comment Share on other sites More sharing options...
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