Atrik Posted 11 hours ago Author Share Posted 11 hours ago (edited) 1 hour ago, nifa said: The ship's movement looks really natural. My favorite too Hopefully it can be a good starting point to make naval battles very different then land battles. 1 hour ago, nifa said: (on the elephant attack too late, on the catapult impact too early?). I think it's nice and I wanna encourage anyone who is able to test it Right. Edited 10 hours ago by Atrik 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 11 hours ago Share Posted 11 hours ago 10 minutes ago, nifa said: Too bad it's not possible to make a mod, unfortunately I don't have it compiled. Having people who can compile is important for testing many things. I can help you with that if you want to do it some day Link to comment Share on other sites More sharing options...
Atrik Posted 9 hours ago Author Share Posted 9 hours ago 2 hours ago, nifa said: The timing in the other two videos might be not 100 percent on point (on the elephant attack too late, on the catapult impact too early?) Screencast+from+2026-09-22+02-47-35.webm Screencast+from+2026-09-22+02-49-43(1).webm Better? Also another demo about cavalry movement now : Screencast+from+2026-09-22+02-53-38.webm 2 Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago 11 hours ago, Atrik said: Screencast+from+2026-09-21+22-14-52.webm 8.7 MB · 0 downloads Already ships not going through each other is an astronomical improvement (although realistically, for the more direct impacts the ram would perforate the other ship and reversing would be needed to separate them). I hope the same could be implemented for land units, making their movements more natural and their tactics more relevant. Link to comment Share on other sites More sharing options...
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