plumo Posted September 27, 2012 Report Share Posted September 27, 2012 0 A.D. Weekly Report #7 (Week 38+39)Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week's 0 A.D. development report.If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community!Weekly (?) ReportIt has been almost a month since last report, due to the feature and commit freeze leading to the release of Alpha 11. Progress (read: commits) is again speeding up, so the weekly report is back!Screenshot of the WeekEnrique brought the Hanging Gardens of Babylon back to life. Judge for yourself! Reveal hidden contents Art & ProgrammingEnrique has been putting the final touches on the Persian wonder. He also committed some new buildings for the Hellenic factions (a library for the Macedonians and the syssition for the Spartans). Now he is working on Mauryan building modules.Pureon has been working on new icons and a new, yet unrevealed building for the Britons. He is also brushing up on his jQuery skills to build an interactive faction map. Last but not least he committed some new GUI tile backgrounds.Myconid has been helping Enrique with shaders for the water & waterfalls for the Persian wonder. In addition he kept working on the Post-processing Manager, which will allow us to customize the graphical effects.Spahbod recently added new options to the match setup screen. Now you can set a population cap and choose the amount of resources that you start with.Stwf kept working on improving the sound manager, including a new threaded sound manager and proper distance roll off.Mythos_Ruler has done some work on the Persians.Historic_bruno implemented vision/range? and health/max? tech modification. This will support additional technologies. He also applied some patches like Fcollada build fix by pcpa, a GNU/kFreeBSD build fix by vincent and a 'force attack' hotkey to destroy enemy farms f.e., by quonter.Quantumstated fixed some formatting in Attack.js, and added a fix to avoid a technology from being queued multiple times.SoundOmri Lahav is looking for French horn players and people who are fluent in ancient languages. Did we mention he recently decided to compose a couple of unique tracks for every faction ingame? Check back next week for more development news! 1 Quote Link to comment Share on other sites More sharing options...
fabio Posted September 27, 2012 Report Share Posted September 27, 2012 Thanks! The link in the spoiler is non-public. How can be seen the Gardens and other Wonders in game (is there a map with it)? How they will be used? Quote Link to comment Share on other sites More sharing options...
zoot Posted September 27, 2012 Report Share Posted September 27, 2012 The Gardens can currently be seen in the Persian sandbox scenario. Quote Link to comment Share on other sites More sharing options...
fabio Posted September 27, 2012 Report Share Posted September 27, 2012 On 27/09/2012 at 3:22 PM, zoot said: The Gardens can currently be seen in the Persian sandbox scenario.Wow, very impressive, and I like the fountains! Quote Link to comment Share on other sites More sharing options...
plumo Posted September 27, 2012 Author Report Share Posted September 27, 2012 Thanks for reporting, fabio, I'll try to find a second, public screenshot. Quote Link to comment Share on other sites More sharing options...
Enrique Posted September 27, 2012 Report Share Posted September 27, 2012 On 27/09/2012 at 3:41 PM, plumo said: Thanks for reporting, fabio, I'll try to find a second, public screenshot.Here you have it Quote Link to comment Share on other sites More sharing options...
Evropi Posted September 27, 2012 Report Share Posted September 27, 2012 (edited) A REALLY nice model (whoever did the Hanging Gardens is a professional modeller), though Cyrus the Great destroyed that wonder before 500 BC. Can't wait to see some cool maps with it included though. Edited September 27, 2012 by Evropi Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted September 27, 2012 Report Share Posted September 27, 2012 I'm glad the Weekly Reports are back !Congratulations to all the contributers on these new stuffs! Quote Link to comment Share on other sites More sharing options...
serveurix Posted September 27, 2012 Report Share Posted September 27, 2012 The Gardens look great ! Do you still plan to add flying birds and falling leaves, or did you abandon this idea ? Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 27, 2012 Report Share Posted September 27, 2012 Actually, there are birds that fly and leaves that fall. (The birds just never move.) Quote Link to comment Share on other sites More sharing options...
Enrique Posted September 27, 2012 Report Share Posted September 27, 2012 On 27/09/2012 at 6:39 PM, serveurix said: The Gardens look great ! Do you still plan to add flying birds and falling leaves, or did you abandon this idea ?Nope, I didn't abandon it. I've just started working on Mauryan structures and I didn't have much time since. Although I think flying birds will have to wait.I'm glad you like it guys Quote Link to comment Share on other sites More sharing options...
feneur Posted September 27, 2012 Report Share Posted September 27, 2012 Is there really a reason to put the image in spoilers? It makes sharing the post on FB/G+ a lot more boring (since their automatic image detection doesn't find it). It's one thing if there are multiple images as not everyone has a fast internet connection/we might want to share images which are larger than the general width of the page and not having it in a spoiler could break the layout of the page, but unless there is a really good reason for spoilering all there should be at least one non-spoilered. 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 28, 2012 Report Share Posted September 28, 2012 Also the image in the spoiler is not the latest model, or not showing off the latest waterfall enhancements. Quote Link to comment Share on other sites More sharing options...
plumo Posted September 28, 2012 Author Report Share Posted September 28, 2012 When I put the original Image between spoilers, the forum warned me that this was impossible so I used a link. Quote Link to comment Share on other sites More sharing options...
plumo Posted September 28, 2012 Author Report Share Posted September 28, 2012 It says: You are not allowed to use that image extension on this community. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 28, 2012 Report Share Posted September 28, 2012 On 28/09/2012 at 8:11 AM, plumo said: When I put the original Image between spoilers, the forum warned me that this was impossible so I used a link.Could it be a forum permissions issue? I'm sure an admin can set that up for you if necessary. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted September 28, 2012 Report Share Posted September 28, 2012 Couldn't you just save the image locally and then re-attach it the image to the first post in your topic? Quote Link to comment Share on other sites More sharing options...
feneur Posted September 28, 2012 Report Share Posted September 28, 2012 On 28/09/2012 at 5:04 PM, historic_bruno said: Could it be a forum permissions issue? I'm sure an admin can set that up for you if necessary.No, it's because it's an attachment, and the URL for them doesn't contain the extension at all, so I have no idea what to change to make it possible to post them I think it was possible before, so there might be a way. In this you can use https://lh6.googleus...rdens_final.jpg though =) Quote Link to comment Share on other sites More sharing options...
Christian Posted September 29, 2012 Report Share Posted September 29, 2012 The german Version: http://www.0ad-portal.de/news.php?extend.15 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted September 29, 2012 Report Share Posted September 29, 2012 On 29/09/2012 at 12:20 PM, Christian said: The german Version: http://www.0ad-porta...s.php?extend.15 Thanks Shared it with our G+ fans Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 29, 2012 Report Share Posted September 29, 2012 * cued=queued. Nice update though! I agree, the Gardens look fantastic. Our first official "wonder" modeled specifically to be a wonder. Stonehenge was modeled a long time ago, but it was originally meant to be the Celtic temple. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted October 16, 2012 Report Share Posted October 16, 2012 Are we going to enjoy a Weekly Report this week ? That would be cool. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 16, 2012 Report Share Posted October 16, 2012 On 29/09/2012 at 10:39 PM, Mythos_Ruler said: * cued=queued. Nice update though! I agree, the Gardens look fantastic. Our first official "wonder" modeled specifically to be a wonder. Stonehenge was modeled a long time ago, but it was originally meant to be the Celtic temple. Who told you the Celtics built the Stonehenge??? Quote Link to comment Share on other sites More sharing options...
Phaedros Posted October 17, 2012 Report Share Posted October 17, 2012 On 16/10/2012 at 7:05 PM, Pedro Falcão said: Who told you the Celtics built the Stonehenge??? Well technically it's correct, the people who built Stonehenge were of Celtic ancestry. =P Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 17, 2012 Report Share Posted October 17, 2012 On 17/10/2012 at 2:57 AM, Phaedros said: Well technically it's correct, the people who built Stonehenge were of Celtic ancestry. =PDo you believe Celtic people could lift those massive stones with but a glimpse of the technology we have today? You know, there are many things without answer, in our universe... 1 Quote Link to comment Share on other sites More sharing options...
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