Spahbod Posted August 29, 2012 Report Share Posted August 29, 2012 After a match with by brother in a map of the same name in AOM, I decided not to delay it more. The map is essentially unknown. You can find yourselves in many situations, most of them came from the themes of the existing maps. I am going to add more themes in near future but I can't be sure if it would be ready before this release. The amount of trees, hills, mines and animals are random, meaning that you can find yourself in a game without much metal and wood but with a lot of stone. I couldn't make screenshots (I'll make one as soon as I can) so you must update your svn version of the game to see this and bug reports are very much appreciated. No more talk. Hope you enjoy. Quote Link to comment Share on other sites More sharing options...
idanwin Posted August 29, 2012 Report Share Posted August 29, 2012 Maybe you should make a land-only, a sea-only variation and keep this one as the totally random map!When you play with AI you want to be sure you're gonna play land-only.p.s. I don't mean to say 'no water at all' by land-only Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 30, 2012 Author Report Share Posted August 30, 2012 I want to make an "Unknown Land" map too but first, I have to finish the current one. Quote Link to comment Share on other sites More sharing options...
idanwin Posted August 30, 2012 Report Share Posted August 30, 2012 Nice :-)Keep up the great work! Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 30, 2012 Report Share Posted August 30, 2012 So it doesn't load the scripts from a random other map, it just creates a completely random stuff? Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 30, 2012 Author Report Share Posted August 30, 2012 Yes. Exactly. I may add the "Random" option for map selection after this release though. Here's a picture of some of the possibilities:Edit: Should I post this picture in indiedb/moddb? Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 30, 2012 Report Share Posted August 30, 2012 Yay! I like it! I always have problems deciding which map to play, this one will make it easier thanks man!Edit: Top right corner looks very nice. I like the autumn colors Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 30, 2012 Author Report Share Posted August 30, 2012 Yay! I like it! I always have problems deciding which map to play, this one will make it easier thanks man!Edit: Top right corner looks very nice. I like the autumn colorsIt isn't restricted to this map, but every map that has random biome. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted October 2, 2012 Report Share Posted October 2, 2012 This is my all time favorite map now Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted October 2, 2012 Report Share Posted October 2, 2012 Could you possibly make there be a map script called The Unknown Land Mass and The Unkown Water Masses? I believe that the the titles are pretty self-explanatory. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted October 11, 2012 Author Report Share Posted October 11, 2012 A new version of the map, Unknown Nomad, is added to the svn. As the name suggests, in this map you start with only a handful of units. Unfortunately, you can't build CCs in the beginning of the game so it is listed under the "Demo" category of maps until some decision is made about it. To add more difficulties, Atlas will break if you try to "play" this map in it. Nevertheless, it'd be fun to play this when it's ready. Quote Link to comment Share on other sites More sharing options...
feneur Posted October 12, 2012 Report Share Posted October 12, 2012 I'm not sure which is the best solution, but the easiest is probably to have the CC buildable from the start, but have a limit of one CC until you reach the town phase That way you will be able to rebuild the CC if it is destroyed before you reach the town phase as well. This does of course include the small "cheat" that you would be able to move your CC to a more favorable position by destroying the default and then rebuilding somewhere else. It could be prevented by for example making it impossible to delete, but I think there's little reason to make it impossible as the cost of building a CC is so high. Better to have that possibility which could open up new strategies on particularly hard maps etc Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 13, 2012 Report Share Posted October 13, 2012 I'm not sure which is the best solution, but the easiest is probably to have the CC buildable from the start, but have a limit of one CC until you reach the town phase That way you will be able to rebuild the CC if it is destroyed before you reach the town phase as well. This does of course include the small "cheat" that you would be able to move your CC to a more favorable position by destroying the default and then rebuilding somewhere else. It could be prevented by for example making it impossible to delete, but I think there's little reason to make it impossible as the cost of building a CC is so high. Better to have that possibility which could open up new strategies on particularly hard maps etc That is the solution used in AoK. AoM only lets you build town centers on settlements. Rise of Nations's cities couldn't be destroyed (only captured). Starcraft's and Warcraft's main buildings were built as close to resources as possible.But i think we must be able to destroy them for strategic reasons, yeah. But demolitions should take time, and forts and civic centres should take a very long time, so that the player will think twice where he is building it, for it can be used against the builder. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted October 14, 2012 Author Report Share Posted October 14, 2012 I think if someone wants to use a large portion of his/her resources building a new CC, then it doesn't matter. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted October 21, 2012 Author Report Share Posted October 21, 2012 Hmm, whats the decision then? It would be good to have this operational in near future. Quote Link to comment Share on other sites More sharing options...
feneur Posted October 21, 2012 Report Share Posted October 21, 2012 Imho we should do things the above way (one CC always buildable, town phase technology unlocks unlimited), but if nothing else we need a building limit technology to do this, so someone needs to implement that. I talked about it in IRC with quantumstate and Mythos_Ruler once, but they didn't seem to care too much either way either of them. It would be nice to have someone else give their opinion Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 22, 2012 Report Share Posted October 22, 2012 (one CC always buildable, town phase technology unlocks unlimited)I totally agree with this =) Quote Link to comment Share on other sites More sharing options...
FeXoR Posted October 23, 2012 Report Share Posted October 23, 2012 Me too! Quote Link to comment Share on other sites More sharing options...
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