Asher Posted 14 hours ago Author Share Posted 14 hours ago 14 hours ago, Grautvornix said: More academic question: As Petra is fully map-aware, it would certainly also see where the scouting camps are placed so they can be easily attacked. (I do aknowledge that this map awareness cannot be simply changed) Only in reality, I believe, these camps should only be found by accident or by observing/following a scout you encountered. That's a good idea, I'm just not sure how to do it. Unless you can add a couple of lines to the xml document to do that. I'll look into this, maybe it could also apply to Roman army camps, and German wagon encampments? Link to comment Share on other sites More sharing options...
Asher Posted 14 hours ago Author Share Posted 14 hours ago (edited) I don't think it would be very easy @Grautvornix, so I don't think that would be easily possible, yet... I like the idea though Edited 14 hours ago by Asher Link to comment Share on other sites More sharing options...
Asher Posted 12 hours ago Author Share Posted 12 hours ago Anybody know here it checks the mod version in the base game? Link to comment Share on other sites More sharing options...
Emacz Posted 11 hours ago Share Posted 11 hours ago 23 minutes ago, Asher said: Anybody know here it checks the mod version in the base game? how? I'm not quite sure what you are asking. Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Author Share Posted 1 hour ago 10 hours ago, Emacz said: how? I'm not quite sure what you are asking. If I do a mod version that is not a certain way, it gives a warning, I just wanted to disable that, but I don't know where that would be Link to comment Share on other sites More sharing options...
Emacz Posted 23 minutes ago Share Posted 23 minutes ago can you give me an example? and where do you get the warning? Link to comment Share on other sites More sharing options...
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